XMREngine.cs 75 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. // based on XMREngine from Mike Rieker (DreamNation), Melanie Thielker and meta7
  28. // but with several changes to be more cross platform.
  29. using log4net;
  30. using Mono.Addins;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Framework.Monitoring;
  35. using OpenSim.Region.ClientStack.Linden;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Region.ScriptEngine.Interfaces;
  39. using OpenSim.Region.ScriptEngine.Shared;
  40. using OpenSim.Region.ScriptEngine.Shared.Api;
  41. using OpenMetaverse;
  42. using System;
  43. using System.Collections;
  44. using System.Collections.Generic;
  45. using System.IO;
  46. using System.Reflection;
  47. using System.Reflection.Emit;
  48. using System.Text;
  49. using System.Threading;
  50. using System.Timers;
  51. using System.Xml;
  52. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  53. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  54. using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  55. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  56. using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  57. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  58. using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  59. [assembly: Addin("YEngine", OpenSim.VersionInfo.VersionNumber)]
  60. [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
  61. namespace OpenSim.Region.ScriptEngine.Yengine
  62. {
  63. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "YEngine")]
  64. public partial class Yengine: INonSharedRegionModule, IScriptEngine,
  65. IScriptModule
  66. {
  67. public static readonly DetectParams[] zeroDetectParams = new DetectParams[0];
  68. private static ArrayList noScriptErrors = new ArrayList();
  69. public static readonly ILog m_log =
  70. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  71. private static readonly string[] scriptReferencedAssemblies = new string[0];
  72. private bool m_LateInit;
  73. private bool m_TraceCalls;
  74. public bool m_Verbose;
  75. public bool m_ScriptDebug;
  76. public bool m_ScriptDebugSaveSource;
  77. public bool m_ScriptDebugSaveIL;
  78. public Scene m_Scene;
  79. private IConfigSource m_ConfigSource;
  80. private IConfig m_Config;
  81. private string m_ScriptBasePath;
  82. private bool m_Enabled = false;
  83. public bool m_StartProcessing = false;
  84. private Dictionary<UUID, ArrayList> m_ScriptErrors =
  85. new Dictionary<UUID, ArrayList>();
  86. private Dictionary<UUID, List<UUID>> m_ObjectItemList =
  87. new Dictionary<UUID, List<UUID>>();
  88. private Dictionary<UUID, XMRInstance[]> m_ObjectInstArray =
  89. new Dictionary<UUID, XMRInstance[]>();
  90. public Dictionary<string, FieldInfo> m_XMRInstanceApiCtxFieldInfos =
  91. new Dictionary<string, FieldInfo>();
  92. public int m_StackSize;
  93. private int m_HeapSize;
  94. private Thread m_SleepThread = null;
  95. private bool m_Exiting = false;
  96. private int m_MaintenanceInterval = 10;
  97. private System.Timers.Timer m_MaintenanceTimer;
  98. public int numThreadScriptWorkers;
  99. private object m_FrameUpdateLock = new object();
  100. private event ThreadStart m_FrameUpdateList = null;
  101. // Various instance lists:
  102. // m_InstancesDict = all known instances
  103. // find an instance given its itemID
  104. // m_StartQueue = instances that have just had event queued to them
  105. // m_YieldQueue = instances that are ready to run right now
  106. // m_SleepQueue = instances that have m_SleepUntil valid
  107. // sorted by ascending m_SleepUntil
  108. private Dictionary<UUID, XMRInstance> m_InstancesDict =
  109. new Dictionary<UUID, XMRInstance>();
  110. public Queue<ThreadStart> m_ThunkQueue = new Queue<ThreadStart>();
  111. public XMRInstQueue m_StartQueue = new XMRInstQueue();
  112. public XMRInstQueue m_YieldQueue = new XMRInstQueue();
  113. public XMRInstQueue m_SleepQueue = new XMRInstQueue();
  114. private string m_LockedDict = "nobody";
  115. private ThreadPriority m_workersPrio;
  116. public Yengine()
  117. {
  118. }
  119. public string Name
  120. {
  121. get
  122. {
  123. return "YEngine";
  124. }
  125. }
  126. public Type ReplaceableInterface
  127. {
  128. get
  129. {
  130. return null;
  131. }
  132. }
  133. public string ScriptEnginePath
  134. {
  135. get
  136. {
  137. return m_ScriptBasePath;
  138. }
  139. }
  140. public string ScriptClassName
  141. {
  142. get
  143. {
  144. return "YEngineScript";
  145. }
  146. }
  147. public string ScriptBaseClassName
  148. {
  149. get
  150. {
  151. return typeof(XMRInstance).FullName;
  152. }
  153. }
  154. public ParameterInfo[] ScriptBaseClassParameters
  155. {
  156. get
  157. {
  158. return typeof(XMRInstance).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
  159. }
  160. }
  161. public string[] ScriptReferencedAssemblies
  162. {
  163. get
  164. {
  165. return scriptReferencedAssemblies;
  166. }
  167. }
  168. public void Initialise(IConfigSource config)
  169. {
  170. TraceCalls("[YEngine]: Initialize entry");
  171. m_ConfigSource = config;
  172. ////foreach (IConfig icfg in config.Configs) {
  173. //// m_log.Debug("[YEngine]: Initialise: configs[" + icfg.Name + "]");
  174. //// foreach (string key in icfg.GetKeys ()) {
  175. //// m_log.Debug("[YEngine]: Initialise: " + key + "=" + icfg.GetExpanded (key));
  176. //// }
  177. ////}
  178. m_Enabled = false;
  179. m_Config = config.Configs["YEngine"];
  180. if(m_Config == null)
  181. {
  182. m_log.Info("[YEngine]: no config, assuming disabled");
  183. return;
  184. }
  185. m_Enabled = m_Config.GetBoolean("Enabled", false);
  186. m_log.InfoFormat("[YEngine]: config enabled={0}", m_Enabled);
  187. if(!m_Enabled)
  188. return;
  189. numThreadScriptWorkers = m_Config.GetInt("NumThreadScriptWorkers", 2);
  190. string priority = m_Config.GetString("Priority", "Normal");
  191. m_TraceCalls = m_Config.GetBoolean("TraceCalls", false);
  192. m_Verbose = m_Config.GetBoolean("Verbose", false);
  193. m_ScriptDebug = m_Config.GetBoolean("ScriptDebug", false);
  194. m_ScriptDebugSaveSource = m_Config.GetBoolean("ScriptDebugSaveSource", false);
  195. m_ScriptDebugSaveIL = m_Config.GetBoolean("ScriptDebugSaveIL", false);
  196. m_StackSize = m_Config.GetInt("ScriptStackSize", 2048) << 10;
  197. m_HeapSize = m_Config.GetInt("ScriptHeapSize", 1024) << 10;
  198. // Verify that our ScriptEventCode's match OpenSim's scriptEvent's.
  199. bool err = false;
  200. for(int i = 0; i < 32; i++)
  201. {
  202. string mycode = "undefined";
  203. string oscode = "undefined";
  204. try
  205. {
  206. mycode = ((ScriptEventCode)i).ToString();
  207. Convert.ToInt32(mycode);
  208. mycode = "undefined";
  209. }
  210. catch { }
  211. try
  212. {
  213. oscode = ((OpenSim.Region.Framework.Scenes.scriptEvents)(1 << i)).ToString();
  214. Convert.ToInt32(oscode);
  215. oscode = "undefined";
  216. }
  217. catch { }
  218. if(mycode != oscode)
  219. {
  220. m_log.ErrorFormat("[YEngine]: {0} mycode={1}, oscode={2}", i, mycode, oscode);
  221. err = true;
  222. }
  223. }
  224. if(err)
  225. {
  226. m_Enabled = false;
  227. return;
  228. }
  229. m_workersPrio = ThreadPriority.Normal;
  230. switch (priority)
  231. {
  232. case "Lowest":
  233. m_workersPrio = ThreadPriority.Lowest;
  234. break;
  235. case "BelowNormal":
  236. m_workersPrio = ThreadPriority.BelowNormal;
  237. break;
  238. case "Normal":
  239. m_workersPrio = ThreadPriority.Normal;
  240. break;
  241. case "AboveNormal":
  242. m_workersPrio = ThreadPriority.AboveNormal;
  243. break;
  244. case "Highest":
  245. m_workersPrio = ThreadPriority.Highest;
  246. break;
  247. default:
  248. m_log.ErrorFormat("[YEngine] Invalid thread priority: '{0}'. Assuming Normal", priority);
  249. break;
  250. }
  251. m_MaintenanceInterval = m_Config.GetInt("MaintenanceInterval", 10);
  252. if(m_MaintenanceInterval > 0)
  253. {
  254. m_MaintenanceTimer = new System.Timers.Timer(m_MaintenanceInterval * 60000);
  255. m_MaintenanceTimer.Elapsed += DoMaintenance;
  256. m_MaintenanceTimer.Start();
  257. }
  258. MainConsole.Instance.Commands.AddCommand("yeng", false,
  259. "yeng",
  260. "yeng [...|help|...] ...",
  261. "Run YEngine script engine commands",
  262. RunTest);
  263. TraceCalls("[YEngine]: Initialize successful");
  264. }
  265. public void AddRegion(Scene scene)
  266. {
  267. if(!m_Enabled)
  268. return;
  269. TraceCalls("[YEngine]: YEngine.AddRegion({0})", scene.RegionInfo.RegionName);
  270. m_Scene = scene;
  271. m_Scene.RegisterModuleInterface<IScriptModule>(this);
  272. m_ScriptBasePath = m_Config.GetString("ScriptBasePath", "ScriptEngines");
  273. m_ScriptBasePath = Path.Combine(m_ScriptBasePath, "Yengine");
  274. m_ScriptBasePath = Path.Combine(m_ScriptBasePath, scene.RegionInfo.RegionID.ToString());
  275. Directory.CreateDirectory(m_ScriptBasePath);
  276. string sceneName = m_Scene.Name;
  277. m_log.InfoFormat("[YEngine]: Enabled for region {0}", sceneName);
  278. m_log.InfoFormat("[YEngine]: {0}.{1}MB stacksize, {2}.{3}MB heapsize",
  279. (m_StackSize >> 20).ToString(),
  280. (((m_StackSize % 0x100000) * 1000)
  281. >> 20).ToString("D3"),
  282. (m_HeapSize >> 20).ToString(),
  283. (((m_HeapSize % 0x100000) * 1000)
  284. >> 20).ToString("D3"));
  285. m_SleepThread = StartMyThread(RunSleepThread, "Yengine sleep" + " (" + sceneName + ")", ThreadPriority.Normal);
  286. for (int i = 0; i < numThreadScriptWorkers; i++)
  287. StartThreadWorker(i, m_workersPrio, sceneName);
  288. m_Scene.EventManager.OnRezScript += OnRezScript;
  289. m_Scene.StackModuleInterface<IScriptModule>(this);
  290. }
  291. private void OneTimeLateInitialization()
  292. {
  293. // Build list of defined APIs and their 'this' types and define a field in XMRInstanceSuperType.
