123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.Framework.Interfaces
- {
- /// <summary>
- /// Used for the OnInventoryArchiveSaved event.
- /// </summary>
- /// <param name="id">Request id</param>
- /// <param name="succeeded">true if the save succeeded, false otherwise</param>
- /// <param name="userInfo">The user for whom the save was conducted</param>
- /// <param name="invPath">The inventory path saved</param>
- /// <param name="savePath">The stream to which the archive was saved</param>
- /// <param name="reportedException">Contains the exception generated if the save did not succeed</param>
- public delegate void InventoryArchiveSaved(
- Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException);
-
- public interface IInventoryArchiverModule
- {
- /// <summary>
- /// Fired when an archive inventory save has been completed.
- /// </summary>
- event InventoryArchiveSaved OnInventoryArchiveSaved;
-
- /// <summary>
- /// Dearchive a user's inventory folder from the given stream
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
- /// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
- /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
- bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
-
- /// <summary>
- /// Dearchive a user's inventory folder from the given stream
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
- /// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
- /// <param name="options">Dearchiving options. At the moment, the only option is ("merge", true). This merges
- /// the loaded IAR with existing folders where possible.</param>
- /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
- bool DearchiveInventory(
- string firstName, string lastName, string invPath, string pass, Stream loadStream,
- Dictionary<string, object> options);
- /// <summary>
- /// Archive a user's inventory folder to the given stream
- /// </summary>
- /// <param name="id">ID representing this request. This will later be returned in the save event</param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="invPath">The inventory path from which the inventory should be saved.</param>
- /// <param name="saveStream">The stream to which the inventory archive will be saved</param>
- /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
- bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
-
- /// <summary>
- /// Archive a user's inventory folder to the given stream
- /// </summary>
- /// <param name="id">ID representing this request. This will later be returned in the save event</param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="invPath">The inventory path from which the inventory should be saved.</param>
- /// <param name="saveStream">The stream to which the inventory archive will be saved</param>
- /// <param name="options">Archiving options. Currently, there are none.</param>
- /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
- bool ArchiveInventory(
- Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
- Dictionary<string, object> options);
- }
- }
|