ConfigurationLoader.cs 16 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Threading;
  32. using System.Xml;
  33. using log4net;
  34. using Nini.Config;
  35. using OpenSim.Framework;
  36. namespace OpenSim
  37. {
  38. /// <summary>
  39. /// Loads the Configuration files into nIni
  40. /// </summary>
  41. public class ConfigurationLoader
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. /// <summary>
  45. /// Various Config settings the region needs to start
  46. /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
  47. /// StorageDLL, Storage Connection String, Estate connection String, Client Stack
  48. /// Standalone settings.
  49. /// </summary>
  50. protected ConfigSettings m_configSettings;
  51. /// <summary>
  52. /// A source of Configuration data
  53. /// </summary>
  54. protected OpenSimConfigSource m_config;
  55. /// <summary>
  56. /// Grid Service Information. This refers to classes and addresses of the grid service
  57. /// </summary>
  58. protected NetworkServersInfo m_networkServersInfo;
  59. /// <summary>
  60. /// Loads the region configuration
  61. /// </summary>
  62. /// <param name="argvSource">Parameters passed into the process when started</param>
  63. /// <param name="configSettings"></param>
  64. /// <param name="networkInfo"></param>
  65. /// <returns>A configuration that gets passed to modules</returns>
  66. public OpenSimConfigSource LoadConfigSettings(
  67. IConfigSource argvSource, EnvConfigSource envConfigSource, out ConfigSettings configSettings,
  68. out NetworkServersInfo networkInfo)
  69. {
  70. m_configSettings = configSettings = new ConfigSettings();
  71. m_networkServersInfo = networkInfo = new NetworkServersInfo();
  72. bool iniFileExists = false;
  73. IConfig startupConfig = argvSource.Configs["Startup"];
  74. List<string> sources = new List<string>();
  75. string masterFileName =
  76. startupConfig.GetString("inimaster", "OpenSimDefaults.ini");
  77. if (masterFileName == "none")
  78. masterFileName = String.Empty;
  79. if (IsUri(masterFileName))
  80. {
  81. if (!sources.Contains(masterFileName))
  82. sources.Add(masterFileName);
  83. }
  84. else
  85. {
  86. string masterFilePath = Path.GetFullPath(
  87. Path.Combine(Util.configDir(), masterFileName));
  88. if (masterFileName != String.Empty)
  89. {
  90. if (File.Exists(masterFilePath))
  91. {
  92. if (!sources.Contains(masterFilePath))
  93. sources.Add(masterFilePath);
  94. }
  95. else
  96. {
  97. m_log.ErrorFormat("Master ini file {0} not found", Path.GetFullPath(masterFilePath));
  98. Environment.Exit(1);
  99. }
  100. }
  101. }
  102. string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
  103. if (IsUri(iniFileName))
  104. {
  105. if (!sources.Contains(iniFileName))
  106. sources.Add(iniFileName);
  107. Application.iniFilePath = iniFileName;
  108. }
  109. else
  110. {
  111. Application.iniFilePath = Path.GetFullPath(
  112. Path.Combine(Util.configDir(), iniFileName));
  113. if (!File.Exists(Application.iniFilePath))
  114. {
  115. iniFileName = "OpenSim.xml";
  116. Application.iniFilePath = Path.GetFullPath(Path.Combine(Util.configDir(), iniFileName));
  117. }
  118. if (File.Exists(Application.iniFilePath))
  119. {
  120. if (!sources.Contains(Application.iniFilePath))
  121. sources.Add(Application.iniFilePath);
  122. }
  123. }
  124. m_config = new OpenSimConfigSource();
  125. m_config.Source = new IniConfigSource();
  126. m_config.Source.Merge(DefaultConfig());
  127. m_log.Info("[CONFIG]: Reading configuration settings");
  128. for (int i = 0 ; i < sources.Count ; i++)
  129. {
  130. if (ReadConfig(m_config, sources[i]))
  131. {
  132. iniFileExists = true;
  133. AddIncludes(m_config, sources);
