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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Console;
- namespace OpenSim.Grid.InventoryServer
- {
- public class GridInventoryService : InventoryServiceBase
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
- InventoryItemInfo itemCallBack)
- {
- }
- private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList,
- out List<InventoryItemBase> itemsList)
- {
- List<InventoryFolderBase> rootFolders = RequestFirstLevelFolders(userID);
- List<InventoryItemBase> allItems = new List<InventoryItemBase>();
- List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
- if (rootFolders != null)
- {
- allFolders.InsertRange(0, rootFolders);
- foreach (InventoryFolderBase subfolder in rootFolders)
- {
- List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
- if (subFolders != null)
- {
- allFolders.InsertRange(0, subFolders);
- }
- }
- }
- foreach (InventoryFolderBase folder in allFolders)
- {
- List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
- if (items != null)
- {
- allItems.InsertRange(0, items);
- }
- }
- folderList = allFolders;
- itemsList = allItems;
- if (folderList != null)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- private List<InventoryFolderBase> GetAllFolders(LLUUID folder)
- {
- List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
- List<InventoryFolderBase> folders = RequestSubFolders(folder);
- if (folders != null)
- {
- allFolders.InsertRange(0, folders);
- foreach (InventoryFolderBase subfolder in folders)
- {
- List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
- if (subFolders != null)
- {
- allFolders.InsertRange(0, subFolders);
- }
- }
- }
- return allFolders;
- }
- public InventoryCollection GetUserInventory(Guid rawUserID)
- {
- LLUUID userID = new LLUUID(rawUserID);
- // We get enough verbose messages later on for diagnostics
- //m_log.Info("[INVENTORY]: Request for inventory for " + userID.ToString());
- InventoryCollection invCollection = new InventoryCollection();
- List<InventoryFolderBase> folders;
- List<InventoryItemBase> allItems;
- if (TryGetUsersInventory(userID, out folders, out allItems))
- {
- invCollection.AllItems = allItems;
- invCollection.Folders = folders;
- invCollection.UserID = userID;
- }
- return invCollection;
- }
- public bool CreateUsersInventory(Guid rawUserID)
- {
- LLUUID userID = new LLUUID(rawUserID);
- m_log.Info(
- "[INVENTORY]: Creating new set of inventory folders for " + userID.ToString());
- CreateNewUserInventory(userID);
- return true;
- }
- public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- AddFolder(folder);
- }
- public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
- {
- MoveFolder(folder);
- }
- public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- AddItem(item);
- }
- public bool AddInventoryFolder(InventoryFolderBase folder)
- {
- // Right now, this actions act more like an update/insert combination than a simple create.
- m_log.Info(
- "[INVENTORY]: " +
- "Updating in " + folder.parentID.ToString()
- + ", folder " + folder.name);
- AddNewInventoryFolder(folder.agentID, folder);
- return true;
- }
- public bool MoveInventoryFolder(InventoryFolderBase folder)
- {
- m_log.Info(
- "[INVENTORY]: " +
- "Moving folder " + folder.folderID
- + " to " + folder.parentID.ToString());
- MoveExistingInventoryFolder(folder);
- return true;
- }
- public bool AddInventoryItem(InventoryItemBase item)
- {
- // Right now, this actions act more like an update/insert combination than a simple create.
- m_log.Info(
- "[INVENTORY]: " +
- "Updating in " + item.parentFolderID.ToString()
- + ", item " + item.inventoryName);
- AddNewInventoryItem(item.avatarID, item);
- return true;
- }
- public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- // extra spaces to align with other inventory messages
- m_log.Info(
- "[INVENTORY]: " +
- "Deleting in " + item.parentFolderID.ToString()
- + ", item " + item.inventoryName);
- DeleteItem(item);
- }
- public bool DeleteInvItem(InventoryItemBase item)
- {
- DeleteInventoryItem(item.avatarID, item);
- return true;
- }
- }
- }
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