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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using OpenMetaverse;
- using System.Runtime.Serialization;
- namespace OpenSim.Framework
- {
- public struct SpawnPoint
- {
- public float Yaw;
- public float Pitch;
- public float Distance;
- public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point)
- {
- // The point is an absolute position, so we need the relative
- // location to the spawn point
- Vector3 offset = point - pos;
- Distance = Vector3.Mag(offset);
- // Next we need to rotate this vector into the spawn point's
- // coordinate system
- rot.W = -rot.W;
- offset *= rot;
- Vector3 dir = Vector3.Normalize(offset);
- // Get the bearing (yaw)
- Yaw = MathF.Atan2(dir.Y, dir.X);
- // Get the elevation (pitch)
- Pitch = -MathF.Atan2(dir.Z, MathF.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
- }
- public Vector3 GetLocation(Vector3 pos, Quaternion rot)
- {
- Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
- Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
- Vector3 dir = new Vector3(1, 0, 0) * p * y;
- Vector3 offset = dir * (float)Distance;
- offset *= rot;
- return pos + offset;
- }
- /// <summary>
- /// Returns a string representation of this SpawnPoint.
- /// </summary>
- /// <returns></returns>
- public override string ToString()
- {
- return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
- }
- /// <summary>
- /// Generate a SpawnPoint from a string
- /// </summary>
- /// <param name="str"></param>
- public static SpawnPoint Parse(string str)
- {
- string[] parts = str.Split(',');
- if (parts.Length != 3)
- throw new ArgumentException("Invalid string: " + str);
- SpawnPoint sp = new()
- {
- Yaw = float.Parse(parts[0]),
- Pitch = float.Parse(parts[1]),
- Distance = float.Parse(parts[2])
- };
- return sp;
- }
- }
- public class RegionSettings
- {
- public delegate void SaveDelegate(RegionSettings rs);
- public event SaveDelegate OnSave;
- /// <value>
- /// These appear to be terrain textures that are shipped with the client.
- /// </value>
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new("b8d3965a-ad78-bf43-699b-bff8eca6c975");
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new("abb783e6-3e93-26c0-248a-247666855da3");
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f");
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2");
- public static readonly UUID DEFAULT_TERRAIN_PBR_1 = new("b8d3965a-ad78-bf43-699b-bff8eca6c975");
- public static readonly UUID DEFAULT_TERRAIN_PBR_2 = new("abb783e6-3e93-26c0-248a-247666855da3");
- public static readonly UUID DEFAULT_TERRAIN_PBR_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f");
- public static readonly UUID DEFAULT_TERRAIN_PBR_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2");
- public void Save()
- {
- OnSave?.Invoke(this);
- }
- private UUID m_RegionUUID = UUID.Zero;
- public UUID RegionUUID
- {
- get { return m_RegionUUID; }
- set { m_RegionUUID = value; }
- }
- public UUID CacheID { get; set; } = UUID.Random();
- private bool m_BlockTerraform = false;
- public bool BlockTerraform
- {
- get { return m_BlockTerraform; }
- set { m_BlockTerraform = value; }
- }
- private bool m_BlockFly = false;
- public bool BlockFly
- {
- get { return m_BlockFly; }
- set { m_BlockFly = value; }
- }
- private bool m_AllowDamage = false;
- public bool AllowDamage
- {
- get { return m_AllowDamage; }
- set { m_AllowDamage = value; }
- }
- private bool m_RestrictPushing = false;
- public bool RestrictPushing
- {
- get { return m_RestrictPushing; }
- set { m_RestrictPushing = value; }
- }
- private bool m_AllowLandResell = true;
- public bool AllowLandResell
- {
- get { return m_AllowLandResell; }
- set { m_AllowLandResell = value; }
- }
