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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using System.Text;
- using System.IO;
- using System.Xml;
- namespace OpenSim.Framework
- {
- public class PhysicsInertiaData
- {
- public float TotalMass; // the total mass of a linkset
- public Vector3 CenterOfMass; // the center of mass position relative to root part position
- public Vector3 Inertia; // (Ixx, Iyy, Izz) moment of inertia relative to center of mass and principal axis in local coords
- public Vector4 InertiaRotation; // if principal axis don't match local axis, the principal axis rotation
- // or the upper triangle of the inertia tensor
- // Ixy (= Iyx), Ixz (= Izx), Iyz (= Izy))
- public PhysicsInertiaData()
- {
- }
- public PhysicsInertiaData(PhysicsInertiaData source)
- {
- TotalMass = source.TotalMass;
- CenterOfMass = source.CenterOfMass;
- Inertia = source.Inertia;
- InertiaRotation = source.InertiaRotation;
- }
- private XmlTextWriter writer;
- private void XWint(string name, int i)
- {
- writer.WriteElementString(name, i.ToString());
- }
- private void XWfloat(string name, float f)
- {
- writer.WriteElementString(name, f.ToString(Culture.FormatProvider));
- }
- private void XWVector(string name, Vector3 vec)
- {
- writer.WriteStartElement(name);
- writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider));
- writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider));
- writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider));
- writer.WriteEndElement();
- }
- private void XWVector4(string name, Vector4 quat)
- {
- writer.WriteStartElement(name);
- writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider));
- writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider));
- writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider));
- writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider));
- writer.WriteEndElement();
- }
- public void ToXml2(XmlTextWriter twriter)
- {
- writer = twriter;
- writer.WriteStartElement("PhysicsInertia");
- XWfloat("MASS", TotalMass);
- XWVector("CM", CenterOfMass);
- XWVector("INERTIA", Inertia);
- XWVector4("IROT", InertiaRotation);
- writer.WriteEndElement();
- writer = null;
- }
- XmlReader reader;
- private int XRint()
- {
- return reader.ReadElementContentAsInt();
- }
- private float XRfloat()
- {
- return reader.ReadElementContentAsFloat();
- }
- public Vector3 XRvector()
- {
- Vector3 vec;
- reader.ReadStartElement();
- vec.X = reader.ReadElementContentAsFloat();
- vec.Y = reader.ReadElementContentAsFloat();
- vec.Z = reader.ReadElementContentAsFloat();
- reader.ReadEndElement();
- return vec;
- }
- public Vector4 XRVector4()
- {
- Vector4 q;
- reader.ReadStartElement();
- q.X = reader.ReadElementContentAsFloat();
- q.Y = reader.ReadElementContentAsFloat();
- q.Z = reader.ReadElementContentAsFloat();
- q.W = reader.ReadElementContentAsFloat();
- reader.ReadEndElement();
- return q;
- }
- public static bool EReadProcessors(
- Dictionary<string, Action> processors,
- XmlReader xtr)
- {
- bool errors = false;
- string nodeName = string.Empty;
- while (xtr.NodeType != XmlNodeType.EndElement)
- {
- nodeName = xtr.Name;
- Action p = null;
- if (processors.TryGetValue(xtr.Name, out p))
- {
- try
- {
- p();
- }
- catch
- {
- errors = true;
- if (xtr.NodeType == XmlNodeType.EndElement)
- xtr.Read();
- }
- }
- else
- {
- xtr.ReadOuterXml(); // ignore
- }
- }
- return errors;
- }
- public string ToXml2()
- {
- using (StringWriter sw = new StringWriter())
- {
- using (XmlTextWriter xwriter = new XmlTextWriter(sw))
- {
- ToXml2(xwriter);
- }
- return sw.ToString();
- }
- }
- public static PhysicsInertiaData FromXml2(string text)
- {
- if (text.Length == 0)
- return null;
- bool error;
- PhysicsInertiaData v;
- UTF8Encoding enc = new UTF8Encoding();
- using(MemoryStream ms = new MemoryStream(enc.GetBytes(text)))
- {
- using(XmlTextReader xreader = new XmlTextReader(ms))
- {
- xreader.DtdProcessing = DtdProcessing.Ignore;
- v = new PhysicsInertiaData();
- v.FromXml2(xreader, out error);
- }
- }
- if (error)
- return null;
- return v;
- }
- public static PhysicsInertiaData FromXml2(XmlReader reader)
- {
- PhysicsInertiaData data = new PhysicsInertiaData();
- bool errors = false;
- data.FromXml2(reader, out errors);
- if (errors)
- return null;
- return data;
- }
- private void FromXml2(XmlReader _reader, out bool errors)
- {
- errors = false;
- reader = _reader;
- Dictionary<string, Action> m_XmlProcessors = new Dictionary<string, Action>();
- m_XmlProcessors.Add("MASS", ProcessXR_Mass);
- m_XmlProcessors.Add("CM", ProcessXR_CM);
- m_XmlProcessors.Add("INERTIA", ProcessXR_Inertia);
- m_XmlProcessors.Add("IROT", ProcessXR_InertiaRotation);
- reader.ReadStartElement("PhysicsInertia", String.Empty);
- errors = EReadProcessors(
- m_XmlProcessors,
- reader);
- reader.ReadEndElement();
- reader = null;
- }
- private void ProcessXR_Mass()
- {
- TotalMass = XRfloat();
- }
- private void ProcessXR_CM()
- {
- CenterOfMass = XRvector();
- }
- private void ProcessXR_Inertia()
- {
- Inertia = XRvector();
- }
- private void ProcessXR_InertiaRotation()
- {
- InertiaRotation = XRVector4();
- }
- }
- }
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