CommunicationsOGS1.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Framework;
  28. using OpenSim.Framework.Communications;
  29. using OpenSim.Framework.Communications.Cache;
  30. using OpenSim.Framework.Servers.HttpServer;
  31. namespace OpenSim.Region.Communications.OGS1
  32. {
  33. public class CommunicationsOGS1 : CommunicationsManager
  34. {
  35. public CommunicationsOGS1(
  36. NetworkServersInfo serversInfo, BaseHttpServer httpServer,
  37. IAssetCache assetCache, LibraryRootFolder libraryRootFolder)
  38. : base(serversInfo, httpServer, assetCache, false, libraryRootFolder)
  39. {
  40. OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
  41. m_gridService = gridInterComms;
  42. if (serversInfo.secureInventoryServer)
  43. {
  44. OGS1SecureInventoryService invService = new OGS1SecureInventoryService(serversInfo.InventoryURL);
  45. AddSecureInventoryService(invService);
  46. m_defaultInventoryHost = invService.Host;
  47. }
  48. else
  49. {
  50. OGS1InventoryService invService = new OGS1InventoryService(serversInfo.InventoryURL);
  51. AddInventoryService(invService);
  52. m_defaultInventoryHost = invService.Host;
  53. }
  54. // This plugin arrangement could eventually be configurable rather than hardcoded here.
  55. OGS1UserServices userServices = new OGS1UserServices(this);
  56. userServices.AddPlugin(new TemporaryUserProfilePlugin());
  57. userServices.AddPlugin(new OGS1UserDataPlugin(this));
  58. m_userService = userServices;
  59. m_messageService = userServices;
  60. m_avatarService = (IAvatarService)m_userService;
  61. }
  62. public override void AddInventoryService(string hostUrl)
  63. {
  64. OGS1InventoryService invService = new OGS1InventoryService(hostUrl);
  65. AddInventoryService(invService);
  66. }
  67. public override void AddSecureInventoryService(string hostUrl)
  68. {
  69. OGS1SecureInventoryService invService = new OGS1SecureInventoryService(hostUrl);
  70. AddSecureInventoryService(invService);
  71. }
  72. }
  73. }