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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- namespace OpenSim.Framework
- {
- public static class PermissionsUtil
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Logs permissions flags. Useful when debugging permission problems.
- /// </summary>
- /// <param name="message"></param>
- public static void LogPermissions(String name, String message, uint basePerm, uint curPerm, uint nextPerm)
- {
- m_log.DebugFormat("Permissions of \"{0}\" at \"{1}\": Base {2} ({3:X4}), Current {4} ({5:X4}), NextOwner {6} ({7:X4})",
- name, message,
- PermissionsToString(basePerm), basePerm, PermissionsToString(curPerm), curPerm, PermissionsToString(nextPerm), nextPerm);
- }
- /// <summary>
- /// Converts a permissions bit-mask to a string (e.g., "MCT").
- /// </summary>
- private static string PermissionsToString(uint perms)
- {
- string str = "";
- if ((perms & (int)PermissionMask.Modify) != 0)
- str += "M";
- if ((perms & (int)PermissionMask.Copy) != 0)
- str += "C";
- if ((perms & (int)PermissionMask.Transfer) != 0)
- str += "T";
- if ((perms & (int)PermissionMask.Export) != 0)
- str += "X";
- if (str.Length == 0)
- str = ".";
- return str;
- }
- public static void ApplyFoldedPermissions(uint foldedSourcePerms, ref uint targetPerms)
- {
- uint folded = foldedSourcePerms & (uint)PermissionMask.FoldedMask;
- if(folded == 0 || folded == (uint)PermissionMask.FoldedMask) // invalid we need to ignore, or nothing to do
- return;
- folded <<= (int)PermissionMask.FoldingShift;
- folded |= ~(uint)PermissionMask.UnfoldedMask;
- uint tmp = targetPerms;
- tmp &= folded;
- targetPerms = tmp;
- }
- // do not touch MOD
- public static void ApplyNoModFoldedPermissions(uint foldedSourcePerms, ref uint target)
- {
- uint folded = foldedSourcePerms & (uint)PermissionMask.FoldedMask;
- if(folded == 0 || folded == (uint)PermissionMask.FoldedMask) // invalid we need to ignore, or nothing to do
- return;
- folded <<= (int)PermissionMask.FoldingShift;
- folded |= (~(uint)PermissionMask.UnfoldedMask | (uint)PermissionMask.Modify);
- uint tmp = target;
- tmp &= folded;
- target = tmp;
- }
- public static uint FixAndFoldPermissions(uint perms)
- {
- uint tmp = perms;
- // C & T rule
- if((tmp & (uint)(PermissionMask.Copy | PermissionMask.Transfer)) == 0)
- tmp |= (uint)PermissionMask.Transfer;
- // unlock
- tmp |= (uint)PermissionMask.Move;
- tmp &= ~(uint)PermissionMask.FoldedMask;
- tmp |= ((tmp >> (int)PermissionMask.FoldingShift) & (uint)PermissionMask.FoldedMask);
- return tmp;
- }
- }
- }
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