- private bool m_AllowLandJoinDivide = true;
- public bool AllowLandJoinDivide
- {
- get { return m_AllowLandJoinDivide; }
- set { m_AllowLandJoinDivide = value; }
- }
- private bool m_BlockShowInSearch = false;
- public bool BlockShowInSearch
- {
- get { return m_BlockShowInSearch; }
- set { m_BlockShowInSearch = value; }
- }
- private int m_AgentLimit = 40;
- public int AgentLimit
- {
- get { return m_AgentLimit; }
- set { m_AgentLimit = value; }
- }
- private double m_ObjectBonus = 1.0;
- public double ObjectBonus
- {
- get { return m_ObjectBonus; }
- set { m_ObjectBonus = value; }
- }
- private int m_Maturity = 0;
- public int Maturity
- {
- get { return m_Maturity; }
- set { m_Maturity = value; }
- }
- private bool m_DisableScripts = false;
- public bool DisableScripts
- {
- get { return m_DisableScripts; }
- set { m_DisableScripts = value; }
- }
- private bool m_DisableCollisions = false;
- public bool DisableCollisions
- {
- get { return m_DisableCollisions; }
- set { m_DisableCollisions = value; }
- }
- private bool m_DisablePhysics = false;
- public bool DisablePhysics
- {
- get { return m_DisablePhysics; }
- set { m_DisablePhysics = value; }
- }
- private UUID m_TerrainTexture1 = UUID.Zero;
- public UUID TerrainTexture1
- {
- get { return m_TerrainTexture1; }
- set { m_TerrainTexture1 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_1 : value; }
- }
- private UUID m_TerrainTexture2 = UUID.Zero;
- public UUID TerrainTexture2
- {
- get { return m_TerrainTexture2; }
- set { m_TerrainTexture2 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_2 : value; }
- }
- private UUID m_TerrainTexture3 = UUID.Zero;
- public UUID TerrainTexture3
- {
- get { return m_TerrainTexture3; }
- set { m_TerrainTexture3 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_3 : value; }
- }
- private UUID m_TerrainTexture4 = UUID.Zero;
- public UUID TerrainTexture4
- {
- get { return m_TerrainTexture4; }
- set { m_TerrainTexture4 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_4 : value; }
- }
- private UUID m_TerrainPBR1 = UUID.Zero;
- public UUID TerrainPBR1
- {
- get { return m_TerrainPBR1; }
- set { m_TerrainPBR1 = value;}
- }
- private UUID m_TerrainPBR2 = UUID.Zero;
- public UUID TerrainPBR2
- {
- get { return m_TerrainPBR2; }
- set { m_TerrainPBR2 = value; }
- }
- private UUID m_TerrainPBR3 = UUID.Zero;
- public UUID TerrainPBR3
- {
- get { return m_TerrainPBR3; }
- set { m_TerrainPBR3 = value; }
- }
- private UUID m_TerrainPBR4 = UUID.Zero;
- public UUID TerrainPBR4
- {
- get { return m_TerrainPBR4; }
- set { m_TerrainPBR4 = value; }
- }
- private double m_Elevation1NW = 10;
- public double Elevation1NW
- {
- get { return m_Elevation1NW; }
- set { m_Elevation1NW = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap); ; }
- }
- private double m_Elevation2NW = 60;
- public double Elevation2NW
- {
- get { return m_Elevation2NW; }
- set { m_Elevation2NW = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_Elevation1NE = 10;
- public double Elevation1NE
- {
- get { return m_Elevation1NE; }
- set { m_Elevation1NE = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_Elevation2NE = 60;
- public double Elevation2NE
- {
- get { return m_Elevation2NE; }
- set { m_Elevation2NE = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_Elevation1SE = 10;
- public double Elevation1SE
- {
- get { return m_Elevation1SE; }
- set { m_Elevation1SE = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_Elevation2SE = 60;
- public double Elevation2SE
- {
- get { return m_Elevation2SE; }
- set { m_Elevation2SE = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_Elevation1SW = 10;
- public double Elevation1SW
- {
- get { return m_Elevation1SW; }
- set { m_Elevation1SW = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_Elevation2SW = 60;
