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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using Nini.Config;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Region.ClientStack.LindenUDP;
- namespace OpenSim.Tests.Common
- {
- /// <summary>
- /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data.
- /// </summary>
- public class TestLLUDPServer : LLUDPServer
- {
- public List<Packet> PacketsSent { get; private set; }
- public TestLLUDPServer(IPAddress listenIP, uint port, int proxyPortOffsetParm, IConfigSource configSource, AgentCircuitManager circuitManager)
- : base(listenIP, port, proxyPortOffsetParm, configSource, circuitManager)
- {
- PacketsSent = new List<Packet>();
- }
- public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
- {
- PacketsSent.Add(ack);
- }
- public override void SendPacket(
- LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
- {
- PacketsSent.Add(packet);
- }
- public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
- {
- m_resendUnacked = resendUnacked;
- m_sendAcks = sendAcks;
- m_sendPing = sendPing;
- ClientOutgoingPacketHandler(client);
- }
- //// /// <summary>
- //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
- //// /// </summary>
- //// protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
- //
- //// protected override void BeginReceive()
- //// {
- //// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
- //// {
- //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
- //// reusedEpSender = tuple.Sender;
- //// throw new SocketException();
- //// }
- //// }
- //
- //// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
- //// {
- //// numBytes = 0;
- ////
- //// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
- ////
- //// if (m_chunksToLoad.Count <= 0)
- //// return false;
- ////
- //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
- //// RecvBuffer = tuple.Data;
- //// numBytes = tuple.Data.Length;
- //// epSender = tuple.Sender;
- ////
- //// return true;
- //// }
- //
- //// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- //// {
- //// // Don't do anything just yet
- //// }
- //
- // /// <summary>
- // /// Signal that this chunk should throw an exception on Socket.BeginReceive()
- // /// </summary>
- // /// <param name="epSender"></param>
- // public void LoadReceiveWithBeginException(EndPoint epSender)
- // {
- // ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
- // tuple.BeginReceiveException = true;
- // m_chunksToLoad.Enqueue(tuple);
- // }
- //
- // /// <summary>
- // /// Load some data to be received by the LLUDPServer on the next receive call
- // /// </summary>
- // /// <param name="data"></param>
- // /// <param name="epSender"></param>
- // public void LoadReceive(byte[] data, EndPoint epSender)
- // {
- // m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
- // }
- //
- // /// <summary>
- // /// Load a packet to be received by the LLUDPServer on the next receive call
- // /// </summary>
- // /// <param name="packet"></param>
- // public void LoadReceive(Packet packet, EndPoint epSender)
- // {
- // LoadReceive(packet.ToBytes(), epSender);
- // }
- //
- // /// <summary>
- // /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
- // /// </summary>
- // /// <param name="result"></param>
- // public void ReceiveData(IAsyncResult result)
- // {
- // // Doesn't work the same way anymore
- //// while (m_chunksToLoad.Count > 0)
- //// OnReceivedData(result);
- // }
- }
- /// <summary>
- /// Record the data and sender tuple
- /// </summary>
- public class ChunkSenderTuple
- {
- public byte[] Data;
- public EndPoint Sender;
- public bool BeginReceiveException;
- public ChunkSenderTuple(byte[] data, EndPoint sender)
- {
- Data = data;
- Sender = sender;
- }
- public ChunkSenderTuple(EndPoint sender)
- {
- Sender = sender;
- }
- }
- }
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