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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.Serialization;
- using System.Security.Permissions;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class AvatarAppearance
- {
- // private static readonly ILog m_log
- // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // these are guessed at by the list here -
- // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
- // correct them over time for when were are wrong.
- public readonly static int BODY = 0;
- public readonly static int SKIN = 1;
- public readonly static int HAIR = 2;
- public readonly static int EYES = 3;
- public readonly static int SHIRT = 4;
- public readonly static int PANTS = 5;
- public readonly static int SHOES = 6;
- public readonly static int SOCKS = 7;
- public readonly static int JACKET = 8;
- public readonly static int GLOVES = 9;
- public readonly static int UNDERSHIRT = 10;
- public readonly static int UNDERPANTS = 11;
- public readonly static int SKIRT = 12;
- private readonly static int MAX_WEARABLES = 13;
- private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
- private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
- private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
- private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
- private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
- private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
- private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
- private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
- public readonly static int VISUALPARAM_COUNT = 218;
- protected UUID m_owner;
- public virtual UUID Owner
- {
- get { return m_owner; }
- set { m_owner = value; }
- }
- protected int m_serial = 1;
- public virtual int Serial
- {
- get { return m_serial; }
- set { m_serial = value; }
- }
- protected byte[] m_visualparams;
- public virtual byte[] VisualParams
- {
- get { return m_visualparams; }
- set { m_visualparams = value; }
- }
- protected AvatarWearable[] m_wearables;
- public virtual AvatarWearable[] Wearables
- {
- get { return m_wearables; }
- set { m_wearables = value; }
- }
- public virtual UUID BodyItem {
- get { return m_wearables[BODY].ItemID; }
- set { m_wearables[BODY].ItemID = value; }
- }
- public virtual UUID BodyAsset {
- get { return m_wearables[BODY].AssetID; }
- set { m_wearables[BODY].AssetID = value; }
- }
- public virtual UUID SkinItem {
- get { return m_wearables[SKIN].ItemID; }
- set { m_wearables[SKIN].ItemID = value; }
- }
- public virtual UUID SkinAsset {
- get { return m_wearables[SKIN].AssetID; }
- set { m_wearables[SKIN].AssetID = value; }
- }
- public virtual UUID HairItem {
- get { return m_wearables[HAIR].ItemID; }
- set { m_wearables[HAIR].ItemID = value; }
- }
- public virtual UUID HairAsset {
- get { return m_wearables[HAIR].AssetID; }
- set { m_wearables[HAIR].AssetID = value; }
- }
- public virtual UUID EyesItem {
- get { return m_wearables[EYES].ItemID; }
- set { m_wearables[EYES].ItemID = value; }
- }
- public virtual UUID EyesAsset {
- get { return m_wearables[EYES].AssetID; }
- set { m_wearables[EYES].AssetID = value; }
- }
- public virtual UUID ShirtItem {
- get { return m_wearables[SHIRT].ItemID; }
- set { m_wearables[SHIRT].ItemID = value; }
- }
- public virtual UUID ShirtAsset {
- get { return m_wearables[SHIRT].AssetID; }
- set { m_wearables[SHIRT].AssetID = value; }
- }
- public virtual UUID PantsItem {
- get { return m_wearables[PANTS].ItemID; }
- set { m_wearables[PANTS].ItemID = value; }
- }
- public virtual UUID PantsAsset {
- get { return m_wearables[PANTS].AssetID; }
- set { m_wearables[PANTS].AssetID = value; }
- }
- public virtual UUID ShoesItem {
- get { return m_wearables[SHOES].ItemID; }
- set { m_wearables[SHOES].ItemID = value; }
- }
- public virtual UUID ShoesAsset {
- get { return m_wearables[SHOES].AssetID; }
- set { m_wearables[SHOES].AssetID = value; }
- }
- public virtual UUID SocksItem {
- get { return m_wearables[SOCKS].ItemID; }
- set { m_wearables[SOCKS].ItemID = value; }
- }
- public virtual UUID SocksAsset {
- get { return m_wearables[SOCKS].AssetID; }
- set { m_wearables[SOCKS].AssetID = value; }