- public double Elevation2SW
- {
- get { return m_Elevation2SW; }
- set { m_Elevation2SW = Utils.Clamp(value, Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);}
- }
- private double m_WaterHeight = 20;
- public double WaterHeight
- {
- get { return m_WaterHeight; }
- set { m_WaterHeight = Utils.Clamp(value, Constants.MinWaterHeight, Constants.MaxWaterHeight);}
- }
- private double m_TerrainRaiseLimit = 100;
- public double TerrainRaiseLimit
- {
- get { return m_TerrainRaiseLimit; }
- set { m_TerrainRaiseLimit = Utils.Clamp(value, 0, 200f); }
- }
- private double m_TerrainLowerLimit = -100;
- public double TerrainLowerLimit
- {
- get { return m_TerrainLowerLimit; }
- set { m_TerrainLowerLimit = Utils.Clamp(value, -200f, 0);}
- }
- private bool m_UseEstateSun = true;
- public bool UseEstateSun
- {
- get { return m_UseEstateSun; }
- set { m_UseEstateSun = value; }
- }
- private bool m_Sandbox = false;
- public bool Sandbox
- {
- get { return m_Sandbox; }
- set { m_Sandbox = value; }
- }
- public Vector3 SunVector
- {
- get { return Vector3.Zero; }
- set { }
- }
- private UUID m_ParcelImageID;
- public UUID ParcelImageID
- {
- get { return m_ParcelImageID; }
- set { m_ParcelImageID = value; }
- }
- private UUID m_TerrainImageID;
- public UUID TerrainImageID
- {
- get { return m_TerrainImageID; }
- set { m_TerrainImageID = value; }
- }
- public bool FixedSun
- {
- get { return false; }
- set { }
- }
- public double SunPosition
- {
- get { return 0; }
- set { }
- }
- private UUID m_Covenant = UUID.Zero;
- public UUID Covenant
- {
- get { return m_Covenant; }
- set { m_Covenant = value; }
- }
- private int m_CovenantChanged = 0;
- public int CovenantChangedDateTime
- {
- get { return m_CovenantChanged; }
- set { m_CovenantChanged = value; }
- }
- private int m_LoadedCreationDateTime;
- public int LoadedCreationDateTime
- {
- get { return m_LoadedCreationDateTime; }
- set { m_LoadedCreationDateTime = value; }
- }
- public String LoadedCreationDate
- {
- get
- {
- TimeSpan ts = new(0, 0, LoadedCreationDateTime);
- DateTime stamp = new DateTime(1970, 1, 1) + ts;
- return stamp.ToLongDateString();
- }
- }
- public String LoadedCreationTime
- {
- get
- {
- TimeSpan ts = new(0, 0, LoadedCreationDateTime);
- DateTime stamp = new DateTime(1970, 1, 1) + ts;
- return stamp.ToLongTimeString();
- }
- }
- private String m_LoadedCreationID;
- public String LoadedCreationID
- {
- get { return m_LoadedCreationID; }
- set { m_LoadedCreationID = value; }
- }
- private bool m_GodBlockSearch = false;
- public bool GodBlockSearch
- {
- get { return m_GodBlockSearch; }
- set { m_GodBlockSearch = value; }
- }
- private bool m_Casino = false;
- public bool Casino
- {
- get { return m_Casino; }
- set { m_Casino = value; }
- }
- // Telehub support
- private bool m_TelehubEnabled = false;
- public bool HasTelehub
- {
- get { return m_TelehubEnabled; }
- set { m_TelehubEnabled = value; }
- }
- /// <summary>
- /// Connected Telehub object
- /// </summary>
- public UUID TelehubObject { get; set; }
- /// <summary>
- /// Our connected Telehub's SpawnPoints
- /// </summary>
- public List<SpawnPoint> l_SpawnPoints = new();
- // Add a SpawnPoint
- // ** These are not region coordinates **
- // They are relative to the Telehub coordinates
- //
- public void AddSpawnPoint(SpawnPoint point)
- {
- l_SpawnPoints.Add(point);
- }
- // Remove a SpawnPoint
- public void RemoveSpawnPoint(int point_index)
- {
- l_SpawnPoints.RemoveAt(point_index);
- }
- // Return the List of SpawnPoints
- public List<SpawnPoint> SpawnPoints()
- {
- return l_SpawnPoints;
- }
- // Clear the SpawnPoints List of all entries
- public void ClearSpawnPoints()
- {
- l_SpawnPoints.Clear();
- }
- }
- }
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