123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- namespace libTerrain
- {
- partial class Channel
- {
- public Channel Normalise()
- {
- SetDiff();
- double max = FindMax();
- double min = FindMin();
- int x, y;
- if (max != min)
- {
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = (map[x, y] - min)*(1.0/(max - min));
- }
- }
- }
- else
- {
- Fill(0.5);
- }
- return this;
- }
- public Channel Normalise(double minv, double maxv)
- {
- SetDiff();
- if (minv == maxv)
- {
- Fill(minv);
- return this;
- }
- double max = FindMax();
- double min = FindMin();
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (min != max)
- {
- double val = (map[x, y] - min)*(1.0/(max - min));
- val *= maxv - minv;
- val += minv;
- map[x, y] = val;
- }
- else
- {
- map[x, y] = 0.5;
- }
- }
- }
- return this;
- }
- public Channel Elevate(double meters)
- {
- SetDiff();
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] += meters;
- }
- }
- return this;
- }
- public Channel Clip()
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- SetClip(x, y, map[x, y]);
- }
- }
- return this;
- }
- public Channel Clip(double min, double max)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double val = map[x, y];
- if (val > max) val = max;
- if (val < min) val = min;
- Set(x, y, val);
- }
- }
- return this;
- }
- public Channel Crop(int x1, int y1, int x2, int y2)
- {
- int width = x1 - x2 + 1;
- int height = y1 - y2 + 1;
- Channel chan = new Channel(width, height);
- int x, y;
- int nx, ny;
- nx = 0;
- for (x = x1; x < x2; x++)
- {
- ny = 0;
- for (y = y1; y < y2; y++)
- {
- chan.map[nx, ny] = map[x, y];
- ny++;
- }
- nx++;
- }
- return this;
- }
- public Channel AddClip(Channel other)
- {
- SetDiff();
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = other.map[x, y];
- if (map[x, y] > 1)
- map[x, y] = 1;
- if (map[x, y] < 0)
- map[x, y] = 0;
- }
- }
- return this;
- }
- public void Smooth(double amount)
- {
- SetDiff();
- double area = amount;
- double step = amount/4.0;
- double[,] manipulate = new double[w,h];
- int x, y;
- double n, l;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double average = 0.0;
- int avgsteps = 0;
- for (n = 0.0 - area; n < area; n += step)
- {
- for (l = 0.0 - area; l < area; l += step)
- {
- avgsteps++;
- average += GetBilinearInterpolate(x + n, y + l);
- }
- }
- manipulate[x, y] = average/avgsteps;
- }
- }
- map = manipulate;
- }
- public void Pertubation(double amount)
- {
- SetDiff();
- // Simple pertubation filter
- double[,] manipulated = new double[w,h];
- Random generator = new Random(seed); // Seeds FTW!
- //double amount = 8.0;
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
- double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- }
- }
- map = manipulated;
- }
- public void PertubationMask(Channel mask)
- {
- // Simple pertubation filter
- double[,] manipulated = new double[w,h];
- Random generator = new Random(seed); // Seeds FTW!
- //double amount = 8.0;
- double amount;
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- amount = mask.map[x, y];
- double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
- double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
- if (offset_x > w)
- offset_x = w - 1;
- if (offset_y > h)
- offset_y = h - 1;
- if (offset_y < 0)
- offset_y = 0;
- if (offset_x < 0)
- offset_x = 0;
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- SetDiff(x, y);
- }
- }
- map = manipulated;
- }
- public void Distort(Channel mask, double str)
- {
- // Simple pertubation filter
- double[,] manipulated = new double[w,h];
- double amount;
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- amount = mask.map[x, y];
- double offset_x = (double) x + (amount*str) - (0.5*str);
- double offset_y = (double) y + (amount*str) - (0.5*str);
- if (offset_x > w)
- offset_x = w - 1;
- if (offset_y > h)
- offset_y = h - 1;
- if (offset_y < 0)
- offset_y = 0;
- if (offset_x < 0)
- offset_x = 0;
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- SetDiff(x, y);
- }
- }
- map = manipulated;
- }
- public void Distort(Channel mask, Channel mask2, double str)
- {
- // Simple pertubation filter
- double[,] manipulated = new double[w,h];
- double amountX;
- double amountY;
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- amountX = mask.map[x, y];
- amountY = mask2.map[x, y];
- double offset_x = (double) x + (amountX*str) - (0.5*str);
- double offset_y = (double) y + (amountY*str) - (0.5*str);
- if (offset_x > w)
- offset_x = w - 1;
- if (offset_y > h)
- offset_y = h - 1;
- if (offset_y < 0)
- offset_y = 0;
- if (offset_x < 0)
- offset_x = 0;
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- SetDiff(x, y);
- }
- }
- map = manipulated;
- }
- public Channel Blend(Channel other, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount));
- }
- }
- return this;
- }
- public Channel Blend(Channel other, Channel amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
- }
- }
- return this;
- }
- }
- }
|