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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Xml;
- using OpenSim.Framework;
- using OpenSim.Server.Base;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Region.CoreModules.World.Estate
- {
- public class EstateRequestHandler : BaseStreamHandler
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected XEstateModule m_EstateModule;
- protected Object m_RequestLock = new Object();
- public EstateRequestHandler(XEstateModule fmodule)
- : base("POST", "/estate")
- {
- m_EstateModule = fmodule;
- }
- protected override byte[] ProcessRequest(string path, Stream requestData,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- StreamReader sr = new StreamReader(requestData);
- string body = sr.ReadToEnd();
- sr.Close();
- body = body.Trim();
- m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
- try
- {
- lock (m_RequestLock)
- {
- Dictionary<string, object> request =
- ServerUtils.ParseQueryString(body);
- if (!request.ContainsKey("METHOD"))
- return FailureResult();
- string method = request["METHOD"].ToString();
- request.Remove("METHOD");
- try
- {
- m_EstateModule.InInfoUpdate = false;
- switch (method)
- {
- case "update_covenant":
- return UpdateCovenant(request);
- case "update_estate":
- return UpdateEstate(request);
- case "estate_message":
- return EstateMessage(request);
- case "teleport_home_one_user":
- return TeleportHomeOneUser(request);
- case "teleport_home_all_users":
- return TeleportHomeAllUsers(request);
- }
- }
- finally
- {
- m_EstateModule.InInfoUpdate = false;
- }
- }
- }
- catch (Exception e)
- {
- m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
- }
- return FailureResult();
- }
- byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
- {
- UUID PreyID = UUID.Zero;
- int EstateID = 0;
- if (!request.ContainsKey("EstateID"))
- return FailureResult();
- if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
- return FailureResult();
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == EstateID)
- {
- s.ForEachScenePresence(delegate(ScenePresence p) {
- if (p != null && !p.IsChildAgent)
- {
- p.ControllingClient.SendTeleportStart(16);
- s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
- }
- });
- }
- }
- return SuccessResult();
- }
- byte[] TeleportHomeOneUser(Dictionary<string, object> request)
- {
- UUID PreyID = UUID.Zero;
- int EstateID = 0;
- if (!request.ContainsKey("PreyID") ||
- !request.ContainsKey("EstateID"))
- {
- return FailureResult();
- }
- if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
- return FailureResult();
- if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
- return FailureResult();
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == EstateID)
- {
- ScenePresence p = s.GetScenePresence(PreyID);
- if (p != null && !p.IsChildAgent)
- {
- p.ControllingClient.SendTeleportStart(16);
- s.TeleportClientHome(PreyID, p.ControllingClient);
- }
- }
- }
- return SuccessResult();
- }
- byte[] EstateMessage(Dictionary<string, object> request)
- {
- UUID FromID = UUID.Zero;
- string FromName = String.Empty;
- string Message = String.Empty;
- int EstateID = 0;
- if (!request.ContainsKey("FromID") ||
- !request.ContainsKey("FromName") ||
- !request.ContainsKey("Message") ||
- !request.ContainsKey("EstateID"))
- {
- return FailureResult();
- }
- if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
- return FailureResult();
- if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
- return FailureResult();
- FromName = request["FromName"].ToString();
- Message = request["Message"].ToString();
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == EstateID)
- {
- IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
- if (dm != null)
- {
- dm.SendNotificationToUsersInRegion(FromID, FromName,
- Message);
- }
- }
- }
- return SuccessResult();
- }
- byte[] UpdateCovenant(Dictionary<string, object> request)
- {
- UUID CovenantID = UUID.Zero;
- int EstateID = 0;
- if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
- return FailureResult();
- if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
- return FailureResult();
- if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
- return FailureResult();
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
- s.RegionInfo.RegionSettings.Covenant = CovenantID;
- }
- return SuccessResult();
- }
- byte[] UpdateEstate(Dictionary<string, object> request)
- {
- int EstateID = 0;
- if (!request.ContainsKey("EstateID"))
- return FailureResult();
- if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
- return FailureResult();
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
- s.ReloadEstateData();
- }
- return SuccessResult();
- }
- private byte[] FailureResult()
- {
- return BoolResult(false);
- }
- private byte[] SuccessResult()
- {
- return BoolResult(true);
- }
- private byte[] BoolResult(bool value)
- {
- XmlDocument doc = new XmlDocument();
- XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
- "", "");
- doc.AppendChild(xmlnode);
- XmlElement rootElement = doc.CreateElement("", "ServerResponse",
- "");
- doc.AppendChild(rootElement);
- XmlElement result = doc.CreateElement("", "RESULT", "");
- result.AppendChild(doc.CreateTextNode(value.ToString()));
- rootElement.AppendChild(result);
- return Util.DocToBytes(doc);
- }
- }
- }
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