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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Concurrent;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using OpenSim.Framework;
- namespace OpenSim.Framework.Monitoring
- {
- public class JobEngine
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public int LogLevel { get; set; }
- private object JobLock = new object();
- public string Name { get; private set; }
- public string LoggingName { get; private set; }
- /// <summary>
- /// Is this engine running?
- /// </summary>
- public bool IsRunning { get; private set; }
- /// <summary>
- /// Number of jobs waiting to be processed.
- /// </summary>
- public int JobsWaiting { get { return m_jobQueue.Count; } }
- /// <summary>
- /// Controls whether we need to warn in the log about exceeding the max queue size.
- /// </summary>
- /// <remarks>
- /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
- /// order to avoid spamming the log with lots of warnings.
- /// </remarks>
- private bool m_warnOverMaxQueue = true;
- private BlockingCollection<Job> m_jobQueue = new BlockingCollection<Job>(5000);
- private CancellationTokenSource m_cancelSource;
- private int m_timeout = -1;
- private int m_concurrency = 1;
- private int m_numberThreads = 0;
- public JobEngine(string name, string loggingName, int timeout = -1, int concurrency = 1)
- {
- Name = name;
- LoggingName = loggingName;
- m_timeout = timeout;
- m_concurrency = concurrency;
- }
- public void Start()
- {
- lock (JobLock)
- {
- if (IsRunning)
- return;
- if(m_concurrency < 1)
- m_concurrency = 1;
- IsRunning = true;
- m_cancelSource = new CancellationTokenSource();
- }
- }
- public void Stop()
- {
- lock (JobLock)
- {
- try
- {
- if (!IsRunning)
- return;
- m_log.DebugFormat("[JobEngine] Stopping {0}", Name);
- IsRunning = false;
- if(m_numberThreads > 0)
- {
- m_cancelSource.Cancel();
- Thread.Yield();
- }
- }
- finally
- {
- if(m_cancelSource != null)
- {
- m_cancelSource.Dispose();
- m_cancelSource = null;
- }
- if (m_jobQueue != null)
- {
- m_jobQueue.Dispose();
- m_jobQueue = null;
- }
- }
- }
- }
- /// <summary>
- /// Make a job.
- /// </summary>
- /// <remarks>
- /// We provide this method to replace the constructor so that we can later pool job objects if necessary to
- /// reduce memory churn. Normally one would directly call QueueJob() with parameters anyway.
- /// </remarks>
- /// <returns></returns>
- /// <param name="name">Name.</param>
- /// <param name="action">Action.</param>
- /// <param name="commonId">Common identifier.</param>
- public static Job MakeJob(string name, Action action, string commonId = null)
- {
- return Job.MakeJob(name, action, commonId);
- }
- /// <summary>
- /// Remove the next job queued for processing.
- /// </summary>
- /// <remarks>
- /// Returns null if there is no next job.
- /// Will not remove a job currently being performed.
- /// </remarks>
- public Job RemoveNextJob()
- {
- Job nextJob;
- m_jobQueue.TryTake(out nextJob);
- return nextJob;
- }
- /// <summary>
- /// Queue the job for processing.
- /// </summary>
- /// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
- /// <param name="name">Name of job. This appears on the console and in logging.</param>
- /// <param name="action">Action to perform.</param>
- /// <param name="commonId">
- /// Common identifier for a set of jobs. This is allows a set of jobs to be removed
- /// if required (e.g. all jobs for a given agent. Optional.
- /// </param>
- public bool QueueJob(string name, Action action, string commonId = null)
- {
- return QueueJob(MakeJob(name, action, commonId));
- }
- /// <summary>
- /// Queue the job for processing.
- /// </summary>
- /// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
- /// <param name="job">The job</param>
- /// </param>
- public bool QueueJob(Job job)
- {
- if (!IsRunning)
- return false;
- if (m_jobQueue.Count < m_jobQueue.BoundedCapacity)
- {
- lock (JobLock)
- {
- m_jobQueue.Add(job);
- if (m_numberThreads < m_concurrency && m_numberThreads < m_jobQueue.Count)
- {
- Util.FireAndForget(ProcessRequests, null, Name, false);
- ++m_numberThreads;
- }
- }
- if (!m_warnOverMaxQueue)
- m_warnOverMaxQueue = true;
- return true;
- }
- else
- {
- if (m_warnOverMaxQueue)
- {
- m_log.WarnFormat(
- "[{0}]: Job queue at maximum capacity, not recording job from {1} in {2}",
- LoggingName, job.Name, Name);
- m_warnOverMaxQueue = false;
- }
- return false;
- }
- }
- private void ProcessRequests(object o)
- {
- Job currentJob;
- while (IsRunning)
- {
- try
- {
- if(!m_jobQueue.TryTake(out currentJob, m_timeout, m_cancelSource.Token))
- {
- lock (JobLock)
- {
- if (m_jobQueue.Count > 0)
- continue;
- --m_numberThreads;
- return;
- }
- }
- }
- catch
- {
- break;
- }
- if(LogLevel >= 1)
- m_log.DebugFormat("[{0}]: Processing job {1}",LoggingName,currentJob.Name);
- try
- {
- currentJob.Action();
- }
- catch(Exception e)
- {
- m_log.ErrorFormat(
- "[{0}]: Job {1} failed, continuing. Exception {2}",LoggingName, currentJob.Name, e);
- }
- if(LogLevel >= 1)
- m_log.DebugFormat("[{0}]: Processed job {1}",LoggingName,currentJob.Name);
- currentJob.Action = null;
- }
- lock (JobLock)
- --m_numberThreads;
- }
- public class Job
- {
- /// <summary>
- /// Name of the job.
- /// </summary>
- /// <remarks>
- /// This appears on console and debug output.
- /// </remarks>
- public string Name { get; private set; }
- /// <summary>
- /// Common ID for this job.
- /// </summary>
- /// <remarks>
- /// This allows all jobs with a certain common ID (e.g. a client UUID) to be removed en-masse if required.
- /// Can be null if this is not required.
- /// </remarks>
- public string CommonId { get; private set; }
- /// <summary>
- /// Action to perform when this job is processed.
- /// </summary>
- public Action Action { get; set; }
- private Job(string name, string commonId, Action action)
- {
- Name = name;
- CommonId = commonId;
- Action = action;
- }
- /// <summary>
- /// Make a job. It needs to be separately queued.
- /// </summary>
- /// <remarks>
- /// We provide this method to replace the constructor so that we can pool job objects if necessary to
- /// to reduce memory churn. Normally one would directly call JobEngine.QueueJob() with parameters anyway.
- /// </remarks>
- /// <returns></returns>
- /// <param name="name">Name.</param>
- /// <param name="action">Action.</param>
- /// <param name="commonId">Common identifier.</param>
- public static Job MakeJob(string name, Action action, string commonId = null)
- {
- return new Job(name, commonId, action);
- }
- }
- }
- }
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