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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.Interfaces;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes.Scripting;
- namespace OpenSim.Region.Environment.Scenes
- {
- public class SceneObjectPartInventory : IEntityInventory
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private string m_inventoryFileName = String.Empty;
- private int m_inventoryFileNameSerial = 0;
-
- /// <value>
- /// The part to which the inventory belongs.
- /// </value>
- private SceneObjectPart m_part;
- /// <summary>
- /// Serial count for inventory file , used to tell if inventory has changed
- /// no need for this to be part of Database backup
- /// </summary>
- protected uint m_inventorySerial = 0;
- /// <summary>
- /// Holds in memory prim inventory
- /// </summary>
- protected TaskInventoryDictionary m_items = new TaskInventoryDictionary();
- /// <summary>
- /// Tracks whether inventory has changed since the last persistent backup
- /// </summary>
- internal bool HasInventoryChanged;
-
- /// <value>
- /// Inventory serial number
- /// </value>
- protected internal uint Serial
- {
- get { return m_inventorySerial; }
- set { m_inventorySerial = value; }
- }
- /// <value>
- /// Raw inventory data
- /// </value>
- protected internal TaskInventoryDictionary Items
- {
- get { return m_items; }
- set
- {
- m_items = value;
- m_inventorySerial++;
- }
- }
-
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="part">
- /// A <see cref="SceneObjectPart"/>
- /// </param>
- public SceneObjectPartInventory(SceneObjectPart part)
- {
- m_part = part;
- }
- /// <summary>
- /// Force the task inventory of this prim to persist at the next update sweep
- /// </summary>
- public void ForceInventoryPersistence()
- {
- HasInventoryChanged = true;
- }
- /// <summary>
- /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
- /// new ones or setting existing UUIDs to the correct parent UUIDs.
- ///
- /// If this method is called and there are inventory items, then we regard the inventory as having changed.
- /// </summary>
- /// <param name="linkNum">Link number for the part</param>
- public void ResetInventoryIDs()
- {
- lock (Items)
- {
- if (0 == Items.Count)
- return;
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
- IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
- Items.Clear();
- foreach (TaskInventoryItem item in items)
- {
- item.ResetIDs(m_part.UUID);
- Items.Add(item.ItemID, item);
- }
- }
- }
- /// <summary>
- /// Change every item in this inventory to a new owner.
- /// </summary>
- /// <param name="ownerId"></param>
- public void ChangeInventoryOwner(UUID ownerId)
- {
- lock (Items)
- {
- if (0 == Items.Count)
- {
- return;
- }
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
- IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
- foreach (TaskInventoryItem item in items)
- {
- if (ownerId != item.OwnerID)
- {
- item.LastOwnerID = item.OwnerID;
- item.OwnerID = ownerId;
- }
- }
- }
- }
- /// <summary>
- /// Change every item in this inventory to a new group.
- /// </summary>
- /// <param name="groupID"></param>
- public void ChangeInventoryGroup(UUID groupID)
- {
- lock (Items)
- {
- if (0 == Items.Count)
- {
- return;
- }
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
- IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
- foreach (TaskInventoryItem item in items)
- {
- if (groupID != item.GroupID)
- {
- item.GroupID = groupID;
- }
- }
- }
- }
- /// <summary>
- /// Start all the scripts contained in this prim's inventory
- /// </summary>
- public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
- {
- lock (m_items)
- {
- foreach (TaskInventoryItem item in Items.Values)
- {
- if ((int)InventoryType.LSL == item.InvType)
- {
- CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
- }
- }
- }
- }
- /// <summary>
- /// Stop all the scripts in this prim.
- /// </summary>
- public void RemoveScriptInstances()
- {
- lock (Items)
- {
- foreach (TaskInventoryItem item in Items.Values)
- {
- if ((int)InventoryType.LSL == item.InvType)
- {
- RemoveScriptInstance(item.ItemID);
- m_part.RemoveScriptEvents(item.ItemID);
- }
- }
- }
- }
- /// <summary>
- /// Start a script which is in this prim's inventory.
