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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using OpenSim.Framework;
- using System;
- using System.Collections.Generic;
- using OpenSim.Services.Interfaces;
- using OpenSim.Data;
- using Nini.Config;
- using log4net;
- using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
- namespace OpenSim.Services.Friends
- {
- public class FriendsService : FriendsServiceBase, IFriendsService
- {
- public FriendsService(IConfigSource config) : base(config)
- {
- }
- public virtual FriendInfo[] GetFriends(UUID PrincipalID)
- {
- FriendsData[] data = m_Database.GetFriends(PrincipalID);
- List<FriendInfo> info = new List<FriendInfo>();
- foreach (FriendsData d in data)
- {
- FriendInfo i = new FriendInfo();
- i.PrincipalID = new UUID(d.PrincipalID);
- i.Friend = d.Friend;
- i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
- i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
- info.Add(i);
- }
- return info.ToArray();
- }
- public virtual FriendInfo[] GetFriends(string PrincipalID)
- {
- FriendsData[] data = m_Database.GetFriends(PrincipalID);
- List<FriendInfo> info = new List<FriendInfo>();
- foreach (FriendsData d in data)
- {
- FriendInfo i = new FriendInfo();
- if (!Util.ParseUniversalUserIdentifier(i.Friend, out UUID friendID))
- continue; // junk entry
- i.Friend = d.Friend;
- i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
- i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
- info.Add(i);
- }
- return info.ToArray();
- }
- public virtual bool StoreFriend(string PrincipalID, string Friend, int flags)
- {
- FriendsData d = new FriendsData();
- d.PrincipalID = PrincipalID;
- d.Friend = Friend;
- d.Data = new Dictionary<string, string>();
- d.Data["Flags"] = flags.ToString();
- return m_Database.Store(d);
- }
- public bool Delete(string principalID, string friend)
- {
- return m_Database.Delete(principalID, friend);
- }
- public virtual bool Delete(UUID PrincipalID, string Friend)
- {
- return m_Database.Delete(PrincipalID, Friend);
- }
- }
- }
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