Util.cs 2.8 KB

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  1. /*
  2. Copyright (c) OpenSim project, http://osgrid.org/
  3. * Copyright (c) <year>, <copyright holder>
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are met:
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. * * Neither the name of the <organization> nor the
  14. * names of its contributors may be used to endorse or promote products
  15. * derived from this software without specific prior written permission.
  16. *
  17. * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
  18. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  19. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  20. * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Threading;
  31. using libsecondlife;
  32. using libsecondlife.Packets;
  33. namespace OpenSim
  34. {
  35. /// <summary>
  36. /// </summary>
  37. public class QueItem {
  38. public QueItem()
  39. {
  40. }
  41. public Packet Packet;
  42. public bool Incoming;
  43. }
  44. public class BlockingQueue< T > {
  45. private Queue< T > _queue = new Queue< T >();
  46. private object _queueSync = new object();
  47. public void Enqueue(T value)
  48. {
  49. lock(_queueSync)
  50. {
  51. _queue.Enqueue(value);
  52. Monitor.Pulse(_queueSync);
  53. }
  54. }
  55. public T Dequeue()
  56. {
  57. lock(_queueSync)
  58. {
  59. if( _queue.Count < 1)
  60. Monitor.Wait(_queueSync);
  61. return _queue.Dequeue();
  62. }
  63. }
  64. }
  65. }