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EntityTransferModule.cs
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9fefbcf7fc
minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
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10 years ago |
EntityTransferStateMachine.cs
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7471bc7775
At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
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11 years ago |
HGEntityTransferModule.cs
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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10 years ago |