  294. ApiManager am = new ApiManager();
  295. Dictionary<string, Type> apiCtxTypes = new Dictionary<string, Type>();
  296. foreach(string api in am.GetApis())
  297. {
  298. m_log.Debug("[YEngine]: adding api " + api);
  299. IScriptApi scriptApi = am.CreateApi(api);
  300. Type apiCtxType = scriptApi.GetType();
  301. if(api == "LSL")
  302. apiCtxType = typeof(XMRLSL_Api);
  303. apiCtxTypes[api] = apiCtxType;
  304. }
  305. if(ScriptCodeGen.xmrInstSuperType == null) // Only create type once!
  306. {
  307. // Start creating type XMRInstanceSuperType that contains a field
  308. // m_ApiManager_<APINAME> that points to the per-instance context
  309. // struct for that API, ie, the 'this' value passed to all methods
  310. // in that API. It is in essence:
  311. // public class XMRInstanceSuperType : XMRInstance {
  312. // public XMRLSL_Api m_ApiManager_LSL; // 'this' value for all ll...() functions
  313. // public MOD_Api m_ApiManager_MOD; // 'this' value for all mod...() functions
  314. // public OSSL_Api m_ApiManager_OSSL; // 'this' value for all os...() functions
  315. // ....
  316. // }
  317. AssemblyName assemblyName = new AssemblyName();
  318. assemblyName.Name = "XMRInstanceSuperAssembly";
  319. AssemblyBuilder assemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
  320. ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("XMRInstanceSuperModule");
  321. TypeBuilder typeBuilder = moduleBuilder.DefineType("XMRInstanceSuperType", TypeAttributes.Public | TypeAttributes.Class);
  322. typeBuilder.SetParent(typeof(XMRInstance));
  323. foreach(string apiname in apiCtxTypes.Keys)
  324. {
  325. string fieldName = "m_ApiManager_" + apiname;
  326. typeBuilder.DefineField(fieldName, apiCtxTypes[apiname], FieldAttributes.Public);
  327. }
  328. // Finalize definition of XMRInstanceSuperType.
  329. // Give the compiler a short name to reference it by,
  330. // otherwise it will try to use the AssemblyQualifiedName
  331. // and fail miserably.
  332. ScriptCodeGen.xmrInstSuperType = typeBuilder.CreateType();
  333. ScriptObjWriter.DefineInternalType("xmrsuper", ScriptCodeGen.xmrInstSuperType);
  334. }
  335. // Tell the compiler about all the constants and methods for each API.
  336. // We also tell the compiler how to get the per-instance context for each API
  337. // by reading the corresponding m_ApiManager_<APINAME> field of XMRInstanceSuperType.
  338. foreach(KeyValuePair<string, Type> kvp in apiCtxTypes)
  339. {
  340. // get API name and the corresponding per-instance context type
  341. string api = kvp.Key;
  342. Type apiCtxType = kvp.Value;
  343. // give script compiler an abbreviated name for the API context type
  344. ScriptObjWriter.DefineInternalType("apimanager_" + api, apiCtxType);
  345. // this field tells the compiled code where the per-instance API context object is
  346. // eg, for the OSSL API, it is in ((XMRInstanceSuperType)inst).m_ApiManager_OSSL
  347. string fieldName = "m_ApiManager_" + api;
  348. FieldInfo fieldInfo = ScriptCodeGen.xmrInstSuperType.GetField(fieldName);
  349. m_XMRInstanceApiCtxFieldInfos[api] = fieldInfo;
  350. // now tell the compiler about the constants and methods for the API
  351. ScriptConst.AddInterfaceConstants(null, apiCtxType.GetFields());
  352. TokenDeclInline.AddInterfaceMethods(null, apiCtxType.GetMethods(), fieldInfo);
  353. }
  354. // Add sim-specific APIs to the compiler.
  355. IScriptModuleComms comms = m_Scene.RequestModuleInterface<IScriptModuleComms>();
  356. if(comms != null)
  357. {
  358. // Add methods to list of built-in functions.
  359. Delegate[] methods = comms.GetScriptInvocationList();
  360. foreach(Delegate m in methods)
  361. {
  362. MethodInfo mi = m.Method;
  363. try
  364. {
  365. CommsCallCodeGen cccg = new CommsCallCodeGen(mi, comms, m_XMRInstanceApiCtxFieldInfos["MOD"]);
  366. Verbose("[YEngine]: added comms function " + cccg.fullName);
  367. }
  368. catch(Exception e)
  369. {
  370. m_log.Error("[YEngine]: failed to add comms function " + mi.Name);
  371. m_log.Error("[YEngine]: - " + e.ToString());
  372. }
  373. }
  374. // Add constants to list of built-in constants.
  375. Dictionary<string, object> consts = comms.GetConstants();
  376. foreach(KeyValuePair<string, object> kvp in consts)
  377. {
  378. try
  379. {
  380. ScriptConst sc = ScriptConst.AddConstant(kvp.Key, kvp.Value);
  381. Verbose("[YEngine]: added comms constant " + sc.name);
  382. }
  383. catch(Exception e)
  384. {
  385. m_log.Error("[YEngine]: failed to add comms constant " + kvp.Key);
  386. m_log.Error("[YEngine]: - " + e.Message);
  387. }
  388. }
  389. }
  390. else
  391. {
  392. Verbose("[YEngine]: comms not enabled");
  393. }
  394. }
  395. /**
  396. * @brief Generate code for the calls to the comms functions.
  397. * It is a tRUlY EvIL interface.
  398. * To call the function we must call an XMRInstanceSuperType.m_ApiManager_MOD.modInvoker?()
  399. * method passing it the name of the function as a string and the script
  400. * argument list wrapped up in an object[] array. The modInvoker?() methods
  401. * do some sick type conversions (with corresponding mallocs) so we can't
  402. * call the methods directly.
