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- /*
- Copyright (c) OpenSim project, http://osgrid.org/
- * Copyright (c) <year>, <copyright holder>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using libsecondlife;
- using libsecondlife.Packets;
- namespace OpenSim
- {
- /// <summary>
- /// </summary>
- public class QueItem {
- public QueItem()
- {
- }
- public Packet Packet;
- public bool Incoming;
- }
- public class BlockingQueue< T > {
- private Queue< T > _queue = new Queue< T >();
- private object _queueSync = new object();
- public void Enqueue(T value)
- {
- lock(_queueSync)
- {
- _queue.Enqueue(value);
- Monitor.Pulse(_queueSync);
- }
- }
- public T Dequeue()
- {
- lock(_queueSync)
- {
- if( _queue.Count < 1)
- Monitor.Wait(_queueSync);
- return _queue.Dequeue();
- }
- }
- }
- }
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