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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- namespace OpenSim.Services.Interfaces
- {
- // Generic Authentication service used for identifying
- // and authenticating principals.
- // Principals may be clients acting on users' behalf,
- // or any other components that need
- // verifiable identification.
- //
- public interface IAuthenticationService
- {
- // Check the pricipal's password
- //
- bool Authenticate(UUID principalID, string password);
- // Get a service key given that principal's
- // authentication token (master key).
- //
- string GetKey(UUID principalID, string authToken);
- // Verify that a principal key is valid
- //
- bool VerifyKey(UUID principalID, string key);
- // Create a new user session. If one exists, it is cleared
- //
- UUID AllocateUserSession(UUID userID);
- // Verify that a user session ID is valid. A session ID is
- // considered valid when a user has successfully authenticated
- // at least one time inside that session.
- //
- bool VerifyUserSession(UUID principalID, UUID session);
- // Remove a user session identifier and deauthenticate the user
- //
- void DestroyUserSession(UUID principalID);
- }
- }
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