  403. */
  404. private class CommsCallCodeGen: TokenDeclInline
  405. {
  406. private static Type[] modInvokerArgTypes = new Type[] { typeof(string), typeof(object[]) };
  407. public static FieldInfo xmrInstModApiCtxField;
  408. private MethodInfo modInvokerMeth;
  409. private string methName;
  410. /**
  411. * @brief Constructor
  412. * @param mi = method to make available to scripts
  413. * mi.Name = name that is used by scripts
  414. * mi.GetParameters() = parameter list as defined by module
  415. * includes the 'UUID host','UUID script' parameters that script does not see
  416. * allowed types for script-visible parameters are as follows:
  417. * Single -> float
  418. * Int32 -> integer
  419. * OpenMetaverse.UUID -> key
  420. * Object[] -> list
  421. * OpenMetaverse.Quaternion -> rotation
  422. * String -> string
  423. * OpenMetaverse.Vector3 -> vector
  424. * mi.ReturnType = return type as defined by module
  425. * types are same as allowed for parameters
  426. * @param comms = comms module the method came from
  427. * @param apictxfi = what field in XMRInstanceSuperType the 'this' value is for this method
  428. */
  429. public CommsCallCodeGen(MethodInfo mi, IScriptModuleComms comms, FieldInfo apictxfi)
  430. : base(null, false, NameArgSig(mi), RetType(mi))
  431. {
  432. methName = mi.Name;
  433. string modInvokerName = comms.LookupModInvocation(methName);
  434. if(modInvokerName == null)
  435. throw new Exception("cannot find comms method " + methName);
  436. modInvokerMeth = typeof(MOD_Api).GetMethod(modInvokerName, modInvokerArgTypes);
  437. xmrInstModApiCtxField = apictxfi;
  438. }
  439. // script-visible name(argtype,...) signature string
  440. private static string NameArgSig(MethodInfo mi)
  441. {
  442. StringBuilder sb = new StringBuilder();
  443. sb.Append(mi.Name);
  444. sb.Append('(');
  445. ParameterInfo[] mps = mi.GetParameters();
  446. for(int i = 2; i < mps.Length; i++)
  447. {
  448. ParameterInfo pi = mps[i];
  449. if(i > 2)
  450. sb.Append(',');
  451. sb.Append(ParamType(pi.ParameterType));
  452. }
  453. sb.Append(')');
  454. return sb.ToString();
  455. }
  456. // script-visible return type
  457. // note that although we support void, the comms stuff does not
  458. private static TokenType RetType(MethodInfo mi)
  459. {
  460. Type rt = mi.ReturnType;
  461. if(rt == typeof(float))
  462. return new TokenTypeFloat(null);
  463. if(rt == typeof(int))
  464. return new TokenTypeInt(null);
  465. if(rt == typeof(object[]))
  466. return new TokenTypeList(null);
  467. if(rt == typeof(OpenMetaverse.UUID))
  468. return new TokenTypeKey(null);
  469. if(rt == typeof(OpenMetaverse.Quaternion))
  470. return new TokenTypeRot(null);
  471. if(rt == typeof(string))
  472. return new TokenTypeStr(null);
  473. if(rt == typeof(OpenMetaverse.Vector3))
  474. return new TokenTypeVec(null);
  475. if(rt == null || rt == typeof(void))
  476. return new TokenTypeVoid(null);
  477. throw new Exception("unsupported return type " + rt.Name);
  478. }
  479. // script-visible parameter type
  480. private static string ParamType(Type t)
  481. {
  482. if(t == typeof(float))
  483. return "float";
  484. if(t == typeof(int))
  485. return "integer";
  486. if(t == typeof(OpenMetaverse.UUID))
  487. return "key";
  488. if(t == typeof(object[]))
  489. return "list";
  490. if(t == typeof(OpenMetaverse.Quaternion))
  491. return "rotation";
  492. if(t == typeof(string))
  493. return "string";
  494. if(t == typeof(OpenMetaverse.Vector3))
  495. return "vector";
  496. throw new Exception("unsupported parameter type " + t.Name);
  497. }
  498. /**
  499. * @brief Called by the compiler to generate a call to the comms function.
  500. * @param scg = which script is being compiled
  501. * @param errorAt = where in the source code the call is being made (for error messages)
  502. * @param result = a temp location to put the return value in if any
  503. * @param args = array of script-visible arguments being passed to the function
  504. */
  505. public override void CodeGen(ScriptCodeGen scg, Token errorAt, CompValuTemp result, CompValu[] args)
  506. {
  507. // Set up 'this' pointer for modInvoker?() = value from ApiManager.CreateApi("MOD").
  508. scg.PushXMRInst();
  509. scg.ilGen.Emit(errorAt, OpCodes.Castclass, xmrInstModApiCtxField.DeclaringType);
  510. scg.ilGen.Emit(errorAt, OpCodes.Ldfld, xmrInstModApiCtxField);
  511. // Set up 'fname' argument to modInvoker?() = name of the function to be called.
  512. scg.ilGen.Emit(errorAt, OpCodes.Ldstr, methName);
  513. // Set up 'parms' argument to modInvoker?() = object[] of the script-visible parameters,
  514. // in their LSL-wrapped form. Of course, the modInvoker?() method will malloc yet another
  515. // object[] and type-convert these parameters one-by-one with another round of unwrapping
  516. // and wrapping.
  517. // Types allowed in this object[]:
  518. // LSL_Float, LSL_Integer, LSL_Key, LSL_List, LSL_Rotation, LSL_String, LSL_Vector
  519. int nargs = args.Length;
  520. scg.ilGen.Emit(errorAt, OpCodes.Ldc_I4, nargs);
  521. scg.ilGen.Emit(errorAt, OpCodes.Newarr, typeof(object));
  522. for(int i = 0; i < nargs; i++)
  523. {
  524. scg.ilGen.Emit(errorAt, OpCodes.Dup);
  525. scg.ilGen.Emit(errorAt, OpCodes.Ldc_I4, i);
  526. // get location and type of argument
  527. CompValu arg = args[i];
  528. TokenType argtype = arg.type;
  529. // if already in a form acceptable to modInvoker?(),
  530. // just push it to the stack and convert to object
  531. // by boxing it if necessary
  532. // but if something like a double, int, string, etc
  533. // push to stack converting to the LSL-wrapped type
  534. // then convert to object by boxing if necessary
  535. Type boxit = null;
  536. if(argtype is TokenTypeLSLFloat)
  537. {
  538. args[i].PushVal(scg, errorAt);
  539. boxit = typeof(LSL_Float);
  540. }
  541. else if(argtype is TokenTypeLSLInt)
  542. {
  543. args[i].PushVal(scg, errorAt);
  544. boxit = typeof(LSL_Integer);
  545. }
  546. else if(argtype is TokenTypeLSLKey)
  547. {
  548. args[i].PushVal(scg, errorAt);
  549. boxit = typeof(LSL_Key);
  550. }
  551. else if(argtype is TokenTypeList)
  552. {
  553. args[i].PushVal(scg, errorAt);
  554. boxit = typeof(LSL_List);
  555. }
  556. else if(argtype is TokenTypeRot)
  557. {
  558. args[i].PushVal(scg, errorAt);
  559. boxit = typeof(LSL_Rotation);
  560. }
  561. else if(argtype is TokenTypeLSLString)
  562. {
  563. args[i].PushVal(scg, errorAt);
  564. boxit = typeof(LSL_String);
  565. }
  566. else if(argtype is TokenTypeVec)
  567. {
  568. args[i].PushVal(scg, errorAt);
  569. boxit = typeof(LSL_Vector);
  570. }
  571. else if(argtype is TokenTypeFloat)
  572. {
  573. args[i].PushVal(scg, errorAt, new TokenTypeLSLFloat(argtype));
  574. boxit = typeof(LSL_Float);
  575. }
  576. else if(argtype is TokenTypeInt)
  577. {
  578. args[i].PushVal(scg, errorAt, new TokenTypeLSLInt(argtype));
  579. boxit = typeof(LSL_Integer);
  580. }
  581. else if(argtype is TokenTypeKey)
  582. {
  583. args[i].PushVal(scg, errorAt, new TokenTypeLSLKey(argtype));
  584. boxit = typeof(LSL_Key);
  585. }
  586. else if(argtype is TokenTypeStr)
  587. {
  588. args[i].PushVal(scg, errorAt, new TokenTypeLSLString(argtype));
  589. boxit = typeof(LSL_String);
  590. }
  591. else
  592. throw new Exception("unsupported arg type " + argtype.GetType().Name);
  593. if(boxit.IsValueType)
  594. scg.ilGen.Emit(errorAt, OpCodes.Box, boxit);
  595. // pop the object into the object[]
  596. scg.ilGen.Emit(errorAt, OpCodes.Stelem, typeof(object));
  597. }
  598. // Call the modInvoker?() method.
  599. // It leaves an LSL-wrapped type on the stack.
  600. if(modInvokerMeth.IsVirtual)
  601. scg.ilGen.Emit(errorAt, OpCodes.Callvirt, modInvokerMeth);
  602. else
  603. scg.ilGen.Emit(errorAt, OpCodes.Call, modInvokerMeth);
  604. // The 3rd arg to Pop() is the type on the stack,
  605. // ie, what modInvoker?() actually returns.
  606. // The Pop() method will wrap/unwrap as needed.
  607. Type retSysType = modInvokerMeth.ReturnType;
  608. if(retSysType == null)
  609. retSysType = typeof(void);
  610. TokenType retTokType = TokenType.FromSysType(errorAt, retSysType);
  611. result.Pop(scg, errorAt, retTokType);
  612. }
  613. }
  614. /**
  615. * @brief Called late in shutdown procedure,
  616. * after the 'Shutting down..." message.
  617. */
  618. public void RemoveRegion(Scene scene)
  619. {
  620. if(!m_Enabled)
  621. return;
  622. TraceCalls("[YEngine]: YEngine.RemoveRegion({0})", scene.RegionInfo.RegionName);
  623. if(m_MaintenanceTimer != null)
  624. {
  625. m_MaintenanceTimer.Stop();
  626. m_MaintenanceTimer.Dispose();
  627. }
  628. // Write script states out to .state files so it will be
  629. // available when the region is restarted.
