123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376 |
- /*
- Copyright (c) OpenSim project, http://osgrid.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- using System.Net;
- using System.Net.Sockets;
- using System.IO;
- using System.Threading;
- using System.Timers;
- using OpenSim.GridServers;
- namespace OpenSim
- {
- /// <summary>
- /// Handles new client connections
- /// Constructor takes a single Packet and authenticates everything
- /// </summary>
- public class OpenSimClient {
-
- public LLUUID AgentID;
- public LLUUID SessionID;
- public uint CircuitCode;
- public world.Avatar ClientAvatar;
- private UseCircuitCodePacket cirpack;
- private Thread ClientThread;
- private EndPoint userEP;
- private BlockingQueue<QueItem> PacketQueue;
- private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
- private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
- private System.Timers.Timer AckTimer;
- private uint Sequence = 0;
- private object SequenceLock = new object();
- private const int MAX_APPENDED_ACKS = 10;
- private const int RESEND_TIMEOUT = 4000;
- private const int MAX_SEQUENCE = 0xFFFFFF;
-
- public void ack_pack(Packet Pack) {
- //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
- //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
- //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
- //ack_it.Packets[0].ID = Pack.Header.ID;
- //ack_it.Header.Reliable = false;
- //OutPacket(ack_it);
-
- if (Pack.Header.Reliable) {
- lock (PendingAcks) {
- uint sequence = (uint)Pack.Header.Sequence;
- if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
- }
- }
- }
-
- public void ProcessInPacket(Packet Pack) {
- ack_pack(Pack);
- switch(Pack.Type) {
- case PacketType.CompleteAgentMovement:
- ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
- ClientAvatar.SendInitialPosition();
- break;
- case PacketType.RegionHandshakeReply:
- OpenSim_Main.local_world.SendLayerData(this);
- break;
- case PacketType.AgentWearablesRequest:
- ClientAvatar.SendInitialAppearance();
- break;
- case PacketType.TransferRequest:
- //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
- TransferRequestPacket transfer = (TransferRequestPacket)Pack;
- OpenSim_Main.assetCache.AddAssetRequest(this, transfer);
- break;
- case PacketType.AgentUpdate:
- ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
- break;
- case PacketType.ChatFromViewer:
- ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
- if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break;
- System.Text.Encoding _enc = System.Text.Encoding.ASCII;
- libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
- reply.ChatData.Audible = 1;
- reply.ChatData.Message = inchatpack.ChatData.Message;
- reply.ChatData.ChatType = 1;
- reply.ChatData.SourceType = 1;
- reply.ChatData.Position = this.ClientAvatar.position;
- reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
- reply.ChatData.OwnerID = this.AgentID;
- reply.ChatData.SourceID = this.AgentID;
- foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
- client.OutPacket(reply);
- }
- break;
- }
- }
- private void ResendUnacked()
- {
- int now = Environment.TickCount;
- lock (NeedAck)
- {
- foreach (Packet packet in NeedAck.Values)
- {
- if (now - packet.TickCount > RESEND_TIMEOUT)
- {
- Console.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
- (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
- packet.Header.Resent = true;
- OutPacket(packet);
- }
- }
- }
- }
- private void SendAcks()
- {
- lock (PendingAcks)
- {
- if (PendingAcks.Count > 0)
- {
- if (PendingAcks.Count > 250)
- {
- // FIXME: Handle the odd case where we have too many pending ACKs queued up
- Console.WriteLine("Too many ACKs queued up!", Helpers.LogLevel.Error);
- return;
- }
-
- Console.WriteLine("Sending PacketAck");
-
- int i = 0;
- PacketAckPacket acks = new PacketAckPacket();
- acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
- foreach (uint ack in PendingAcks.Values)
- {
- acks.Packets[i] = new PacketAckPacket.PacketsBlock();
- acks.Packets[i].ID = ack;
- i++;
- }
- acks.Header.Reliable = false;
- OutPacket(acks);
- PendingAcks.Clear();
- }
- }
- }
- private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
- {
- SendAcks();
- ResendUnacked();
- }
- public void ProcessOutPacket(Packet Pack) {
- // Keep track of when this packet was sent out
- Pack.TickCount = Environment.TickCount;
