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Animation.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenMetaverse.StructuredData;
  30. namespace OpenSim.Framework
  31. {
  32. [Serializable]
  33. public class Animation
  34. {
  35. private UUID animID;
  36. public UUID AnimID
  37. {
  38. get { return animID; }
  39. set { animID = value; }
  40. }
  41. private int sequenceNum;
  42. public int SequenceNum
  43. {
  44. get { return sequenceNum; }
  45. set { sequenceNum = value; }
  46. }
  47. private UUID objectID;
  48. public UUID ObjectID
  49. {
  50. get { return objectID; }
  51. set { objectID = value; }
  52. }
  53. public Animation()
  54. {
  55. }
  56. public Animation(UUID animID, int sequenceNum, UUID objectID)
  57. {
  58. this.animID = animID;
  59. this.sequenceNum = sequenceNum;
  60. this.objectID = objectID;
  61. }
  62. public Animation(OSDMap args)
  63. {
  64. UnpackUpdateMessage(args);
  65. }
  66. public OSDMap PackUpdateMessage()
  67. {
  68. OSDMap anim = new OSDMap();
  69. anim["animation"] = OSD.FromUUID(animID);
  70. anim["object_id"] = OSD.FromUUID(objectID);
  71. anim["seq_num"] = OSD.FromInteger(sequenceNum);
  72. return anim;
  73. }
  74. public void UnpackUpdateMessage(OSDMap args)
  75. {
  76. if (args["animation"] != null)
  77. animID = args["animation"].AsUUID();
  78. if (args["object_id"] != null)
  79. objectID = args["object_id"].AsUUID();
  80. if (args["seq_num"] != null)
  81. sequenceNum = args["seq_num"].AsInteger();
  82. }
  83. }
  84. }