- }
- public virtual UUID JacketItem {
- get { return m_wearables[JACKET].ItemID; }
- set { m_wearables[JACKET].ItemID = value; }
- }
- public virtual UUID JacketAsset {
- get { return m_wearables[JACKET].AssetID; }
- set { m_wearables[JACKET].AssetID = value; }
- }
- public virtual UUID GlovesItem {
- get { return m_wearables[GLOVES].ItemID; }
- set { m_wearables[GLOVES].ItemID = value; }
- }
- public virtual UUID GlovesAsset {
- get { return m_wearables[GLOVES].AssetID; }
- set { m_wearables[GLOVES].AssetID = value; }
- }
- public virtual UUID UnderShirtItem {
- get { return m_wearables[UNDERSHIRT].ItemID; }
- set { m_wearables[UNDERSHIRT].ItemID = value; }
- }
- public virtual UUID UnderShirtAsset {
- get { return m_wearables[UNDERSHIRT].AssetID; }
- set { m_wearables[UNDERSHIRT].AssetID = value; }
- }
- public virtual UUID UnderPantsItem {
- get { return m_wearables[UNDERPANTS].ItemID; }
- set { m_wearables[UNDERPANTS].ItemID = value; }
- }
- public virtual UUID UnderPantsAsset {
- get { return m_wearables[UNDERPANTS].AssetID; }
- set { m_wearables[UNDERPANTS].AssetID = value; }
- }
- public virtual UUID SkirtItem {
- get { return m_wearables[SKIRT].ItemID; }
- set { m_wearables[SKIRT].ItemID = value; }
- }
- public virtual UUID SkirtAsset {
- get { return m_wearables[SKIRT].AssetID; }
- set { m_wearables[SKIRT].AssetID = value; }
- }
- public virtual void SetDefaultWearables()
- {
- m_wearables[BODY].AssetID = BODY_ASSET;
- m_wearables[BODY].ItemID = BODY_ITEM;
- m_wearables[SKIN].AssetID = SKIN_ASSET;
- m_wearables[SKIN].ItemID = SKIN_ITEM;
- m_wearables[SHIRT].AssetID = SHIRT_ASSET;
- m_wearables[SHIRT].ItemID = SHIRT_ITEM;
- m_wearables[PANTS].AssetID = PANTS_ASSET;
- m_wearables[PANTS].ItemID = PANTS_ITEM;
- }
- public virtual void ClearWearables()
- {
- for (int i = 0; i < 13; i++)
- {
- m_wearables[i].AssetID = UUID.Zero;
- m_wearables[i].ItemID = UUID.Zero;
- }
- }
- public virtual void SetDefaultParams(byte[] vparams)
- {
- // TODO: Figure out better values then 'fat scientist 150' or 'alien 0'
- for (int i = 0; i < VISUALPARAM_COUNT; i++)
- {
- vparams[i] = 150;
- }
- }
- protected Primitive.TextureEntry m_texture;
- public virtual Primitive.TextureEntry Texture
- {
- get { return m_texture; }
- set { m_texture = value; }
- }
- protected float m_avatarHeight = 0;
- protected float m_hipOffset = 0;
- public virtual float AvatarHeight
- {
- get { return m_avatarHeight; }
- set { m_avatarHeight = value; }
- }
- public virtual float HipOffset
- {
- get { return m_hipOffset; }
- }
- public AvatarAppearance()
- : this(UUID.Zero)
- {
- }
- public AvatarAppearance(UUID owner)
- {
- m_wearables = new AvatarWearable[MAX_WEARABLES];
- for (int i = 0; i < MAX_WEARABLES; i++)
- {
- // this makes them all null
- m_wearables[i] = new AvatarWearable();
- }
- m_serial = 0;
- m_owner = owner;
- m_visualparams = new byte[VISUALPARAM_COUNT];
- // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
- SetDefaultParams(m_visualparams);
- SetDefaultWearables();
- m_texture = GetDefaultTexture();
- }
- public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
- {
- m_owner = avatarID;
- m_serial = 1;
- m_wearables = wearables;
- m_visualparams = visualParams;
- m_texture = GetDefaultTexture();
- }
- /// <summary>
- /// Set up appearance textures and avatar parameters, including a height calculation
- /// </summary>
- /// <param name="texture"></param>
- /// <param name="visualParam"></param>
- public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
- {
- Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length);
- m_texture = textureEnt;
- m_visualparams = visualParam.ToArray();
- m_avatarHeight = 1.23077f // Shortest possible avatar height
- + 0.516945f * (float)m_visualparams[25] / 255.0f // Body height
- + 0.072514f * (float)m_visualparams[120] / 255.0f // Head size
- + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
- + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
- + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
- + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
- m_hipOffset = (0.615385f // Half of avatar
- + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
- + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
- + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
- - m_avatarHeight / 2) * 0.3f - 0.04f;
- //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset);
- //m_log.Debug("------------- Set Appearance Texture ---------------");
- //Primitive.TextureEntryFace[] faces = Texture.FaceTextures;
- //foreach (Primitive.TextureEntryFace face in faces)
- //{
- // if (face != null)
- // m_log.Debug(" ++ " + face.TextureID);
- // else
- // m_log.Debug(" ++ NULL ");
- //}
- //m_log.Debug("----------------------------");
- }
- public virtual void SetWearable(int wearableId, AvatarWearable wearable)
- {
- m_wearables[wearableId] = wearable;
- }
- public static Primitive.TextureEntry GetDefaultTexture()
- {
- Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
- textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
- textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
- textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
- textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
- textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
- textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
- textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
- return textu;
- }
- public static byte[] GetDefaultVisualParams()
- {
- byte[] visualParams;
- visualParams = new byte[VISUALPARAM_COUNT];
- for (int i = 0; i < VISUALPARAM_COUNT; i++)
- {
- visualParams[i] = 100;
- }
- return visualParams;
- }
- public override String ToString()
- {
- String s = "[Wearables] =>";
- s += " Body Item: " + BodyItem.ToString() + ";";
- s += " Skin Item: " + SkinItem.ToString() + ";";
- s += " Shirt Item: " + ShirtItem.ToString() + ";";
- s += " Pants Item: " + PantsItem.ToString() + ";";
- return s;
- }
- // this is used for OGS1
- public virtual Hashtable ToHashTable()
- {
- Hashtable h = new Hashtable();
- h["owner"] = Owner.ToString();
- h["serial"] = Serial.ToString();
- h["visual_params"] = VisualParams;
- h["texture"] = Texture.GetBytes();
- h["avatar_height"] = AvatarHeight.ToString();
- h["body_item"] = BodyItem.ToString();
- h["body_asset"] = BodyAsset.ToString();
- h["skin_item"] = SkinItem.ToString();
- h["skin_asset"] = SkinAsset.ToString();
- h["hair_item"] = HairItem.ToString();
- h["hair_asset"] = HairAsset.ToString();
- h["eyes_item"] = EyesItem.ToString();
- h["eyes_asset"] = EyesAsset.ToString();
- h["shirt_item"] = ShirtItem.ToString();
- h["shirt_asset"] = ShirtAsset.ToString();
- h["pants_item"] = PantsItem.ToString();
- h["pants_asset"] = PantsAsset.ToString();
- h["shoes_item"] = ShoesItem.ToString();
- h["shoes_asset"] = ShoesAsset.ToString();
- h["socks_item"] = SocksItem.ToString();
- h["socks_asset"] = SocksAsset.ToString();
- h["jacket_item"] = JacketItem.ToString();
- h["jacket_asset"] = JacketAsset.ToString();
- h["gloves_item"] = GlovesItem.ToString();
- h["gloves_asset"] = GlovesAsset.ToString();
- h["undershirt_item"] = UnderShirtItem.ToString();
- h["undershirt_asset"] = UnderShirtAsset.ToString();
- h["underpants_item"] = UnderPantsItem.ToString();
- h["underpants_asset"] = UnderPantsAsset.ToString();
- h["skirt_item"] = SkirtItem.ToString();
- h["skirt_asset"] = SkirtAsset.ToString();
- string attachments = GetAttachmentsString();
- if (attachments != String.Empty)
- h["attachments"] = attachments;
- return h;
- }
- public AvatarAppearance(Hashtable h)
- {
- Owner = new UUID((string)h["owner"]);
- Serial = Convert.ToInt32((string)h["serial"]);
- VisualParams = (byte[])h["visual_params"];
- Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
- AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
- m_wearables = new AvatarWearable[MAX_WEARABLES];
- for (int i = 0; i < MAX_WEARABLES; i++)
- {
- // this makes them all null
- m_wearables[i] = new AvatarWearable();
- }
- BodyItem = new UUID((string)h["body_item"]);
- BodyAsset = new UUID((string)h["body_asset"]);
- SkinItem = new UUID((string)h["skin_item"]);
- SkinAsset = new UUID((string)h["skin_asset"]);
- HairItem = new UUID((string)h["hair_item"]);
- HairAsset = new UUID((string)h["hair_asset"]);
- EyesItem = new UUID((string)h["eyes_item"]);
- EyesAsset = new UUID((string)h["eyes_asset"]);
