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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Services;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Client.Linden
- {
- public class LLStandaloneLoginService : LoginService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected NetworkServersInfo m_serversInfo;
- protected bool m_authUsers = false;
- /// <summary>
- /// Used to make requests to the local regions.
- /// </summary>
- protected ILoginServiceToRegionsConnector m_regionsConnector;
- public LLStandaloneLoginService(
- UserManagerBase userManager, string welcomeMess,
- IInventoryService interServiceInventoryService,
- NetworkServersInfo serversInfo,
- bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector)
- : base(userManager, libraryRootFolder, welcomeMess)
- {
- this.m_serversInfo = serversInfo;
- m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX;
- m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
- m_authUsers = authenticate;
- m_InventoryService = interServiceInventoryService;
- m_regionsConnector = regionsConnector;
- // Standard behavior: In StandAlone, silent logout of last hung session
- m_warn_already_logged = false;
- }
- public override UserProfileData GetTheUser(string firstname, string lastname)
- {
- UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
- if (profile != null)
- {
- return profile;
- }
- if (!m_authUsers)
- {
- //no current user account so make one
- m_log.Info("[LOGIN]: No user account found so creating a new one.");
- m_userManager.AddUser(firstname, lastname, "test", "", m_defaultHomeX, m_defaultHomeY);
- return m_userManager.GetUserProfile(firstname, lastname);
- }
- return null;
- }
- public override bool AuthenticateUser(UserProfileData profile, string password)
- {
- if (!m_authUsers)
- {
- //for now we will accept any password in sandbox mode
- m_log.Info("[LOGIN]: Authorising user (no actual password check)");
- return true;
- }
- else
- {
- m_log.Info(
- "[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
- if (!password.StartsWith("$1$"))
- password = "$1$" + Util.Md5Hash(password);
- password = password.Remove(0, 3); //remove $1$
- string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
- bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
- || profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
- return loginresult;
- }
- }
- protected override RegionInfo RequestClosestRegion(string region)
- {
- return m_regionsConnector.RequestClosestRegion(region);
- }
- protected override RegionInfo GetRegionInfo(ulong homeRegionHandle)
- {
- return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle);
- }
- protected override RegionInfo GetRegionInfo(UUID homeRegionId)
- {
- return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
- }
- /// <summary>
- /// Prepare a login to the given region. This involves both telling the region to expect a connection
- /// and appropriately customising the response to the user.
- /// </summary>
- /// <param name="sim"></param>
- /// <param name="user"></param>
- /// <param name="response"></param>
- /// <returns>true if the region was successfully contacted, false otherwise</returns>
- protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
- {
- IPEndPoint endPoint = regionInfo.ExternalEndPoint;
- response.SimAddress = endPoint.Address.ToString();
- response.SimPort = (uint)endPoint.Port;
- response.RegionX = regionInfo.RegionLocX;
- response.RegionY = regionInfo.RegionLocY;
- string capsPath = CapsUtil.GetRandomCapsObjectPath();
- string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
- // Don't use the following! It Fails for logging into any region not on the same port as the http server!
- // Kept here so it doesn't happen again!
- // response.SeedCapability = regionInfo.ServerURI + capsSeedPath;
- string seedcap = "http://";
- if (m_serversInfo.HttpUsesSSL)
- {
- // For NAT
- string host = NetworkUtil.GetHostFor(remoteClient.Address, m_serversInfo.HttpSSLCN);
- seedcap = "https://" + host + ":" + m_serversInfo.httpSSLPort + capsSeedPath;
- }
- else
- {
- // For NAT
- string host = NetworkUtil.GetHostFor(remoteClient.Address, regionInfo.ExternalHostName);
- seedcap = "http://" + host + ":" + m_serversInfo.HttpListenerPort + capsSeedPath;
- }
- response.SeedCapability = seedcap;
- // Notify the target of an incoming user
- m_log.InfoFormat(
- "[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
- regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
- // Update agent with target sim
- user.CurrentAgent.Region = regionInfo.RegionID;
- user.CurrentAgent.Handle = regionInfo.RegionHandle;
- AgentCircuitData agent = new AgentCircuitData();
- agent.AgentID = user.ID;
- agent.firstname = user.FirstName;
- agent.lastname = user.SurName;
- agent.SessionID = user.CurrentAgent.SessionID;
- agent.SecureSessionID = user.CurrentAgent.SecureSessionID;
- agent.circuitcode = Convert.ToUInt32(response.CircuitCode);
- agent.BaseFolder = UUID.Zero;
- agent.InventoryFolder = UUID.Zero;
- agent.startpos = user.CurrentAgent.Position;
- agent.CapsPath = capsPath;
- agent.Appearance = m_userManager.GetUserAppearance(user.ID);
- if (agent.Appearance == null)
- {
- m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
- agent.Appearance = new AvatarAppearance(agent.AgentID);
- }
- if (m_regionsConnector.RegionLoginsEnabled)
- {
- string reason;
- bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
- if (!success)
- {
- response.ErrorReason = "key";
- response.ErrorMessage = reason;
- }
- return success;
- // return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
- }
- return false;
- }
- public override void LogOffUser(UserProfileData theUser, string message)
- {
- RegionInfo SimInfo;
- try
- {
- SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
- if (SimInfo == null)
- {
- m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
- return;
- }
- }
- catch (Exception)
- {
- m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
- return;
- }
- m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
- }
- }
- }
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