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Application
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902279f0fd
Moved the property RegionLoginsEnabled from GridComms to the Scene -- not the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
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ClientStack
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5dc3e560d3
* Makes SimulatorEnable messages 'reliable' and subject to redelivery.
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Communications
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e1abc3d4c4
re-enable registration of user service authentication method I accidentally disabled a few commits ago
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CoreModules
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2bb513329a
* Does a full battery of tests to ensure that the object isn't an attachment before border crossing
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DataSnapshot
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64bd9a3354
* Updates libOMV to version 0.7.0
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Examples
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f42d085ab1
SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
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Framework
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c2b7ef7d60
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.
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OptionalModules
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4eb07232e0
Group Membership information is sent out from two different locations, refactored out the filtered membership list code and used it in both locations.
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Physics
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fb2cabd6b3
corrections to viewerMode AddPos()
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ReplaceableModules
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ec1a5d8933
Some module reshuffling, no user functionality yet
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ScriptEngine
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9c2ffa8f2e
* fix endlines in LSL_api.cs
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UserStatistics
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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