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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Concurrent;
- using System.Diagnostics;
- using System.Globalization;
- using System.Net.Sockets;
- using System.Threading;
- namespace OSHttpServer
- {
- /// <summary>
- /// Timeout Manager. Checks for dead clients. Clients with open connections that are not doing anything. Closes sessions opened with keepalive.
- /// </summary>
- public static class ContextTimeoutManager
- {
- /// <summary>
- /// Use a Thread or a Timer to monitor the ugly
- /// </summary>
- private static Thread m_internalThread = null;
- private static readonly object m_threadLock = new();
- private static readonly ConcurrentQueue<HttpClientContext> m_contexts = new();
- private static readonly ConcurrentQueue<HttpClientContext> m_highPrio = new();
- private static readonly ConcurrentQueue<HttpClientContext> m_midPrio = new();
- private static readonly ConcurrentQueue<HttpClientContext> m_lowPrio = new();
- private static AutoResetEvent m_processWaitEven = new(false);
- private static bool m_shuttingDown;
- private static int m_ActiveSendingCount;
- private static double m_lastTimeOutCheckTime = 0;
- const int m_maxConcurrentSend = 32;
- static ContextTimeoutManager()
- {
- TimeStampClockPeriod = 1.0 / (double)Stopwatch.Frequency;
- TimeStampClockPeriodMS = 1e3 / (double)Stopwatch.Frequency;
- }
- public static void Start()
- {
- lock (m_threadLock)
- {
- if (m_internalThread != null)
- return;
- m_lastTimeOutCheckTime = GetTimeStamp();
- using(ExecutionContext.SuppressFlow())
- m_internalThread = new Thread(ThreadRunProcess);
- m_internalThread.Priority = ThreadPriority.Normal;
- m_internalThread.IsBackground = true;
- m_internalThread.CurrentCulture = new CultureInfo("en-US", false);
- m_internalThread.Name = "HttpServerMain";
- m_internalThread.Start();
- }
- }
- public static void Stop()
- {
- if (m_processWaitEven != null)
- {
- m_processWaitEven.Set();
- m_shuttingDown = true;
- }
- }
- private static void ThreadRunProcess()
- {
- while (!m_shuttingDown)
- {
- m_processWaitEven.WaitOne(500);
- if (m_shuttingDown)
- break;
- double now = GetTimeStamp();
- if(!m_contexts.IsEmpty)
- {
- ProcessSendQueues();
- if (m_shuttingDown)
- break;
- if (now - m_lastTimeOutCheckTime > 1.0)
- {
- ProcessContextTimeouts();
- m_lastTimeOutCheckTime = now;
- }
- }
- else
- m_lastTimeOutCheckTime = now;
- }
- ProcessShutDown();
- }
- public static void ProcessShutDown()
- {
- try
- {
- if(m_processWaitEven != null)
- {
- SocketError disconnectError = SocketError.HostDown;
- for (int i = 0; i < m_contexts.Count; i++)
- {
- if (m_contexts.TryDequeue(out HttpClientContext context))
- {
- try
- {
- context.Disconnect(disconnectError);
- }
- catch { }
- }
- }
- m_processWaitEven.Dispose();
- m_processWaitEven = null;
- }
- }
- catch
- {
- // We can't let this crash.
- }
- }
- public static void ProcessSendQueues()
- {
- int inqueues = m_highPrio.Count + m_midPrio.Count + m_lowPrio.Count;
- if(inqueues == 0)
- return;
- const int curbytesLimit = 128 * 1024;
- int curConcurrentLimit = m_maxConcurrentSend - m_ActiveSendingCount;
- if(curConcurrentLimit <= 0)
- return;
- if(curConcurrentLimit > inqueues)
- curConcurrentLimit = inqueues;
- HttpClientContext ctx;
- int sentFromQueue;
- bool done;
- while (curConcurrentLimit > 0)
- {
- sentFromQueue = 0;
- done = true;
- while (m_highPrio.TryDequeue(out ctx))
- {
- if (m_shuttingDown)
- return;
- done = false;
- if (ctx.TrySendResponse(curbytesLimit))
- {
- --curConcurrentLimit;
- if (++sentFromQueue == 3)
- break;
- }
- }
- sentFromQueue = 0;
- while(m_midPrio.TryDequeue(out ctx))
- {
- if (m_shuttingDown)
- return;
- done = false;
- if (ctx.TrySendResponse(curbytesLimit))
- {
- --curConcurrentLimit;
- if (++sentFromQueue >= 2)
- break;
- }
- }
- if (m_lowPrio.TryDequeue(out ctx))
- {
- if (m_shuttingDown)
- return;
- done = false;
- if (ctx.TrySendResponse(curbytesLimit))
- --curConcurrentLimit;
- }
- if (done)
- break;
- }
- }
- /// <summary>
- /// Causes the watcher to immediately check the connections.
