ScriptBase.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Runtime.Remoting.Lifetime;
  31. using System.Text;
  32. namespace ScriptAssemblies
  33. {
  34. public class ScriptBase : MarshalByRefObject, IScript
  35. {
  36. #region AppDomain Serialization Keep-Alive
  37. //
  38. // Never expire this object
  39. //
  40. public override Object InitializeLifetimeService()
  41. {
  42. ILease lease = (ILease)base.InitializeLifetimeService();
  43. if (lease.CurrentState == LeaseState.Initial)
  44. {
  45. lease.InitialLeaseTime = TimeSpan.Zero;
  46. }
  47. return lease;
  48. }
  49. #endregion
  50. public delegate void ExecuteFunctionEventDelegate(string functionName, params object[] args);
  51. public event ExecuteFunctionEventDelegate OnExecuteFunction;
  52. //private List<ICommandProvider> CommandProviders = new List<ICommandProvider>();
  53. public ScriptBase()
  54. {
  55. }
  56. public void ExecuteFunction(string functionName, params object[] args)
  57. {
  58. // We got a new command, fire event
  59. if (OnExecuteFunction != null)
  60. OnExecuteFunction(functionName, args);
  61. }
  62. }
  63. }