Regions.ini.example 3.2 KB

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  1. ; * This is an example region config file.
  2. ; *
  3. ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
  4. ; * So there is no need to change this file directly, it is only for reference.
  5. ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
  6. ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
  7. ; *
  8. ; * You can multiple regions into one file or make one file per region
  9. ; * The section name is the region name
  10. ; *
  11. [Default Region]
  12. ; *
  13. ; * You MUST change this! It will NOT be done for you!
  14. ; *
  15. RegionUUID = 11111111-2222-3333-4444-555555555555
  16. Location = 1000,1000
  17. InternalAddress = 0.0.0.0
  18. InternalPort = 9000
  19. AllowAlternatePorts = False
  20. ExternalHostName = SYSTEMIP
  21. ; *
  22. ; * Variable-sized regions allows the creation of large, borderless spaces.
  23. ; * The default is 256 meters. For larger spaces, set these to multiples of 256.
  24. ; * For the time being, X and Y need to be the same.
  25. ; *
  26. ; SizeX = 512
  27. ; SizeY = 512
  28. ; *
  29. ; * Prim data
  30. ; * This allows limiting the sizes of prims and the region prim count
  31. ; *
  32. ; NonPhysicalPrimMax = 256
  33. ; PhysicalPrimMax = 64
  34. ; ClampPrimSize = False
  35. ; MaxPrims = 15000
  36. ; MaxAgents = 100
  37. ; * Max prims per user (per parcel).
  38. ; * Negative values will disable the check.
  39. ; MaxPrimsPerUser = -1
  40. ; *
  41. ; * Multi-Tenancy. Only set if needed
  42. ; *
  43. ; ScopeID = "00000000-0000-0000-0000-000000000000"
  44. ; *
  45. ; * Product name (used in search from viewer 1.23
  46. ; *
  47. ; RegionType = "Mainland"
  48. ; * Region Specific Static Maptiles:
  49. ; * Important: To use any kind of texture *assets* as a static maptile, the following
  50. ; * things must be set in the [Map] section of OpenSim.ini :
  51. ; *
  52. ; * MapImageModule = "MapImageModule"
  53. ; * GenerateMaptiles = false
  54. ; *
  55. ; * Now, there is a setting in [Map] in OpenSim.ini called
  56. ; *
  57. ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
  58. ; *
  59. ; * where, given the criteria above, lets you specify the UUID of a texture asset to use
  60. ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
  61. ; * Simulators that run multiple regions:
  62. ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
  63. ; * Region Specific Static Maptiles from file:
  64. ; * It is also possible to create maptiles using external image files of the right size
  65. ; * and supported formats (bmp,png,jpg in RGB 24bpp format)
  66. ; *
  67. ; * Important: To use any kind of texture *files* as a static maptile, the following
  68. ; * things must be set in the [Map] section of OpenSim.ini :
  69. ; *
  70. ; * MapImageModule = "MapImageModule"
  71. ; * GenerateMaptiles = true
  72. ; *
  73. ; * The image must be the same size in pixels as the region or varregion is in meters.
  74. ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
  75. ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
  76. ; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
  77. ; *
  78. ; * If this setting is used, then the base map is generated from this file instead of being
  79. ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
  80. ; * still drawn on top of the static map by the World Map module.
  81. ; MaptileStaticFile = "SomeFile.png"