  630. DoMaintenance(null, null);
  631. // Stop executing script threads and wait for final
  632. // one to finish (ie, script gets to CheckRun() call).
  633. m_Exiting = true;
  634. if(m_SleepThread != null)
  635. {
  636. lock(m_SleepQueue)
  637. Monitor.PulseAll(m_SleepQueue);
  638. if(!m_SleepThread.Join(250))
  639. m_SleepThread.Abort();
  640. m_SleepThread = null;
  641. }
  642. StopThreadWorkers();
  643. m_Scene.EventManager.OnFrame -= OnFrame;
  644. m_Scene.EventManager.OnRezScript -= OnRezScript;
  645. m_Scene.EventManager.OnRemoveScript -= OnRemoveScript;
  646. m_Scene.EventManager.OnScriptReset -= OnScriptReset;
  647. m_Scene.EventManager.OnStartScript -= OnStartScript;
  648. m_Scene.EventManager.OnStopScript -= OnStopScript;
  649. m_Scene.EventManager.OnGetScriptRunning -= OnGetScriptRunning;
  650. m_Scene.EventManager.OnShutdown -= OnShutdown;
  651. m_Enabled = false;
  652. m_Scene = null;
  653. }
  654. public void RegionLoaded(Scene scene)
  655. {
  656. if(!m_Enabled)
  657. return;
  658. TraceCalls("[YEngine]: YEngine.RegionLoaded({0})", scene.RegionInfo.RegionName);
  659. m_Scene.EventManager.OnFrame += OnFrame;
  660. m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
  661. m_Scene.EventManager.OnScriptReset += OnScriptReset;
  662. m_Scene.EventManager.OnStartScript += OnStartScript;
  663. m_Scene.EventManager.OnStopScript += OnStopScript;
  664. m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
  665. m_Scene.EventManager.OnShutdown += OnShutdown;
  666. InitEvents();
  667. }
  668. public void StartProcessing()
  669. {
  670. m_log.Debug("[YEngine]: StartProcessing entry");
  671. m_StartProcessing = true;
  672. ResumeThreads();
  673. m_log.Debug("[YEngine]: StartProcessing return");
  674. m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, "");
  675. }
  676. public void Close()
  677. {
  678. TraceCalls("[YEngine]: YEngine.Close()");
  679. }
  680. private void RunTest(string module, string[] args)
  681. {
  682. if(args.Length < 2)
  683. {
  684. m_log.Info("[YEngine]: missing command, try 'yeng help'");
  685. return;
  686. }
  687. m_log.Info("[YEngine]: " + m_Scene.RegionInfo.RegionName);
  688. switch(args[1])
  689. {
  690. case "cvv":
  691. m_log.InfoFormat("[YEngine]: compiled version value = {0}",
  692. ScriptCodeGen.COMPILED_VERSION_VALUE);
  693. break;
  694. case "help":
  695. case "?":
  696. m_log.Info("[YEngine]: yeng reset [-help ...]");
  697. m_log.Info("[YEngine]: yeng resume - resume script processing");
  698. m_log.Info("[YEngine]: yeng suspend - suspend script processing");
  699. m_log.Info("[YEngine]: yeng ls [-help ...]");
  700. m_log.Info("[YEngine]: yeng cvv - show compiler version value");
  701. m_log.Info("[YEngine]: yeng mvv [<newvalue>] - show migration version value");
  702. m_log.Info("[YEngine]: yeng tracecalls [yes | no]");
  703. m_log.Info("[YEngine]: yeng verbose [yes | no]");
  704. m_log.Info("[YEngine]: yeng pev [-help ...] - post event");
  705. break;
  706. case "ls":
  707. XmrTestLs(args, 2);
  708. break;
  709. case "mvv":
  710. m_log.InfoFormat("[YEngine]: migration version value = {0}",
  711. XMRInstance.migrationVersion);
  712. break;
  713. case "pev":
  714. XmrTestPev(args, 2);
  715. break;
  716. case "reset":
  717. XmrTestReset(args, 2);
  718. break;
  719. case "resume":
  720. m_log.Info("[YEngine]: resuming scripts");
  721. ResumeThreads();
  722. break;
  723. case "suspend":
  724. m_log.Info("[YEngine]: suspending scripts");
  725. SuspendThreads();
  726. break;
  727. case "tracecalls":
  728. if(args.Length > 2)
  729. m_TraceCalls = (args[2][0] & 1) != 0;
  730. m_log.Info("[YEngine]: tracecalls " + (m_TraceCalls ? "yes" : "no"));
  731. break;
  732. case "verbose":
  733. if(args.Length > 2)
  734. m_Verbose = (args[2][0] & 1) != 0;
  735. m_log.Info("[YEngine]: verbose " + (m_Verbose ? "yes" : "no"));
  736. break;
  737. default:
  738. m_log.Error("[YEngine]: unknown command " + args[1] + ", try 'yeng help'");
  739. break;
  740. }
  741. }
  742. // Not required when not using IScriptInstance
  743. //
  744. public IScriptWorkItem QueueEventHandler(object parms)
  745. {
  746. return null;
  747. }
  748. public Scene World
  749. {
  750. get
  751. {
  752. return m_Scene;
  753. }
  754. }
  755. public IScriptModule ScriptModule
  756. {
  757. get
  758. {
  759. return this;
  760. }
  761. }
  762. public void SaveAllState()
  763. {
  764. m_log.Error("[YEngine]: YEngine.SaveAllState() called!!");
  765. }
  766. #pragma warning disable 0067
  767. public event ScriptRemoved OnScriptRemoved;
  768. public event ObjectRemoved OnObjectRemoved;
  769. #pragma warning restore 0067
  770. // Events targeted at a specific script
  771. // ... like listen() for an llListen() call
  772. //
  773. public bool PostScriptEvent(UUID itemID, EventParams parms)
  774. {
  775. XMRInstance instance = GetInstance(itemID);
  776. if (instance == null)
  777. return false;
  778. TraceCalls("[YEngine]: YEngine.PostScriptEvent({0},{1})", itemID.ToString(), parms.EventName);
  779. instance.PostEvent(parms);
  780. return true;
  781. }
  782. public void CancelScriptEvent(UUID itemID, string eventName)
  783. {
  784. XMRInstance instance = GetInstance(itemID);
  785. if (instance == null)
  786. return;
  787. TraceCalls("[YEngine]: YEngine.CancelScriptEvent({0},{1})", itemID.ToString(), eventName);
  788. instance.CancelEvent(eventName);
  789. }
  790. // Events targeted at all scripts in the given prim.
  791. // localID = which prim
  792. // parms = event to post
  793. //
  794. public bool PostObjectEvent(uint localID, EventParams parms)
  795. {
  796. if(m_Exiting)
  797. return false;
  798. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  799. if(part == null)
  800. return false;
  801. TraceCalls("[YEngine]: YEngine.PostObjectEvent({0},{1})", localID.ToString(), parms.EventName);
  802. // In SecondLife, attach events go to all scripts of all prims
  803. // in a linked object. So here we duplicate that functionality,
  804. // as all we ever get is a single attach event for the whole
  805. // object.
  806. if(parms.EventName == "attach")
  807. {
  808. bool posted = false;
  809. foreach(SceneObjectPart primpart in part.ParentGroup.Parts)
  810. posted |= PostPrimEvent(primpart, parms);
  811. return posted;
  812. }
  813. // Other events go to just the scripts in that prim.
  814. return PostPrimEvent(part, parms);
  815. }
  816. private bool PostPrimEvent(SceneObjectPart part, EventParams parms)
  817. {
  818. UUID partUUID = part.UUID;
  819. // Get list of script instances running in the object.
  820. XMRInstance[] objInstArray;
  821. lock(m_InstancesDict)
  822. {
  823. if(!m_ObjectInstArray.TryGetValue(partUUID, out objInstArray))
  824. return false;
  825. if(objInstArray == null)
  826. {
  827. objInstArray = RebuildObjectInstArray(partUUID);
  828. m_ObjectInstArray[partUUID] = objInstArray;
  829. }
  830. }
  831. // Post event to all script instances in the object.
