IEntityTransferModule.cs 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Services.Interfaces;
  29. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Scenes;
  33. namespace OpenSim.Region.Framework.Interfaces
  34. {
  35. public interface IEntityTransferModule
  36. {
  37. void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
  38. Vector3 lookAt, uint teleportFlags);
  39. void TeleportHome(UUID id, IClientAPI client);
  40. void Cross(ScenePresence agent, bool isFlying);
  41. void AgentArrivedAtDestination(UUID agent);
  42. void EnableChildAgents(ScenePresence agent);
  43. void EnableChildAgent(ScenePresence agent, GridRegion region);
  44. void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
  45. }
  46. public interface IUserAgentVerificationModule
  47. {
  48. bool VerifyClient(AgentCircuitData aCircuit, string token);
  49. }
  50. }