  134. }
  135. }
  136. // Override distro settings with contents of inidirectory
  137. string iniDirName = startupConfig.GetString("inidirectory", "config");
  138. string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
  139. if (Directory.Exists(iniDirPath))
  140. {
  141. m_log.InfoFormat("[CONFIG]: Searching folder {0} for config ini files", iniDirPath);
  142. List<string> overrideSources = new List<string>();
  143. string[] fileEntries = Directory.GetFiles(iniDirName);
  144. foreach (string filePath in fileEntries)
  145. {
  146. if (Path.GetExtension(filePath).ToLower() == ".ini")
  147. {
  148. if (!sources.Contains(Path.GetFullPath(filePath)))
  149. {
  150. overrideSources.Add(Path.GetFullPath(filePath));
  151. // put it in sources too, to avoid circularity
  152. sources.Add(Path.GetFullPath(filePath));
  153. }
  154. }
  155. }
  156. if (overrideSources.Count > 0)
  157. {
  158. OpenSimConfigSource overrideConfig = new OpenSimConfigSource();
  159. overrideConfig.Source = new IniConfigSource();
  160. for (int i = 0 ; i < overrideSources.Count ; i++)
  161. {
  162. if (ReadConfig(overrideConfig, overrideSources[i]))
  163. {
  164. iniFileExists = true;
  165. AddIncludes(overrideConfig, overrideSources);
  166. }
  167. }
  168. m_config.Source.Merge(overrideConfig.Source);
  169. }
  170. }
  171. if (sources.Count == 0)
  172. {
  173. m_log.FatalFormat("[CONFIG]: Could not load any configuration");
  174. Environment.Exit(1);
  175. }
  176. else if (!iniFileExists)
  177. {
  178. m_log.FatalFormat("[CONFIG]: Could not load any configuration");
  179. m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
  180. Environment.Exit(1);
  181. }
  182. // Make sure command line options take precedence
  183. m_config.Source.Merge(argvSource);
  184. IConfig enVars = m_config.Source.Configs["Environment"];
  185. if( enVars != null )
  186. {
  187. string[] env_keys = enVars.GetKeys();
  188. foreach ( string key in env_keys )
  189. {
  190. envConfigSource.AddEnv(key, string.Empty);
  191. }
  192. envConfigSource.LoadEnv();
  193. m_config.Source.Merge(envConfigSource);
  194. }
  195. m_config.Source.ExpandKeyValues();
  196. ReadConfigSettings();
  197. return m_config;
  198. }
  199. /// <summary>
  200. /// Adds the included files as ini configuration files
  201. /// </summary>
  202. /// <param name="sources">List of URL strings or filename strings</param>
  203. private void AddIncludes(OpenSimConfigSource configSource, List<string> sources)
  204. {
  205. //loop over config sources
  206. foreach (IConfig config in configSource.Source.Configs)
  207. {
  208. // Look for Include-* in the key name
  209. string[] keys = config.GetKeys();
  210. foreach (string k in keys)
  211. {
  212. if (k.StartsWith("Include-"))
  213. {
  214. // read the config file to be included.
  215. string file = config.GetString(k);
  216. if (IsUri(file))
  217. {
  218. if (!sources.Contains(file))
  219. sources.Add(file);
  220. }
  221. else
  222. {
  223. string basepath = Path.GetFullPath(Util.configDir());
  224. // Resolve relative paths with wildcards
  225. string chunkWithoutWildcards = file;
  226. string chunkWithWildcards = string.Empty;
  227. int wildcardIndex = file.IndexOfAny(new char[] { '*', '?' });
  228. if (wildcardIndex != -1)
  229. {
  230. chunkWithoutWildcards = file.Substring(0, wildcardIndex);
  231. chunkWithWildcards = file.Substring(wildcardIndex);
  232. }
  233. string path = Path.Combine(basepath, chunkWithoutWildcards);
  234. path = Path.GetFullPath(path) + chunkWithWildcards;
  235. string[] paths = Util.Glob(path);
  236. // If the include path contains no wildcards, then warn the user that it wasn't found.