  832. if(objInstArray.Length <= 0)
  833. return false;
  834. foreach(XMRInstance inst in objInstArray)
  835. inst.PostEvent(parms);
  836. return true;
  837. }
  838. public DetectParams GetDetectParams(UUID itemID, int number)
  839. {
  840. XMRInstance instance = GetInstance(itemID);
  841. if(instance == null)
  842. return null;
  843. return instance.GetDetectParams(number);
  844. }
  845. public void SetMinEventDelay(UUID itemID, double delay)
  846. {
  847. XMRInstance instance = GetInstance(itemID);
  848. if (instance != null)
  849. instance.MinEventDelay = delay;
  850. }
  851. public int GetStartParameter(UUID itemID)
  852. {
  853. XMRInstance instance = GetInstance(itemID);
  854. if (instance == null)
  855. return 0;
  856. return instance.StartParam;
  857. }
  858. // This is the "set running" method
  859. //
  860. public void SetScriptState(UUID itemID, bool state, bool self)
  861. {
  862. SetScriptState(itemID, state);
  863. }
  864. public void SetScriptState(UUID itemID, bool state)
  865. {
  866. XMRInstance instance = GetInstance(itemID);
  867. if(instance != null)
  868. instance.Running = state;
  869. }
  870. // Control display of the "running" checkbox
  871. //
  872. public bool GetScriptState(UUID itemID)
  873. {
  874. XMRInstance instance = GetInstance(itemID);
  875. if(instance == null)
  876. return false;
  877. return instance.Running;
  878. }
  879. public void SetState(UUID itemID, string newState)
  880. {
  881. TraceCalls("[YEngine]: YEngine.SetState({0},{1})", itemID.ToString(), newState);
  882. }
  883. public void ApiResetScript(UUID itemID)
  884. {
  885. XMRInstance instance = GetInstance(itemID);
  886. if(instance != null)
  887. instance.ApiReset();
  888. }
  889. public void ResetScript(UUID itemID)
  890. {
  891. XMRInstance instance = GetInstance(itemID);
  892. if(instance != null)
  893. {
  894. IUrlModule urlModule = m_Scene.RequestModuleInterface<IUrlModule>();
  895. if(urlModule != null)
  896. urlModule.ScriptRemoved(itemID);
  897. instance.Reset();
  898. }
  899. }
  900. public IConfig Config
  901. {
  902. get
  903. {
  904. return m_Config;
  905. }
  906. }
  907. public IConfigSource ConfigSource
  908. {
  909. get
  910. {
  911. return m_ConfigSource;
  912. }
  913. }
  914. public string ScriptEngineName
  915. {
  916. get
  917. {
  918. return "YEngine";
  919. }
  920. }
  921. public IScriptApi GetApi(UUID itemID, string name)
  922. {
  923. FieldInfo fi;
  924. if(!m_XMRInstanceApiCtxFieldInfos.TryGetValue(name, out fi))
  925. return null;
  926. XMRInstance inst = GetInstance(itemID);
  927. if(inst == null)
  928. return null;
  929. return (IScriptApi)fi.GetValue(inst);
  930. }
  931. /**
  932. * @brief Get script's current state as an XML string
  933. * - called by "Take", "Take Copy" and when object deleted (ie, moved to Trash)
  934. * This includes the .state file
  935. */
  936. public string GetXMLState(UUID itemID)
  937. {
  938. XMRInstance instance = GetInstance(itemID);
  939. if(instance == null)
  940. return String.Empty;
  941. TraceCalls("[YEngine]: YEngine.GetXMLState({0})", itemID.ToString());
  942. if(!instance.m_HasRun)
  943. return String.Empty;
  944. XmlDocument doc = new XmlDocument();
  945. /*
  946. * Set up <State Engine="YEngine" UUID="itemID" Asset="assetID"> tag.
  947. */
  948. XmlElement stateN = doc.CreateElement("", "State", "");
  949. doc.AppendChild(stateN);
  950. XmlAttribute engineA = doc.CreateAttribute("", "Engine", "");
  951. engineA.Value = ScriptEngineName;
  952. stateN.Attributes.Append(engineA);
  953. XmlAttribute uuidA = doc.CreateAttribute("", "UUID", "");
  954. uuidA.Value = itemID.ToString();
  955. stateN.Attributes.Append(uuidA);
  956. XmlAttribute assetA = doc.CreateAttribute("", "Asset", "");
  957. string assetID = instance.AssetID.ToString();
  958. assetA.Value = assetID;
  959. stateN.Attributes.Append(assetA);
  960. // Get <ScriptState>...</ScriptState> item that hold's script's state.
  961. // This suspends the script if necessary then takes a snapshot.
  962. XmlElement scriptStateN = instance.GetExecutionState(doc);
  963. stateN.AppendChild(scriptStateN);
  964. return doc.OuterXml;
  965. }
  966. // Set script's current state from an XML string
  967. // - called just before a script is instantiated
  968. // So we write the .state file so the .state file will be seen when
  969. // the script is instantiated.
  970. public bool SetXMLState(UUID itemID, string xml)
  971. {
  972. XmlDocument doc = new XmlDocument();
  973. try
  974. {
  975. doc.LoadXml(xml);
  976. }
  977. catch
  978. {
  979. return false;
  980. }
  981. TraceCalls("[YEngine]: YEngine.SetXMLState({0})", itemID.ToString());
  982. // Make sure <State Engine="YEngine"> so we know it is in our
  983. // format.
  984. XmlElement stateN = (XmlElement)doc.SelectSingleNode("State");
  985. if(stateN == null)
  986. return false;
  987. bool isX = false;
  988. string sen = stateN.GetAttribute("Engine");
  989. if (sen == null)
  990. return false;
  991. if (sen != ScriptEngineName)
  992. {
  993. if(sen != "XEngine")
  994. return false;
  995. isX = true;
  996. }
  997. // <ScriptState>...</ScriptState> contains contents of .state file.
  998. XmlElement scriptStateN = (XmlElement)stateN.SelectSingleNode("ScriptState");
  999. if(scriptStateN == null)
  1000. return false;
  1001. if(!isX)
  1002. {
  1003. sen = stateN.GetAttribute("Engine");
  1004. if ((sen == null) || (sen != ScriptEngineName))
  1005. return false;
  1006. }
  1007. XmlAttribute assetA = doc.CreateAttribute("", "Asset", "");
  1008. assetA.Value = stateN.GetAttribute("Asset");
  1009. scriptStateN.Attributes.Append(assetA);
  1010. // Write out the .state file with the <ScriptState ...>...</ScriptState> XML text
  1011. string statePath = XMRInstance.GetStateFileName(m_ScriptBasePath, itemID);
  1012. using (FileStream ss = File.Create(statePath))
  1013. {
  1014. using (StreamWriter sw = new StreamWriter(ss))
  1015. sw.Write(scriptStateN.OuterXml);
  1016. }
  1017. return true;
  1018. }
  1019. public bool PostScriptEvent(UUID itemID, string name, Object[] p)
  1020. {
  1021. if(!m_Enabled)
  1022. return false;
  1023. TraceCalls("[YEngine]: YEngine.PostScriptEvent({0},{1})", itemID.ToString(), name);
  1024. return PostScriptEvent(itemID, new EventParams(name, p, zeroDetectParams));
  1025. }
  1026. public bool PostObjectEvent(UUID itemID, string name, Object[] p)
  1027. {
  1028. if(!m_Enabled)
  1029. return false;
  1030. TraceCalls("[YEngine]: YEngine.PostObjectEvent({0},{1})", itemID.ToString(), name);
  1031. SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID);
  1032. if(part == null)
  1033. return false;
  1034. return PostObjectEvent(part.LocalId, new EventParams(name, p, zeroDetectParams));
  1035. }
  1036. // about the 3523rd entrypoint for a script to put itself to sleep
  1037. public void SleepScript(UUID itemID, int delay)
  1038. {
  1039. XMRInstance instance = GetInstance(itemID);
  1040. if(instance != null)
  1041. instance.Sleep(delay);
  1042. }
  1043. // Get a script instance loaded, compiling it if necessary
  1044. //
  1045. // localID = the object as a whole, may contain many scripts
  1046. // itemID = this instance of the script in this object
  1047. // script = script source code
  1048. // startParam = value passed to 'on_rez' event handler
  1049. // postOnRez = true to post an 'on_rez' event to script on load
  1050. // defEngine = default script engine
  1051. // stateSource = post this event to script on load
  1052. public void OnRezScript(uint localID, UUID itemID, string script,
  1053. int startParam, bool postOnRez, string defEngine, int stateSource)
  1054. {
  1055. if (script.StartsWith("//MRM:"))
  1056. return;
  1057. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  1058. TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
  1059. if(!m_LateInit)
  1060. {
  1061. m_LateInit = true;
  1062. OneTimeLateInitialization();
  1063. }
  1064. TraceCalls("[YEngine]: OnRezScript(...,{0},...)", itemID.ToString());
  1065. // Assume script uses the default engine
  1066. string engineName = defEngine;
  1067. // Very first line might contain // scriptengine : language
  1068. string langsrt = "";
  1069. if (script.StartsWith("//"))
  1070. {
  1071. int lineEnd = script.IndexOf('\n');
  1072. if(lineEnd > 5)
  1073. {
  1074. string firstline = script.Substring(2, lineEnd - 2).Trim();
  1075. int colon = firstline.IndexOf(':');
  1076. if(colon >= 3)
  1077. {
  1078. engineName = firstline.Substring(0, colon).TrimEnd();
  1079. if(string.IsNullOrEmpty(engineName))
  1080. engineName = defEngine;
  1081. }
  1082. if (colon > 0 && colon < firstline.Length - 2)
  1083. {
  1084. langsrt = firstline.Substring(colon + 1).Trim();
  1085. langsrt = langsrt.ToLower();
  1086. }
  1087. }
  1088. }
  1089. // Make sure the default or requested engine is us.
