File.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Drawing;
  30. using System.Drawing.Imaging;
  31. namespace libTerrain
  32. {
  33. partial class Channel
  34. {
  35. public Channel LoadImage(string filename)
  36. {
  37. SetDiff();
  38. Bitmap bit = new Bitmap(filename);
  39. Channel chan = new Channel(bit.Width, bit.Height);
  40. int x, y;
  41. for (x = 0; x < bit.Width; x++)
  42. {
  43. for (y = 0; y < bit.Height; y++)
  44. {
  45. Color val = bit.GetPixel(x, y);
  46. chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0;
  47. }
  48. }
  49. return chan;
  50. }
  51. public void SaveImage(string filename)
  52. {
  53. Channel outmap = Copy();
  54. outmap.Normalise();
  55. Bitmap bit = new Bitmap(w, h, PixelFormat.Format24bppRgb);
  56. int x, y;
  57. for (x = 0; x < w; x++)
  58. {
  59. for (y = 0; y < h; y++)
  60. {
  61. int val = Math.Min(255, (int) (outmap.map[x, y]*255));
  62. Color col = Color.FromArgb(val, val, val);
  63. bit.SetPixel(x, y, col);
  64. }
  65. }
  66. bit.Save(filename);
  67. }
  68. }
  69. }