12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- [Serializable]
- public class Animation
- {
- private UUID animID;
- public UUID AnimID
- {
- get { return animID; }
- set { animID = value; }
- }
- private int sequenceNum;
- public int SequenceNum
- {
- get { return sequenceNum; }
- set { sequenceNum = value; }
- }
- private UUID objectID;
- public UUID ObjectID
- {
- get { return objectID; }
- set { objectID = value; }
- }
- public Animation()
- {
- }
- public Animation(UUID animID, int sequenceNum, UUID objectID)
- {
- this.animID = animID;
- this.sequenceNum = sequenceNum;
- this.objectID = objectID;
- }
- public Animation(OSDMap args)
- {
- UnpackUpdateMessage(args);
- }
- public OSDMap PackUpdateMessage()
- {
- OSDMap anim = new OSDMap();
- anim["animation"] = OSD.FromUUID(animID);
- anim["object_id"] = OSD.FromUUID(objectID);
- anim["seq_num"] = OSD.FromInteger(sequenceNum);
- return anim;
- }
- public void UnpackUpdateMessage(OSDMap args)
- {
- if (args["animation"] != null)
- animID = args["animation"].AsUUID();
- if (args["object_id"] != null)
- objectID = args["object_id"].AsUUID();
- if (args["seq_num"] != null)
- sequenceNum = args["seq_num"].AsInteger();
- }
- }
- }
|