  1090. if(engineName != ScriptEngineName)
  1091. {
  1092. // Not us, if requested engine exists, silently ignore script and let
  1093. // requested engine handle it.
  1094. IScriptModule[] engines = m_Scene.RequestModuleInterfaces<IScriptModule>();
  1095. foreach(IScriptModule eng in engines)
  1096. {
  1097. if(eng.ScriptEngineName == engineName)
  1098. return;
  1099. }
  1100. // Requested engine not defined, warn on console.
  1101. // Then we try to handle it if we're the default engine, else we ignore it.
  1102. //m_log.Warn("[YEngine]: " + itemID.ToString() + " requests undefined/disabled engine " + engineName);
  1103. //m_log.Info("[YEngine]: - " + part.GetWorldPosition());
  1104. //m_log.Info("[YEngine]: first line: " + firstline);
  1105. if(defEngine != ScriptEngineName)
  1106. {
  1107. //m_log.Info("[YEngine]: leaving it to the default script engine (" + defEngine + ") to process it");
  1108. return;
  1109. }
  1110. // m_log.Info("[YEngine]: will attempt to processing it anyway as default script engine");
  1111. langsrt = "";
  1112. }
  1113. if(!string.IsNullOrEmpty(langsrt) && langsrt !="lsl")
  1114. return;
  1115. // Put on object/instance lists.
  1116. XMRInstance instance = (XMRInstance)Activator.CreateInstance(ScriptCodeGen.xmrInstSuperType);
  1117. instance.m_LocalID = localID;
  1118. instance.m_ItemID = itemID;
  1119. instance.m_SourceCode = script;
  1120. instance.m_StartParam = startParam;
  1121. instance.m_PostOnRez = postOnRez;
  1122. instance.m_StateSource = (StateSource)stateSource;
  1123. instance.m_Part = part;
  1124. instance.m_PartUUID = part.UUID;
  1125. instance.m_Item = item;
  1126. instance.m_DescName = part.Name + ":" + item.Name;
  1127. instance.m_IState = XMRInstState.CONSTRUCT;
  1128. lock(m_InstancesDict)
  1129. {
  1130. m_LockedDict = "RegisterInstance";
  1131. // Insert on internal list of all scripts being handled by this engine instance.
  1132. m_InstancesDict[instance.m_ItemID] = instance;
  1133. // Insert on internal list of all scripts being handled by this engine instance
  1134. // that are part of the object.
  1135. List<UUID> itemIDList;
  1136. if(!m_ObjectItemList.TryGetValue(instance.m_PartUUID, out itemIDList))
  1137. {
  1138. itemIDList = new List<UUID>();
  1139. m_ObjectItemList[instance.m_PartUUID] = itemIDList;
  1140. }
  1141. if(!itemIDList.Contains(instance.m_ItemID))
  1142. {
  1143. itemIDList.Add(instance.m_ItemID);
  1144. m_ObjectInstArray[instance.m_PartUUID] = null;
  1145. }
  1146. m_LockedDict = "~RegisterInstance";
  1147. }
  1148. // Compile and load it.
  1149. lock(m_ScriptErrors)
  1150. m_ScriptErrors.Remove(instance.m_ItemID);
  1151. LoadThreadWork(instance);
  1152. }
  1153. /**
  1154. * @brief This routine instantiates one script.
  1155. */
  1156. private void LoadThreadWork(XMRInstance instance)
  1157. {
  1158. // Compile and load the script in memory.
  1159. ArrayList errors = new ArrayList();
  1160. Exception initerr = null;
  1161. try
  1162. {
  1163. instance.Initialize(this, m_ScriptBasePath, m_StackSize, m_HeapSize, errors);
  1164. }
  1165. catch(Exception e1)
  1166. {
  1167. initerr = e1;
  1168. }
  1169. if(initerr != null && !instance.m_ForceRecomp && initerr is CVVMismatchException)
  1170. {
  1171. UUID itemID = instance.m_ItemID;
  1172. Verbose("[YEngine]: {0}/{2} first load failed ({1}), retrying after recompile",
  1173. itemID.ToString(), initerr.Message, instance.m_Item.AssetID.ToString());
  1174. Verbose("[YEngine]:\n{0}", initerr.ToString());
  1175. initerr = null;
  1176. errors = new ArrayList();
  1177. instance.m_ForceRecomp = true;
  1178. try
  1179. {
  1180. instance.Initialize(this, m_ScriptBasePath, m_StackSize, m_HeapSize, errors);
  1181. }
  1182. catch(Exception e2)
  1183. {
  1184. initerr = e2;
  1185. }
  1186. }
  1187. if(initerr != null)
  1188. {
  1189. UUID itemID = instance.m_ItemID;
  1190. Verbose("[YEngine]: Error starting script {0}/{2}: {1}",
  1191. itemID.ToString(), initerr.Message, instance.m_Item.AssetID.ToString());
  1192. if(initerr.Message != "compilation errors")
  1193. {
  1194. Verbose("[YEngine]: - " + instance.m_Part.GetWorldPosition() + " " + instance.m_DescName);
  1195. Verbose("[YEngine]: exception:\n{0}", initerr.ToString());
  1196. }
  1197. OnRemoveScript(0, itemID);
  1198. // Post errors where GetScriptErrors() can see them.
  1199. if(errors.Count == 0)
  1200. errors.Add(initerr.Message);
  1201. else
  1202. {
  1203. foreach(Object err in errors)
  1204. {
  1205. if(m_ScriptDebug)
  1206. m_log.DebugFormat("[YEngine]: {0}", err.ToString());
  1207. }
  1208. }
  1209. lock(m_ScriptErrors)
  1210. m_ScriptErrors[instance.m_ItemID] = errors;
  1211. return;
  1212. }
  1213. // Tell GetScriptErrors() that we have finished compiling/loading
  1214. // successfully (by posting a 0 element array).
  1215. lock(m_ScriptErrors)
  1216. {
  1217. if(instance.m_IState != XMRInstState.CONSTRUCT)
  1218. throw new Exception("bad state");
  1219. m_ScriptErrors[instance.m_ItemID] = noScriptErrors;
  1220. }
  1221. // Transition from CONSTRUCT->ONSTARTQ and give to RunScriptThread().
  1222. // Put it on the start queue so it will run any queued event handlers,
  1223. // such as state_entry() or on_rez(). If there aren't any queued, it
  1224. // will just go to idle state when RunOne() tries to dequeue an event.
  1225. lock(instance.m_QueueLock)
  1226. {
  1227. if(instance.m_IState != XMRInstState.CONSTRUCT)
  1228. throw new Exception("bad state");
  1229. instance.m_IState = XMRInstState.ONSTARTQ;
  1230. if(!instance.m_Running)
  1231. instance.EmptyEventQueues();
  1232. }
  1233. QueueToStart(instance);
  1234. }
  1235. public void OnRemoveScript(uint localID, UUID itemID)
  1236. {
  1237. TraceCalls("[YEngine]: OnRemoveScript(...,{0})", itemID.ToString());
  1238. // Remove from our list of known scripts.
  1239. // After this, no more events can queue because we won't be
  1240. // able to translate the itemID to an XMRInstance pointer.
  1241. XMRInstance instance = null;
  1242. lock(m_InstancesDict)
  1243. {
  1244. m_LockedDict = "OnRemoveScript:" + itemID.ToString();
  1245. // Tell the instance to free off everything it can.
  1246. if(!m_InstancesDict.TryGetValue(itemID, out instance))
  1247. {
  1248. m_LockedDict = "~OnRemoveScript";
  1249. return;
  1250. }
  1251. // Tell it to stop executing anything.
  1252. instance.suspendOnCheckRunHold = true;
  1253. // Remove it from our list of known script instances
  1254. // mostly so no more events can queue to it.
  1255. m_InstancesDict.Remove(itemID);
  1256. List<UUID> itemIDList;
  1257. if(m_ObjectItemList.TryGetValue(instance.m_PartUUID, out itemIDList))
  1258. {
  1259. itemIDList.Remove(itemID);
  1260. if(itemIDList.Count == 0)
  1261. {
  1262. m_ObjectItemList.Remove(instance.m_PartUUID);
  1263. m_ObjectInstArray.Remove(instance.m_PartUUID);
  1264. }
  1265. else
  1266. m_ObjectInstArray[instance.m_PartUUID] = null;
  1267. }
  1268. // Delete the .state file as any needed contents were fetched with GetXMLState()
  1269. // and stored on the database server.
  1270. string stateFileName = XMRInstance.GetStateFileName(m_ScriptBasePath, itemID);
  1271. File.Delete(stateFileName);
  1272. ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
  1273. if(handlerScriptRemoved != null)
  1274. handlerScriptRemoved(itemID);
  1275. m_LockedDict = "~~OnRemoveScript";
  1276. }
  1277. // Free off its stack and fun things like that.