- ShirtItem = new UUID((string)h["shirt_item"]);
- ShirtAsset = new UUID((string)h["shirt_asset"]);
- PantsItem = new UUID((string)h["pants_item"]);
- PantsAsset = new UUID((string)h["pants_asset"]);
- ShoesItem = new UUID((string)h["shoes_item"]);
- ShoesAsset = new UUID((string)h["shoes_asset"]);
- SocksItem = new UUID((string)h["socks_item"]);
- SocksAsset = new UUID((string)h["socks_asset"]);
- JacketItem = new UUID((string)h["jacket_item"]);
- JacketAsset = new UUID((string)h["jacket_asset"]);
- GlovesItem = new UUID((string)h["gloves_item"]);
- GlovesAsset = new UUID((string)h["gloves_asset"]);
- UnderShirtItem = new UUID((string)h["undershirt_item"]);
- UnderShirtAsset = new UUID((string)h["undershirt_asset"]);
- UnderPantsItem = new UUID((string)h["underpants_item"]);
- UnderPantsAsset = new UUID((string)h["underpants_asset"]);
- SkirtItem = new UUID((string)h["skirt_item"]);
- SkirtAsset = new UUID((string)h["skirt_asset"]);
- if (h.ContainsKey("attachments"))
- {
- SetAttachmentsString(h["attachments"].ToString());
- }
- }
- private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
- public void SetAttachments(Hashtable data)
- {
- m_attachments.Clear();
- if (data == null)
- return;
- foreach (DictionaryEntry e in data)
- {
- int attachpoint = Convert.ToInt32(e.Key);
- if (m_attachments.ContainsKey(attachpoint))
- continue;
- UUID item;
- UUID asset;
- Hashtable uuids = (Hashtable) e.Value;
- UUID.TryParse(uuids["item"].ToString(), out item);
- UUID.TryParse(uuids["asset"].ToString(), out asset);
- UUID[] attachment = new UUID[2];
- attachment[0] = item;
- attachment[1] = asset;
- m_attachments[attachpoint] = attachment;
- }
- }
- public Hashtable GetAttachments()
- {
- if (m_attachments.Count == 0)
- return null;
- Hashtable ret = new Hashtable();
- foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
- {
- int attachpoint = kvp.Key;
- UUID[] uuids = kvp.Value;
- Hashtable data = new Hashtable();
- data["item"] = uuids[0].ToString();
- data["asset"] = uuids[1].ToString();
- ret[attachpoint] = data;
- }
- return ret;
- }
- public List<int> GetAttachedPoints()
- {
- return new List<int>(m_attachments.Keys);
- }
- public UUID GetAttachedItem(int attachpoint)
- {
- if (!m_attachments.ContainsKey(attachpoint))
- return UUID.Zero;
- return m_attachments[attachpoint][0];
- }
- public UUID GetAttachedAsset(int attachpoint)
- {
- if (!m_attachments.ContainsKey(attachpoint))
- return UUID.Zero;
- return m_attachments[attachpoint][1];
- }
- public void SetAttachment(int attachpoint, UUID item, UUID asset)
- {
- if (attachpoint == 0)
- return;
- if (item == UUID.Zero)
- {
- if (m_attachments.ContainsKey(attachpoint))
- m_attachments.Remove(attachpoint);
- return;
- }
- if (!m_attachments.ContainsKey(attachpoint))
- m_attachments[attachpoint] = new UUID[2];
- m_attachments[attachpoint][0] = item;
- m_attachments[attachpoint][1] = asset;
- }
- public int GetAttachpoint(UUID itemID)
- {
- foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
- {
- if (kvp.Value[0] == itemID)
- {
- return kvp.Key;
- }
- }
- return 0;
- }
- public void DetachAttachment(UUID itemID)
- {
- int attachpoint = GetAttachpoint(itemID);
- if (attachpoint > 0)
- m_attachments.Remove(attachpoint);
- }
- public void ClearAttachments()
- {
- m_attachments.Clear();
- }
- string GetAttachmentsString()
- {
- List<string> strings = new List<string>();
- foreach (KeyValuePair<int, UUID[]> e in m_attachments)
- {
- strings.Add(e.Key.ToString());
- strings.Add(e.Value[0].ToString());
- strings.Add(e.Value[1].ToString());
- }
- return String.Join(",", strings.ToArray());
- }
- void SetAttachmentsString(string data)
- {
- string[] strings = data.Split(new char[] {','});
- int i = 0;
- m_attachments.Clear();
- while (strings.Length - i > 2)
- {
- int attachpoint = Int32.Parse(strings[i]);
- UUID item = new UUID(strings[i+1]);
- UUID asset = new UUID(strings[i+2]);
- i += 3;
- if (!m_attachments.ContainsKey(attachpoint))
- {
- m_attachments[attachpoint] = new UUID[2];
- m_attachments[attachpoint][0] = item;
- m_attachments[attachpoint][1] = asset;
- }
- }
- }
- }
- }
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