- /// </summary>
- /// <param name="item"></param>
- /// <returns></returns>
- public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
- {
- // m_log.InfoFormat(
- // "[PRIM INVENTORY]: " +
- // "Starting script {0}, {1} in prim {2}, {3}",
- // item.Name, item.ItemID, Name, UUID);
- if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
- return;
- m_part.AddFlag(PrimFlags.Scripted);
- if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
- {
- if (stateSource == 1 && // Prim crossing
- m_part.ParentGroup.Scene.m_trustBinaries)
- {
- m_items[item.ItemID].PermsMask = 0;
- m_items[item.ItemID].PermsGranter = UUID.Zero;
- m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
- m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
- m_part.ParentGroup.AddActiveScriptCount(1);
- m_part.ScheduleFullUpdate();
- return;
- }
- AssetCache cache = m_part.ParentGroup.Scene.AssetCache;
- cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
- {
- if (null == asset)
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't start script {0}, {1} since asset ID {2} could not be found",
- item.Name, item.ItemID, item.AssetID);
- }
- else
- {
- m_items[item.ItemID].PermsMask = 0;
- m_items[item.ItemID].PermsGranter = UUID.Zero;
- string script = Utils.BytesToString(asset.Data);
- m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
- m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
- m_part.ParentGroup.AddActiveScriptCount(1);
- m_part.ScheduleFullUpdate();
- }
- }, false);
- }
- }
- /// <summary>
- /// Start a script which is in this prim's inventory.
- /// </summary>
- /// <param name="itemId">
- /// A <see cref="UUID"/>
- /// </param>
- public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
- {
- lock (m_items)
- {
- if (m_items.ContainsKey(itemId))
- {
- CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
- itemId, m_part.Name, m_part.UUID);
- }
- }
- }
- /// <summary>
- /// Stop a script which is in this prim's inventory.
- /// </summary>
- /// <param name="itemId"></param>
- public void RemoveScriptInstance(UUID itemId)
- {
- if (m_items.ContainsKey(itemId))
- {
- m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
- m_part.ParentGroup.AddActiveScriptCount(-1);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
- itemId, m_part.Name, m_part.UUID);
- }
- }
- /// <summary>
- /// Check if the inventory holds an item with a given name.
- /// This method assumes that the task inventory is already locked.
- /// </summary>
- /// <param name="name"></param>
- /// <returns></returns>
- private bool InventoryContainsName(string name)
- {
- foreach (TaskInventoryItem item in Items.Values)
- {
- if (item.Name == name)
- return true;
- }
- return false;
- }
- /// <summary>
- /// For a given item name, return that name if it is available. Otherwise, return the next available
- /// similar name (which is currently the original name with the next available numeric suffix).
- /// </summary>
- /// <param name="name"></param>
- /// <returns></returns>
- private string FindAvailableInventoryName(string name)
- {
- if (!InventoryContainsName(name))
- return name;
- int suffix=1;
- while (suffix < 256)
- {
- string tryName=String.Format("{0} {1}", name, suffix);
- if (!InventoryContainsName(tryName))
- return tryName;
- suffix++;
- }
- return String.Empty;
- }
- /// <summary>
- /// Add an item to this prim's inventory. If an item with the same name already exists, then an alternative
- /// name is chosen.
- /// </summary>
- /// <param name="item"></param>
- public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop)
- {
- AddInventoryItem(item.Name, item, allowedDrop);
- }
- /// <summary>
- /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced.
- /// </summary>
- /// <param name="item"></param>
- public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
- {
- List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
- foreach (TaskInventoryItem i in il)
- {
- if (i.Name == item.Name)
- {
- if (i.InvType == (int)InventoryType.LSL)
- RemoveScriptInstance(i.ItemID);
- RemoveInventoryItem(i.ItemID);
- break;
- }
- }
- AddInventoryItem(item.Name, item, allowedDrop);
- }
- /// <summary>
- /// Add an item to this prim's inventory.
- /// </summary>
- /// <param name="name">The name that the new item should have.</param>
- /// <param name="item">
- /// The item itself. The name within this structure is ignored in favour of the name
- /// given in this method's arguments
- /// </param>
- /// <param name="allowedDrop">
- /// Item was only added to inventory because AllowedDrop is set
- /// </param>
- protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop)
- {
- name = FindAvailableInventoryName(name);
- if (name == String.Empty)
- return;
- item.ParentID = m_part.UUID;
- item.ParentPartID = m_part.UUID;
- item.Name = name;
- lock (m_items)
- {
- m_items.Add(item.ItemID, item);
- if (allowedDrop)
- m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
- else
- m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
- }
- m_inventorySerial++;
- //m_inventorySerial += 2;
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
- }
- /// <summary>
- /// Restore a whole collection of items to the prim's inventory at once.
- /// We assume that the items already have all their fields correctly filled out.
- /// The items are not flagged for persistence to the database, since they are being restored
- /// from persistence rather than being newly added.
