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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- namespace OpenSim.Region.Environment.Scenes
- {
- public class UndoState
- {
- public Vector3 Position = Vector3.Zero;
- public Vector3 Scale = Vector3.Zero;
- public Quaternion Rotation = Quaternion.Identity;
- public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
- {
- Position = pos;
- Rotation = rot;
- Scale = scale;
- }
- public UndoState(SceneObjectPart part)
- {
- if (part != null)
- {
- if (part.ParentID == 0)
- {
- Position = part.AbsolutePosition;
- Rotation = part.RotationOffset;
- }
- else
- {
- Position = part.GroupPosition;
- Rotation = part.RotationOffset;
- Scale = part.Shape.Scale;
- }
- }
- }
- public bool Compare(SceneObjectPart part)
- {
- if (part != null)
- {
- if (part.ParentID == 0)
- {
- if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
- return true;
- else
- return false;
- }
- else
- {
- if (Position == part.GroupPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale)
- return true;
- else
- return false;
- }
- }
- return false;
- }
- public void PlaybackState(SceneObjectPart part)
- {
- if (part != null)
- {
- part.Undoing = true;
- if (part.ParentID == 0)
- {
- part.ParentGroup.AbsolutePosition = Position;
- part.UpdateRotation(Rotation);
- part.ParentGroup.ScheduleGroupForTerseUpdate();
- }
- else
- {
- part.OffsetPosition = Position;
- part.UpdateRotation(Rotation);
- part.Resize(Scale);
- part.ScheduleTerseUpdate();
- }
- part.Undoing = false;
- }
- }
- public UndoState()
- {
- }
- }
- }
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