AliciaRaven f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 anni fa
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MySQL f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 anni fa
Null da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 anni fa
PGSQL 987e7e4f84 Applying Gavin Hird's patch to correct PGSQL group notices. Thatk you, 9 anni fa
Properties da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 anni fa
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 anni fa
SQLite 496f35b4e8 Removing the Store methods in the DB layer of AgentPreferences, as they were simply calling the base ones. 9 anni fa
Tests d9f7aa41c1 Remove unmaintained MSSQL support. 10 anni fa
AssetDataBase.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 anni fa
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 anni fa
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. 9 anni fa
IAssetData.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 anni fa
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 anni fa
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 anni fa
IEstateDataStore.cs 0eede1467f Moved these two estate-related interfaces to the projects where they belong. 10 anni fa
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 anni fa
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 anni fa
IGridUserData.cs e984bfb4c6 This should have a strong effect on the Unknown User issue mantis #6625 11 anni fa
IGroupsData.cs 9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 11 anni fa
IHGTravelingData.cs b0140383da Cleanup old hg sessions (older than 2 days) 11 anni fa
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 anni fa
IOfflineIMData.cs 46c2791fe2 In the offline message table, store the sender. 11 anni fa
IPresenceData.cs 8efae93b51 Restrict IPresenceData.VerifyAgent 12 anni fa
IProfilesData.cs 1842388bb4 Add support for user preferences (im via email) 11 anni fa
IRegionData.cs aa8b44c001 Add code to GridService to check for overlapping of varregions 10 anni fa
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 anni fa
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 anni fa
IXGroupData.cs 71918eeab4 Add regression test for sending group notices via xmlrpc groups connector. 10 anni fa
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 12 anni fa
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
Migration.cs bc9f793a92 Formatting cleanup. 14 anni fa