RegionSettings.hbm.xml 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
  3. <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
  4. <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
  5. <generator class="assigned" />
  6. </id>
  7. <property name="BlockTerraform" type="System.Boolean" />
  8. <property name="BlockFly" type="System.Boolean" />
  9. <property name="AllowDamage" type="System.Boolean" />
  10. <property name="RestrictPushing" type="System.Boolean" />
  11. <property name="AllowLandResell" type="System.Boolean" />
  12. <property name="AllowLandJoinDivide" type="System.Boolean" />
  13. <property name="BlockShowInSearch" type="System.Boolean" />
  14. <property name="AgentLimit" type="System.Int32" />
  15. <property name="ObjectBonus" type="System.Double" />
  16. <property name="Maturity" type="System.Int32" />
  17. <property name="DisableScripts" type="System.Boolean" />
  18. <property name="DisableCollisions" type="System.Boolean" />
  19. <property name="DisablePhysics" type="System.Boolean" />
  20. <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
  21. <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
  22. <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
  23. <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
  24. <property name="Elevation1NW" type="System.Double" />
  25. <property name="Elevation2NW" type="System.Double" />
  26. <property name="Elevation1NE" type="System.Double" />
  27. <property name="Elevation2NE" type="System.Double" />
  28. <property name="Elevation1SE" type="System.Double" />
  29. <property name="Elevation2SE" type="System.Double" />
  30. <property name="Elevation1SW" type="System.Double" />
  31. <property name="Elevation2SW" type="System.Double" />
  32. <property name="WaterHeight" type="System.Double" />
  33. <property name="TerrainRaiseLimit" type="System.Double" />
  34. <property name="TerrainLowerLimit" type="System.Double" />
  35. <property name="UseEstateSun" type="System.Boolean" />
  36. <property name="Sandbox" type="System.Boolean" />
  37. <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
  38. <column name="SunVectorX" />
  39. <column name="SunVectorY" />
  40. <column name="SunVectorZ" />
  41. </property>
  42. <property name="FixedSun" type="System.Boolean" />
  43. <property name="SunPosition" type="System.Double" />
  44. <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
  45. </class>
  46. </hibernate-mapping>