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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Framework.Communications
- {
- /// <summary>
- /// Inventory operations used between grid services.
- /// </summary>
- public interface IInterServiceInventoryServices
- {
- /// <summary>
- /// Create a new inventory for the given user.
- /// </summary>
- /// <param name="user"></param>
- /// <returns>true if the inventory was successfully created, false otherwise</returns>
- bool CreateNewUserInventory(UUID user);
- /// <summary>
- /// Returns a list of all the folders in a given user's inventory.
- /// </summary>
- /// <param name="userId"></param>
- /// <returns>A flat list of the user's inventory folder tree,
- /// null if there is no inventory for this user</returns>
- List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
-
- /// <summary>
- /// Returns a list of all the active gestures in a user's inventory.
- /// </summary>
- /// <param name="userId">
- /// The <see cref="UUID"/> of the user
- /// </param>
- /// <returns>
- /// A flat list of the gesture items.
- /// </returns>
- List<InventoryItemBase> GetActiveGestures(UUID userId);
- }
- }
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