  1278. // If it is running, abort it.
  1279. instance.Dispose();
  1280. }
  1281. public void OnScriptReset(uint localID, UUID itemID)
  1282. {
  1283. TraceCalls("[YEngine]: YEngine.OnScriptReset({0},{1})", localID.ToString(), itemID.ToString());
  1284. ResetScript(itemID);
  1285. }
  1286. public void OnStartScript(uint localID, UUID itemID)
  1287. {
  1288. XMRInstance instance = GetInstance(itemID);
  1289. if(instance != null)
  1290. instance.Running = true;
  1291. }
  1292. public void OnStopScript(uint localID, UUID itemID)
  1293. {
  1294. XMRInstance instance = GetInstance(itemID);
  1295. if(instance != null)
  1296. instance.Running = false;
  1297. }
  1298. public void OnGetScriptRunning(IClientAPI controllingClient,
  1299. UUID objectID, UUID itemID)
  1300. {
  1301. XMRInstance instance = GetInstance(itemID);
  1302. if(instance != null)
  1303. {
  1304. TraceCalls("[YEngine]: YEngine.OnGetScriptRunning({0},{1})", objectID.ToString(), itemID.ToString());
  1305. IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
  1306. if(eq == null)
  1307. {
  1308. controllingClient.SendScriptRunningReply(objectID, itemID,
  1309. instance.Running);
  1310. }
  1311. else
  1312. {
  1313. eq.ScriptRunningEvent(objectID, itemID, instance.Running, controllingClient.AgentId);
  1314. }
  1315. }
  1316. }
  1317. public bool HasScript(UUID itemID, out bool running)
  1318. {
  1319. XMRInstance instance = GetInstance(itemID);
  1320. if(instance == null)
  1321. {
  1322. running = true;
  1323. return false;
  1324. }
  1325. running = instance.Running;
  1326. return true;
  1327. }
  1328. /**
  1329. * @brief Called once per frame update to see if scripts have
  1330. * any such work to do.
  1331. */
  1332. private void OnFrame()
  1333. {
  1334. if(m_FrameUpdateList != null)
  1335. {
  1336. ThreadStart frameupdates;
  1337. lock(m_FrameUpdateLock)
  1338. {
  1339. frameupdates = m_FrameUpdateList;
  1340. m_FrameUpdateList = null;
  1341. }
  1342. frameupdates();
  1343. }
  1344. }
  1345. /**
  1346. * @brief Add a one-shot delegate to list of things to do
  1347. * synchronized with frame updates.
  1348. */
  1349. public void AddOnFrameUpdate(ThreadStart thunk)
  1350. {
  1351. lock(m_FrameUpdateLock)
  1352. m_FrameUpdateList += thunk;
  1353. }
  1354. /**
  1355. * @brief Gets called early as part of shutdown,
  1356. * right after "Persisting changed objects" message.
  1357. */
  1358. public void OnShutdown()
  1359. {
  1360. TraceCalls("[YEngine]: YEngine.OnShutdown()");
  1361. }
  1362. /**
  1363. * @brief Queue an instance to the StartQueue so it will run.
  1364. * This queue is used for instances that have just had
  1365. * an event queued to them when they were previously
  1366. * idle. It must only be called by the thread that
  1367. * transitioned the thread to XMRInstState.ONSTARTQ so
  1368. * we don't get two threads trying to queue the same
  1369. * instance to the m_StartQueue at the same time.
  1370. */
  1371. public void QueueToStart(XMRInstance inst)
  1372. {
  1373. if (inst.m_IState != XMRInstState.ONSTARTQ)
  1374. throw new Exception("bad state");
  1375. lock (m_StartQueue)
  1376. m_StartQueue.InsertTail(inst);
  1377. WakeUpOne();
  1378. }
  1379. public void QueueToYield(XMRInstance inst)
  1380. {
  1381. if (inst.m_IState != XMRInstState.ONYIELDQ)
  1382. throw new Exception("bad state");
  1383. lock (m_YieldQueue)
  1384. m_YieldQueue.InsertTail(inst);
  1385. WakeUpOne();
  1386. }
  1387. public void RemoveFromSleep(XMRInstance inst)
  1388. {
  1389. lock (m_SleepQueue)
  1390. {
  1391. if (inst.m_IState != XMRInstState.ONSLEEPQ)
  1392. return;
  1393. m_SleepQueue.Remove(inst);
  1394. inst.m_IState = XMRInstState.REMDFROMSLPQ;
  1395. }
  1396. }
  1397. /**
  1398. * @brief A script may be sleeping, in which case we wake it.
  1399. */
  1400. public void WakeFromSleep(XMRInstance inst)
  1401. {
  1402. // Remove from sleep queue unless someone else already woke it.
  1403. lock(m_SleepQueue)
  1404. {
  1405. if(inst.m_IState != XMRInstState.ONSLEEPQ)
  1406. return;
  1407. m_SleepQueue.Remove(inst);
  1408. inst.m_IState = XMRInstState.REMDFROMSLPQ;
  1409. }
  1410. // Put on end of list of scripts that are ready to run.
  1411. lock(m_YieldQueue)
  1412. {
  1413. inst.m_IState = XMRInstState.ONYIELDQ;
  1414. m_YieldQueue.InsertTail(inst);
  1415. }
  1416. // Make sure the OS thread is running so it will see the script.
  1417. WakeUpOne();
  1418. }
  1419. /**
  1420. * @brief An instance has just finished running for now,
  1421. * figure out what to do with it next.
  1422. * @param inst = instance in question, not on any queue at the moment
  1423. * @param newIState = its new state
  1424. * @returns with instance inserted onto proper queue (if any)
  1425. */
  1426. public void HandleNewIState(XMRInstance inst, XMRInstState newIState)
  1427. {
  1428. // RunOne() should have left the instance in RUNNING state.
  1429. if(inst.m_IState != XMRInstState.RUNNING)
  1430. throw new Exception("bad state");
  1431. // Now see what RunOne() wants us to do with the instance next.
  1432. switch(newIState)
  1433. {
  1434. // Instance has set m_SleepUntil to when it wants to sleep until.
  1435. // So insert instance in sleep queue by ascending wake time.
  1436. // Then wake the timer thread if this is the new first entry
  1437. // so it will reset its timer.
  1438. case XMRInstState.ONSLEEPQ:
  1439. lock(m_SleepQueue)
  1440. {
  1441. XMRInstance after;
  1442. inst.m_IState = XMRInstState.ONSLEEPQ;
  1443. for(after = m_SleepQueue.PeekHead(); after != null; after = after.m_NextInst)
  1444. {
  1445. if(after.m_SleepUntil > inst.m_SleepUntil)
  1446. break;
  1447. }
  1448. m_SleepQueue.InsertBefore(inst, after);
  1449. if(m_SleepQueue.PeekHead() == inst)
  1450. Monitor.Pulse(m_SleepQueue);
  1451. }
  1452. break;
  1453. // Instance just took a long time to run and got wacked by the
  1454. // slicer. So put on end of yield queue to let someone else
  1455. // run. If there is no one else, it will run again right away.
  1456. case XMRInstState.ONYIELDQ:
  1457. lock(m_YieldQueue)
  1458. {
  1459. inst.m_IState = XMRInstState.ONYIELDQ;
  1460. m_YieldQueue.InsertTail(inst);
  1461. }
  1462. break;
  1463. // Instance finished executing an event handler. So if there is
  1464. // another event queued for it, put it on the start queue so it
  1465. // will process the new event. Otherwise, mark it idle and the
  1466. // next event to queue to it will start it up.
  1467. case XMRInstState.FINISHED:
  1468. Monitor.Enter(inst.m_QueueLock);
  1469. if(!inst.m_Suspended && (inst.m_EventQueue.Count > 0))
  1470. {
  1471. inst.m_IState = XMRInstState.ONSTARTQ;
  1472. Monitor.Exit(inst.m_QueueLock);
  1473. lock(m_StartQueue)
  1474. m_StartQueue.InsertTail(inst);
  1475. }
  1476. else
  1477. {
  1478. inst.m_IState = XMRInstState.IDLE;
  1479. Monitor.Exit(inst.m_QueueLock);
  1480. }
  1481. break;
  1482. // Its m_SuspendCount > 0.
  1483. // Don't put it on any queue and it won't run.
  1484. // Since it's not IDLE, even queuing an event won't start it.
  1485. case XMRInstState.SUSPENDED:
  1486. inst.m_IState = XMRInstState.SUSPENDED;
  1487. break;
  1488. // It has been disposed of.
  1489. // Just set the new state and all refs should theoretically drop off
  1490. // as the instance is no longer in any list.
  1491. case XMRInstState.DISPOSED:
  1492. inst.m_IState = XMRInstState.DISPOSED;
  1493. break;
  1494. // RunOne returned something bad.
