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Bitmap.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Drawing;
  29. using System.Drawing.Imaging;
  30. namespace libTerrain
  31. {
  32. internal class Raster
  33. {
  34. private Bitmap bmp;
  35. /// <summary>
  36. /// Creates a new Raster channel for use with bitmap or GDI functions
  37. /// </summary>
  38. /// <param name="width">Width in pixels</param>
  39. /// <param name="height">Height in pixels</param>
  40. public Raster(int width, int height)
  41. {
  42. bmp = new Bitmap(width, height, PixelFormat.Format24bppRgb);
  43. }
  44. /// <summary>
  45. /// Converts a raster image to a channel by averaging the RGB values to a single 0..1 heightmap
  46. /// </summary>
  47. /// <returns>A libTerrain Channel</returns>
  48. public Channel ToChannel()
  49. {
  50. Channel chan = new Channel(bmp.Width, bmp.Height);
  51. int x, y;
  52. for (x = 0; x < bmp.Width; x++)
  53. {
  54. for (y = 0; y < bmp.Height; y++)
  55. {
  56. Color val = bmp.GetPixel(x, y);
  57. chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0;
  58. }
  59. }
  60. return chan;
  61. }
  62. /// <summary>
  63. /// Draws a piece of text into the specified raster
  64. /// </summary>
  65. /// <param name="txt">The text string to print</param>
  66. /// <param name="font">The font to use to draw the specified image</param>
  67. /// <param name="size">Font size (points) to use</param>
  68. public void DrawText(string txt, string font, double size)
  69. {
  70. Rectangle area = new Rectangle(0, 0, 256, 256);
  71. StringFormat sf = new StringFormat();
  72. sf.Alignment = StringAlignment.Center;
  73. sf.LineAlignment = StringAlignment.Center;
  74. Graphics gd = Graphics.FromImage(bmp);
  75. gd.DrawString(txt, new Font(font, (float) size), new SolidBrush(Color.White), area, sf);
  76. }
  77. }
  78. }