- if (!Pack.Header.Resent)
- {
- // Set the sequence number
- lock (SequenceLock)
- {
- if (Sequence >= MAX_SEQUENCE)
- Sequence = 1;
- else
- Sequence++;
- Pack.Header.Sequence = Sequence;
- }
- if (Pack.Header.Reliable) //DIRTY HACK
- {
- lock (NeedAck)
- {
- if (!NeedAck.ContainsKey(Pack.Header.Sequence))
- {
- NeedAck.Add(Pack.Header.Sequence, Pack);
- }
- else
- {
- // Client.Log("Attempted to add a duplicate sequence number (" +
- // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
- // packet.Type.ToString(), Helpers.LogLevel.Warning);
- }
- }
- // Don't append ACKs to resent packets, in case that's what was causing the
- // delivery to fail
- if (!Pack.Header.Resent)
- {
- // Append any ACKs that need to be sent out to this packet
- lock (PendingAcks)
- {
- if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
- Pack.Type != PacketType.PacketAck &&
- Pack.Type != PacketType.LogoutRequest)
- {
- Pack.Header.AckList = new uint[PendingAcks.Count];
- int i = 0;
-
- foreach (uint ack in PendingAcks.Values)
- {
- Pack.Header.AckList[i] = ack;
- i++;
- }
- PendingAcks.Clear();
- Pack.Header.AppendedAcks = true;
- }
- }
- }
- }
- }
- Console.WriteLine("OUT: \n" + Pack.ToString());
- byte[] ZeroOutBuffer = new byte[4096];
- byte[] sendbuffer;
- sendbuffer = Pack.ToBytes();
- try {
- if (Pack.Header.Zerocoded) {
- int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
- OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
- } else {
- OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
- }
- } catch (Exception) {
- Console.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
- ClientThread.Abort();
- }
-
- }
- public void InPacket(Packet NewPack) {
- // Handle appended ACKs
- if (NewPack.Header.AppendedAcks)
- {
- lock (NeedAck)
- {
- foreach (uint ack in NewPack.Header.AckList)
- {
- NeedAck.Remove(ack);
- }
- }
- }
- // Handle PacketAck packets
- if (NewPack.Type == PacketType.PacketAck)
- {
- PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
- lock (NeedAck)
- {
- foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
- {
- NeedAck.Remove(block.ID);
- }
- }
- } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
- //reply to pingcheck
- libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
- libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
- endPing.PingID.PingID = startPing.PingID.PingID;
- OutPacket(endPing);
- }
- else
- {
- QueItem item = new QueItem();
- item.Packet = NewPack;
- item.Incoming = true;
- this.PacketQueue.Enqueue(item);
- }
-
- }
- public void OutPacket(Packet NewPack) {
- QueItem item = new QueItem();
- item.Packet = NewPack;
- item.Incoming = false;
- this.PacketQueue.Enqueue(item);
- }
- public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
- Console.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
- cirpack = initialcirpack;
- userEP = remoteEP;
- PacketQueue = new BlockingQueue<QueItem>();
- AckTimer = new System.Timers.Timer(500);
- AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
- AckTimer.Start();
- ClientThread = new Thread(new ThreadStart(AuthUser));
- ClientThread.IsBackground = true;
- ClientThread.Start();
- }
-
- private void ClientLoop() {
- Console.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
- while(true) {
- QueItem nextPacket = PacketQueue.Dequeue();
- if(nextPacket.Incoming)
- {
- //is a incoming packet
- ProcessInPacket(nextPacket.Packet);
- }
- else
- {
- //is a out going packet
- ProcessOutPacket(nextPacket.Packet);
- }
- }
- }
- private void InitNewClient() {
- Console.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
- OpenSim_Main.local_world.AddViewerAgent(this);
- world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
- this.ClientAvatar=(world.Avatar)tempent;
- }
-
- private void AuthUser()
- {
- AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
- if(!sessionInfo.Authorised)
- {
- //session/circuit not authorised
- Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
- ClientThread.Abort();
- }
- else
- {
- Console.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
- //session is authorised
- this.AgentID=cirpack.CircuitCode.ID;
- this.SessionID=cirpack.CircuitCode.SessionID;
- this.CircuitCode=cirpack.CircuitCode.Code;
- InitNewClient();
- this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
- this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
- ClientLoop();
- }
- }
- }
- }
|