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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Drawing;
- using System.Drawing.Imaging;
- namespace libTerrain
- {
- partial class Channel
- {
- public Channel LoadImage(string filename)
- {
- SetDiff();
- Bitmap bit = new Bitmap(filename);
- Channel chan = new Channel(bit.Width, bit.Height);
- int x, y;
- for (x = 0; x < bit.Width; x++)
- {
- for (y = 0; y < bit.Height; y++)
- {
- Color val = bit.GetPixel(x, y);
- chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0;
- }
- }
- return chan;
- }
- public void SaveImage(string filename)
- {
- Channel outmap = Copy();
- outmap.Normalise();
- Bitmap bit = new Bitmap(w, h, PixelFormat.Format24bppRgb);
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- int val = Math.Min(255, (int) (outmap.map[x, y]*255));
- Color col = Color.FromArgb(val, val, val);
- bit.SetPixel(x, y, col);
- }
- }
- bit.Save(filename);
- }
- }
- }
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