  1495. default:
  1496. throw new Exception("bad new state");
  1497. }
  1498. }
  1499. /**
  1500. * @brief Thread that moves instances from the Sleep queue to the Yield queue.
  1501. */
  1502. private void RunSleepThread()
  1503. {
  1504. double deltaTS;
  1505. int deltaMS;
  1506. XMRInstance inst;
  1507. while(true)
  1508. {
  1509. lock(m_SleepQueue)
  1510. {
  1511. // Wait here until there is a script on the timer queue that has expired.
  1512. while(true)
  1513. {
  1514. UpdateMyThread();
  1515. if(m_Exiting)
  1516. {
  1517. MyThreadExiting();
  1518. return;
  1519. }
  1520. inst = m_SleepQueue.PeekHead();
  1521. if(inst == null)
  1522. {
  1523. Monitor.Wait(m_SleepQueue, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2);
  1524. continue;
  1525. }
  1526. if(inst.m_IState != XMRInstState.ONSLEEPQ)
  1527. throw new Exception("bad state");
  1528. deltaTS = (inst.m_SleepUntil - DateTime.UtcNow).TotalMilliseconds;
  1529. if(deltaTS <= 0.0)
  1530. break;
  1531. deltaMS = Int32.MaxValue;
  1532. if(deltaTS < Int32.MaxValue)
  1533. deltaMS = (int)deltaTS;
  1534. if(deltaMS > Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2)
  1535. deltaMS = Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2;
  1536. Monitor.Wait(m_SleepQueue, deltaMS);
  1537. }
  1538. // Remove the expired entry from the timer queue.
  1539. m_SleepQueue.RemoveHead();
  1540. inst.m_IState = XMRInstState.REMDFROMSLPQ;
  1541. }
  1542. // Post the script to the yield queue so it will run and wake a script thread to run it.
  1543. lock(m_YieldQueue)
  1544. {
  1545. inst.m_IState = XMRInstState.ONYIELDQ;
  1546. m_YieldQueue.InsertTail(inst);
  1547. }
  1548. WakeUpOne();
  1549. }
  1550. }
  1551. public void Suspend(UUID itemID, int ms)
  1552. {
  1553. XMRInstance instance = GetInstance(itemID);
  1554. if(instance != null)
  1555. instance.Sleep(ms);
  1556. }
  1557. public void Die(UUID itemID)
  1558. {
  1559. XMRInstance instance = GetInstance(itemID);
  1560. if(instance != null)
  1561. {
  1562. TraceCalls("[YEngine]: YEngine.Die({0})", itemID.ToString());
  1563. instance.Die();
  1564. }
  1565. }
  1566. /**
  1567. * @brief Get specific script instance for which OnRezScript()
  1568. * has been called for an YEngine script, and that
  1569. * OnRemoveScript() has not been called since.
  1570. * @param itemID = as passed to OnRezScript() identifying a specific script instance
  1571. * @returns null: not one of our scripts (maybe XEngine etc)
  1572. * else: points to the script instance
  1573. */
  1574. public XMRInstance GetInstance(UUID itemID)
  1575. {
  1576. XMRInstance instance;
  1577. lock(m_InstancesDict)
  1578. {
  1579. if(!m_InstancesDict.TryGetValue(itemID, out instance))
  1580. instance = null;
  1581. }
  1582. return instance;
  1583. }
  1584. // Called occasionally to write script state to .state file so the
  1585. // script will restart from its last known state if the region crashes
  1586. // and gets restarted.
  1587. private void DoMaintenance(object source, ElapsedEventArgs e)
  1588. {
  1589. XMRInstance[] instanceArray;
  1590. lock(m_InstancesDict)
  1591. instanceArray = System.Linq.Enumerable.ToArray(m_InstancesDict.Values);
  1592. foreach(XMRInstance ins in instanceArray)
  1593. {
  1594. // Don't save attachments
  1595. if(ins.m_Part.ParentGroup.IsAttachment)
  1596. continue;
  1597. ins.GetExecutionState(new XmlDocument());
  1598. }
  1599. }
  1600. /**
  1601. * @brief Retrieve errors generated by a previous call to OnRezScript().
  1602. * We are guaranteed this routine will not be called before the
  1603. * corresponding OnRezScript() has returned. It blocks until the
  1604. * compile has completed.
  1605. */
  1606. public ArrayList GetScriptErrors(UUID itemID)
  1607. {
  1608. ArrayList errors;
  1609. lock(m_ScriptErrors)
  1610. {
  1611. while(!m_ScriptErrors.TryGetValue(itemID, out errors))
  1612. {
  1613. Monitor.Wait(m_ScriptErrors);
  1614. }
  1615. m_ScriptErrors.Remove(itemID);
  1616. }
  1617. return errors;
  1618. }
  1619. /**
  1620. * @brief Return a list of all script execution times.
  1621. */
  1622. public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
  1623. {
  1624. Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
  1625. lock(m_InstancesDict)
  1626. {
  1627. foreach(XMRInstance instance in m_InstancesDict.Values)
  1628. {
  1629. uint rootLocalID = instance.m_Part.ParentGroup.LocalId;
  1630. float oldTotal;
  1631. if(!topScripts.TryGetValue(rootLocalID, out oldTotal))
  1632. oldTotal = 0;
  1633. topScripts[rootLocalID] = (float)instance.m_CPUTime + oldTotal;
  1634. }
  1635. }
  1636. return topScripts;
  1637. }
  1638. /**
  1639. * @brief A float the value is a representative execution time in
  1640. * milliseconds of all scripts in the link set.
  1641. * @param itemIDs = list of scripts in the link set
  1642. * @returns milliseconds for all those scripts
  1643. */
  1644. public float GetScriptExecutionTime(List<UUID> itemIDs)
  1645. {
  1646. if((itemIDs == null) || (itemIDs.Count == 0))
  1647. return 0;
  1648. float time = 0;
  1649. foreach(UUID itemID in itemIDs)
  1650. {
  1651. XMRInstance instance = GetInstance(itemID);
  1652. if((instance != null) && instance.Running)
  1653. time += (float)instance.m_CPUTime;
  1654. }
  1655. return time;
  1656. }
  1657. /**
  1658. * @brief Block script from dequeuing events.
  1659. */
  1660. public bool SuspendScript(UUID itemID)
  1661. {
  1662. XMRInstance instance = GetInstance(itemID);
  1663. if(instance != null)
  1664. {
  1665. TraceCalls("[YEngine]: YEngine.SuspendScript({0})", itemID.ToString());
  1666. instance.SuspendIt();
  1667. return true;
  1668. }
  1669. return false;
  1670. }
  1671. /**
  1672. * @brief Allow script to dequeue events.
  1673. */
  1674. public bool ResumeScript(UUID itemID)
  1675. {
  1676. XMRInstance instance = GetInstance(itemID);
  1677. if(instance != null)
  1678. {
  1679. TraceCalls("[YEngine]: YEngine.ResumeScript({0})", itemID.ToString());
  1680. instance.ResumeIt();
  1681. return true;
  1682. }
  1683. else
  1684. {
  1685. // probably an XEngine script
  1686. }
  1687. return false;
  1688. }
  1689. /**
  1690. * @brief Rebuild m_ObjectInstArray[partUUID] from m_ObjectItemList[partUUID]
  1691. * @param partUUID = which object in scene to rebuild for
  1692. */
  1693. private XMRInstance[] RebuildObjectInstArray(UUID partUUID)
  1694. {
  1695. List<UUID> itemIDList = m_ObjectItemList[partUUID];
  1696. int n = 0;
  1697. foreach(UUID itemID in itemIDList)
  1698. {
  1699. if(m_InstancesDict.ContainsKey(itemID))
  1700. n++;
  1701. }
  1702. XMRInstance[] a = new XMRInstance[n];
  1703. n = 0;
  1704. foreach(UUID itemID in itemIDList)
  1705. {
  1706. if(m_InstancesDict.TryGetValue(itemID, out a[n]))
  1707. n++;
  1708. }
  1709. m_ObjectInstArray[partUUID] = a;
  1710. return a;
  1711. }
  1712. public void TraceCalls(string format, params object[] args)
  1713. {
  1714. if(m_TraceCalls)
  1715. m_log.DebugFormat(format, args);
  1716. }
  1717. public void Verbose(string format, params object[] args)
  1718. {
  1719. if(m_Verbose)
  1720. m_log.DebugFormat(format, args);
  1721. }
  1722. /**
  1723. * @brief Manage our threads.
  1724. */
  1725. public static Thread StartMyThread(ThreadStart start, string name, ThreadPriority priority)
  1726. {
  1727. m_log.Debug("[YEngine]: starting thread " + name);
  1728. Thread thread = WorkManager.StartThread(start, name, priority, false, false);
  1729. return thread;
  1730. }
  1731. public static void UpdateMyThread()
  1732. {
  1733. Watchdog.UpdateThread();
  1734. }
  1735. public static void MyThreadExiting()
  1736. {
  1737. Watchdog.RemoveThread(true);
  1738. }
  1739. }
  1740. }