123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 |
- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Collections;
- using System.IO;
- using System.Reflection;
- namespace PhysicsSystem
- {
- /// <summary>
- /// Description of MyClass.
- /// </summary>
- public class PhysicsManager
- {
- private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
-
- public PhysicsManager()
- {
-
- }
-
- public PhysicsScene GetPhysicsScene(string engineName)
- {
- if(_plugins.ContainsKey(engineName))
- {
- Console.WriteLine("creating "+engineName);
- return _plugins[engineName].GetScene();
- }
- else
- {
- Console.WriteLine("couldn't find physicsEngine: "+ engineName);
- return null;
- }
- }
-
- public void LoadPlugins()
- {
- string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
- string[] pluginFiles = Directory.GetFiles(path, "*.Dll");
-
- for(int i= 0; i<pluginFiles.Length; i++)
- {
- this.AddPlugin(pluginFiles[i]);
- }
- }
-
- private void AddPlugin(string FileName)
- {
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
-
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
-
- if (typeInterface != null)
- {
- IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- plug.Init();
- this._plugins.Add(plug.GetName(),plug);
-
- }
-
- typeInterface = null;
- }
- }
- }
-
- pluginAssembly = null;
- }
- }
- public interface IPhysicsPlugin
- {
- bool Init();
- PhysicsScene GetScene();
- string GetName();
- void Dispose();
- }
-
- public abstract class PhysicsScene
- {
- public abstract PhysicsActor AddAvatar(PhysicsVector position);
-
- public abstract void Simulate(float timeStep);
-
- public abstract void GetResults();
-
- public abstract void SetTerrain(float[] heightMap);
-
- public abstract bool IsThreaded
- {
- get;
- }
- }
-
- public abstract class PhysicsActor
- {
- public abstract PhysicsVector Position
- {
- get;
- set;
- }
-
- public abstract PhysicsVector Velocity
- {
- get;
- set;
- }
-
- public abstract PhysicsVector Acceleration
- {
- get;
- }
-
- public abstract void AddForce(PhysicsVector force);
-
- public abstract void SetMomentum(PhysicsVector momentum);
- }
- public class PhysicsVector
- {
- public float X;
- public float Y;
- public float Z;
-
- public PhysicsVector()
- {
-
- }
-
- public PhysicsVector(float x, float y, float z)
- {
- X = x;
- Y = y;
- Z = z;
- }
- }
- }
|