1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Drawing;
- using System.Drawing.Imaging;
- namespace libTerrain
- {
- internal class Raster
- {
- private Bitmap bmp;
- /// <summary>
- /// Creates a new Raster channel for use with bitmap or GDI functions
- /// </summary>
- /// <param name="width">Width in pixels</param>
- /// <param name="height">Height in pixels</param>
- public Raster(int width, int height)
- {
- bmp = new Bitmap(width, height, PixelFormat.Format24bppRgb);
- }
- /// <summary>
- /// Converts a raster image to a channel by averaging the RGB values to a single 0..1 heightmap
- /// </summary>
- /// <returns>A libTerrain Channel</returns>
- public Channel ToChannel()
- {
- Channel chan = new Channel(bmp.Width, bmp.Height);
- int x, y;
- for (x = 0; x < bmp.Width; x++)
- {
- for (y = 0; y < bmp.Height; y++)
- {
- Color val = bmp.GetPixel(x, y);
- chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0;
- }
- }
- return chan;
- }
- /// <summary>
- /// Draws a piece of text into the specified raster
- /// </summary>
- /// <param name="txt">The text string to print</param>
- /// <param name="font">The font to use to draw the specified image</param>
- /// <param name="size">Font size (points) to use</param>
- public void DrawText(string txt, string font, double size)
- {
- Rectangle area = new Rectangle(0, 0, 256, 256);
- StringFormat sf = new StringFormat();
- sf.Alignment = StringAlignment.Center;
- sf.LineAlignment = StringAlignment.Center;
- Graphics gd = Graphics.FromImage(bmp);
- gd.DrawString(txt, new Font(font, (float) size), new SolidBrush(Color.White), area, sf);
- }
- }
- }
|