- /// </summary>
- public static void ProcessContextTimeouts()
- {
- try
- {
- for (int i = 0; i < m_contexts.Count; i++)
- {
- if (m_shuttingDown)
- return;
- if (m_contexts.TryDequeue(out HttpClientContext context))
- {
- if (!ContextTimedOut(context, out SocketError disconnectError))
- m_contexts.Enqueue(context);
- else if(disconnectError != SocketError.InProgress)
- context.Disconnect(disconnectError);
- }
- }
- }
- catch
- {
- // We can't let this crash.
- }
- }
- private static bool ContextTimedOut(HttpClientContext context, out SocketError disconnectError)
- {
- disconnectError = SocketError.InProgress;
- // First our error conditions
- if (context.contextID < 0 || context.StopMonitoring || context.StreamPassedOff)
- return true;
- int nowMS = EnvironmentTickCount();
- // First we check first contact line
- if (!context.FirstRequestLineReceived)
- {
- if (EnvironmentTickCountAdd(context.TimeoutFirstLine, context.LastActivityTimeMS) < nowMS)
- {
- disconnectError = SocketError.TimedOut;
- return true;
- }
- return false;
- }
- // First we check first contact request
- if (!context.FullRequestReceived)
- {
- if (EnvironmentTickCountAdd(context.TimeoutRequestReceived, context.LastActivityTimeMS) < nowMS)
- {
- disconnectError = SocketError.TimedOut;
- return true;
- }
- return false;
- }
- if (context.TriggerKeepalive)
- {
- context.TriggerKeepalive = false;
- context.MonitorKeepaliveStartMS = nowMS + 500;
- return false;
- }
- if (context.MonitorKeepaliveStartMS != 0)
- {
- if (context.IsClosing)
- {
- disconnectError = SocketError.Success;
- return true;
- }
- if (EnvironmentTickCountAdd(context.TimeoutKeepAlive, context.MonitorKeepaliveStartMS) < nowMS)
- {
- disconnectError = SocketError.TimedOut;
- context.MonitorKeepaliveStartMS = 0;
- return true;
- }
- }
- if (EnvironmentTickCountAdd(context.TimeoutMaxIdle, context.LastActivityTimeMS) < nowMS)
- {
- disconnectError = SocketError.TimedOut;
- context.MonitorKeepaliveStartMS = 0;
- return true;
- }
- return false;
- }
- public static void StartMonitoringContext(HttpClientContext context)
- {
- context.LastActivityTimeMS = EnvironmentTickCount();
- m_contexts.Enqueue(context);
- }
- public static void EnqueueSend(HttpClientContext context, int priority)
- {
- switch(priority)
- {
- case 0:
- m_highPrio.Enqueue(context);
- break;
- case 1:
- m_midPrio.Enqueue(context);
- break;
- case 2:
- m_lowPrio.Enqueue(context);
- break;
- default:
- return;
- }
- m_processWaitEven?.Set();
- }
- public static void PulseWaitSend()
- {
- m_processWaitEven?.Set();
- }
- public static void ContextEnterActiveSend()
- {
- Interlocked.Increment(ref m_ActiveSendingCount);
- }
- public static void ContextLeaveActiveSend()
- {
- Interlocked.Decrement(ref m_ActiveSendingCount);
- }
- /// <summary>
- /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
- /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
- /// for the callers.
- /// This trims it to a 12 day interval so don't let your frame time get too long.
- /// </summary>
- /// <returns></returns>
- public static int EnvironmentTickCount()
- {
- return Environment.TickCount & EnvironmentTickCountMask;
- }
- const int EnvironmentTickCountMask = 0x3fffffff;
- /// <summary>
- /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
- /// and negative every 24.9 days. Subtracts the passed value (previously fetched by
- /// 'EnvironmentTickCount()') and accounts for any wrapping.
- /// </summary>
- /// <param name="newValue"></param>
- /// <param name="prevValue"></param>
- /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
- public static int EnvironmentTickCountSubtract(Int32 newValue, Int32 prevValue)
- {
- int diff = newValue - prevValue;
- return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
- }
- /// <summary>
- /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
- /// and negative every 24.9 days. Subtracts the passed value (previously fetched by
- /// 'EnvironmentTickCount()') and accounts for any wrapping.
- /// </summary>
- /// <param name="newValue"></param>
- /// <param name="prevValue"></param>
- /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
- public static int EnvironmentTickCountAdd(Int32 newValue, Int32 prevValue)
- {
- int ret = newValue + prevValue;
- return (ret >= 0) ? ret : (ret + EnvironmentTickCountMask + 1);
- }
- public static double TimeStampClockPeriodMS;
- public static double TimeStampClockPeriod;
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public static double GetTimeStamp()
- {
- return Stopwatch.GetTimestamp() * TimeStampClockPeriod;
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public static double GetTimeStampMS()
- {
- return Stopwatch.GetTimestamp() * TimeStampClockPeriodMS;
- }
- // doing math in ticks is usefull to avoid loss of resolution
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public static long GetTimeStampTicks()
- {
- return Stopwatch.GetTimestamp();
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public static double TimeStampTicksToMS(long ticks)
- {
- return ticks * TimeStampClockPeriodMS;
- }
- }
- }
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