  237. if (wildcardIndex == -1 && paths.Length == 0)
  238. {
  239. m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
  240. }
  241. else
  242. {
  243. foreach (string p in paths)
  244. {
  245. if (!sources.Contains(p))
  246. sources.Add(p);
  247. }
  248. }
  249. }
  250. }
  251. }
  252. }
  253. }
  254. /// <summary>
  255. /// Check if we can convert the string to a URI
  256. /// </summary>
  257. /// <param name="file">String uri to the remote resource</param>
  258. /// <returns>true if we can convert the string to a Uri object</returns>
  259. bool IsUri(string file)
  260. {
  261. Uri configUri;
  262. return Uri.TryCreate(file, UriKind.Absolute,
  263. out configUri) && configUri.Scheme == Uri.UriSchemeHttp;
  264. }
  265. /// <summary>
  266. /// Provide same ini loader functionality for standard ini and master ini - file system or XML over http
  267. /// </summary>
  268. /// <param name="iniPath">Full path to the ini</param>
  269. /// <returns></returns>
  270. private bool ReadConfig(OpenSimConfigSource configSource, string iniPath)
  271. {
  272. bool success = false;
  273. if (!IsUri(iniPath))
  274. {
  275. m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
  276. configSource.Source.Merge(new IniConfigSource(iniPath));
  277. success = true;
  278. }
  279. else
  280. {
  281. m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
  282. // The ini file path is a http URI
  283. // Try to read it
  284. try
  285. {
  286. XmlReader r = XmlReader.Create(iniPath);
  287. XmlConfigSource cs = new XmlConfigSource(r);
  288. configSource.Source.Merge(cs);
  289. success = true;
  290. }
  291. catch (Exception e)
  292. {
  293. m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
  294. Environment.Exit(1);
  295. }
  296. }
  297. return success;
  298. }
  299. /// <summary>
  300. /// Setup a default config values in case they aren't present in the ini file
  301. /// </summary>
  302. /// <returns>A Configuration source containing the default configuration</returns>
  303. private static IConfigSource DefaultConfig()
  304. {
  305. IConfigSource defaultConfig = new IniConfigSource();
  306. {
  307. IConfig config = defaultConfig.Configs["Startup"];
  308. if (null == config)
  309. config = defaultConfig.AddConfig("Startup");
  310. config.Set("region_info_source", "filesystem");
  311. config.Set("physics", "OpenDynamicsEngine");
  312. config.Set("meshing", "Meshmerizer");
  313. config.Set("physical_prim", true);
  314. config.Set("serverside_object_permissions", true);
  315. config.Set("storage_prim_inventories", true);
  316. config.Set("startup_console_commands_file", String.Empty);
  317. config.Set("shutdown_console_commands_file", String.Empty);
  318. config.Set("DefaultScriptEngine", "XEngine");
  319. config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
  320. // life doesn't really work without this
  321. config.Set("EventQueue", true);
  322. }
  323. {
  324. IConfig config = defaultConfig.Configs["Network"];
  325. if (null == config)
  326. config = defaultConfig.AddConfig("Network");
  327. config.Set("http_listener_port", ConfigSettings.DefaultRegionHttpPort);
  328. }
  329. return defaultConfig;
  330. }
  331. /// <summary>
  332. /// Read initial region settings from the ConfigSource
  333. /// </summary>
  334. protected virtual void ReadConfigSettings()
  335. {
  336. IConfig startupConfig = m_config.Source.Configs["Startup"];
  337. if (startupConfig != null)
  338. {
  339. m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
  340. m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
  341. m_configSettings.ClientstackDll
  342. = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
  343. }
  344. m_networkServersInfo.loadFromConfiguration(m_config.Source);
  345. }
  346. }
  347. }