- /// </summary>
- /// <param name="items"></param>
- public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
- {
- lock (m_items)
- {
- foreach (TaskInventoryItem item in items)
- {
- m_items.Add(item.ItemID, item);
- m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
- }
- }
- m_inventorySerial++;
- }
- /// <summary>
- /// Returns an existing inventory item. Returns the original, so any changes will be live.
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>null if the item does not exist</returns>
- public TaskInventoryItem GetInventoryItem(UUID itemId)
- {
- TaskInventoryItem item;
- m_items.TryGetValue(itemId, out item);
- return item;
- }
- /// <summary>
- /// Update an existing inventory item.
- /// </summary>
- /// <param name="item">The updated item. An item with the same id must already exist
- /// in this prim's inventory.</param>
- /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
- public bool UpdateInventoryItem(TaskInventoryItem item)
- {
- lock (m_items)
- {
- if (m_items.ContainsKey(item.ItemID))
- {
- item.ParentID = m_part.UUID;
- item.ParentPartID = m_part.UUID;
- item.Flags = m_items[item.ItemID].Flags;
- if (item.AssetID == UUID.Zero)
- {
- item.AssetID = m_items[item.ItemID].AssetID;
- }
- else if ((InventoryType)item.Type == InventoryType.Notecard)
- {
- ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
- if (presence != null)
- {
- presence.ControllingClient.SendAgentAlertMessage(
- "Notecard saved", false);
- }
- }
- m_items[item.ItemID] = item;
- m_inventorySerial++;
- m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
- item.ItemID, m_part.Name, m_part.UUID);
- }
- }
- return false;
- }
- /// <summary>
- /// Remove an item from this prim's inventory
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
- /// in this prim's inventory.</returns>
- public int RemoveInventoryItem(UUID itemID)
- {
- lock (m_items)
- {
- if (m_items.ContainsKey(itemID))
- {
- int type = m_items[itemID].InvType;
- if (type == 10) // Script
- {
- m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
- }
- m_items.Remove(itemID);
- m_inventorySerial++;
- m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
- int scriptcount = 0;
- lock (m_items)
- {
- foreach (TaskInventoryItem item in m_items.Values)
- {
- if (item.Type == 10)
- {
- scriptcount++;
- }
- }
- }
- if (scriptcount <= 0)
- {
- m_part.RemFlag(PrimFlags.Scripted);
- }
- m_part.ScheduleFullUpdate();
- return type;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
- itemID, m_part.Name, m_part.UUID);
- }
- }
- return -1;
- }
- public string GetInventoryFileName()
- {
- if (m_inventoryFileName == String.Empty)
- m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
- if (m_inventoryFileNameSerial < m_inventorySerial)
- {
- m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
- }
- return m_inventoryFileName;
- }
- /// <summary>
- /// Return the name with which a client can request a xfer of this prim's inventory metadata
- /// </summary>
- /// <param name="client"></param>
- /// <param name="localID"></param>
- public bool GetInventoryFileName(IClientAPI client, uint localID)
- {
- // m_log.DebugFormat(
- // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
- // client.AgentId, Name, UUID);
- if (m_inventorySerial > 0)
- {
- client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
- Utils.StringToBytes(GetInventoryFileName()));
- return true;
- }
- else
- {
- client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
- return false;
- }
- }
- /// <summary>
- /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
- /// </summary>
- /// <param name="xferManager"></param>
- public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
- {
- byte[] fileData = new byte[0];
- // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
- // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
- // isn't available (such as drag from prim inventory to agent inventory)
- InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
- lock (m_items)
- {
- foreach (TaskInventoryItem item in m_items.Values)
- {
- UUID ownerID = item.OwnerID;
- uint everyoneMask = 0;
- uint baseMask = item.BasePermissions;
- uint ownerMask = item.CurrentPermissions;
- invString.AddItemStart();
- invString.AddNameValueLine("item_id", item.ItemID.ToString());
- invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
- invString.AddPermissionsStart();
- invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
- invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
- invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
- invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
- invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
- invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
- invString.AddNameValueLine("owner_id", ownerID.ToString());
- invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
- invString.AddNameValueLine("group_id", item.GroupID.ToString());
- invString.AddSectionEnd();
- invString.AddNameValueLine("asset_id", item.AssetID.ToString());
- invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
- invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
- invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
- invString.AddSaleStart();
- invString.AddNameValueLine("sale_type", "not");
- invString.AddNameValueLine("sale_price", "0");
- invString.AddSectionEnd();
- invString.AddNameValueLine("name", item.Name + "|");
- invString.AddNameValueLine("desc", item.Description + "|");
- invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
- invString.AddSectionEnd();
- }
- }
- fileData = Utils.StringToBytes(invString.BuildString);
- //Console.WriteLine(Utils.BytesToString(fileData));
- //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData));
- if (fileData.Length > 2)
- {
- xferManager.AddNewFile(m_inventoryFileName, fileData);
- }
- }
- /// <summary>
- /// Process inventory backup
- /// </summary>
- /// <param name="datastore"></param>
- public void ProcessInventoryBackup(IRegionDataStore datastore)
- {
- if (HasInventoryChanged)
- {
- lock (Items)
- {
- datastore.StorePrimInventory(m_part.UUID, Items.Values);
- }
- HasInventoryChanged = false;
- }
- }
- public class InventoryStringBuilder
- {
- public string BuildString = String.Empty;
- public InventoryStringBuilder(UUID folderID, UUID parentID)
- {
- BuildString += "\tinv_object\t0\n\t{\n";
- AddNameValueLine("obj_id", folderID.ToString());
- AddNameValueLine("parent_id", parentID.ToString());
- AddNameValueLine("type", "category");
- AddNameValueLine("name", "Contents|");
- AddSectionEnd();
- }
- public void AddItemStart()
- {
- BuildString += "\tinv_item\t0\n";
- AddSectionStart();
- }
- public void AddPermissionsStart()
- {
- BuildString += "\tpermissions 0\n";
- AddSectionStart();
- }
- public void AddSaleStart()
- {
- BuildString += "\tsale_info\t0\n";
- AddSectionStart();
- }
- protected void AddSectionStart()
- {
- BuildString += "\t{\n";
- }
- public void AddSectionEnd()
- {
- BuildString += "\t}\n";
- }
- public void AddLine(string addLine)
- {
- BuildString += addLine;
- }
- public void AddNameValueLine(string name, string value)
- {
- BuildString += "\t\t";
- BuildString += name + "\t";
- BuildString += value + "\n";
- }
- public void Close()
- {
- }
- }
- public uint MaskEffectivePermissions()
- {
- uint mask=0x7fffffff;
- foreach (TaskInventoryItem item in m_items.Values)
- {
- if (item.InvType != 6)
- {
- if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
- mask &= ~((uint)PermissionMask.Copy >> 13);
- if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
- mask &= ~((uint)PermissionMask.Transfer >> 13);
- if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
- mask &= ~((uint)PermissionMask.Modify >> 13);
- }
- else
- {
- if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
- mask &= ~((uint)PermissionMask.Copy >> 13);
- if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
- mask &= ~((uint)PermissionMask.Transfer >> 13);
- if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
- mask &= ~((uint)PermissionMask.Modify >> 13);
- }
- if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
- mask &= ~(uint)PermissionMask.Copy;
- if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
- mask &= ~(uint)PermissionMask.Transfer;
- if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
- mask &= ~(uint)PermissionMask.Modify;
- }
- return mask;
- }
- public void ApplyNextOwnerPermissions()
- {
- foreach (TaskInventoryItem item in m_items.Values)
- {
- if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0)
- {
- if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
- item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
- if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
- item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
- if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
- item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
- item.CurrentPermissions |= 8;
- }
- item.CurrentPermissions &= item.NextPermissions;
- item.BasePermissions &= item.NextPermissions;
- item.EveryonePermissions &= item.NextPermissions;
- }
- m_part.TriggerScriptChangedEvent(Changed.OWNER);
- }
- public void ApplyGodPermissions(uint perms)
- {
- foreach (TaskInventoryItem item in m_items.Values)
- {
- item.CurrentPermissions = perms;
- item.BasePermissions = perms;
- }
- }
- public bool ContainsScripts()
- {
- foreach (TaskInventoryItem item in m_items.Values)
- {
- if (item.InvType == 10)
- {
- return true;
- }
- }
- return false;
- }
- public List<UUID> GetInventoryList()
- {
- List<UUID> ret = new List<UUID>();
- foreach (TaskInventoryItem item in m_items.Values)
- ret.Add(item.ItemID);
- return ret;
- }
-
- public string[] GetScriptAssemblies()
- {
- IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
- List<string> ret = new List<string>();
- foreach (TaskInventoryItem item in m_items.Values)
- {
- if (item.InvType == 10)
- {
- foreach (IScriptModule e in engines)
- {
- string n = e.GetAssemblyName(item.ItemID);
- if (n != "")
- {
- if (!ret.Contains(n))
- ret.Add(n);
- break;
- }
- }
- }
- }
- return ret.ToArray();
- }
-
- public Dictionary<UUID, string> GetScriptStates()
- {
- IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
- Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
- foreach (TaskInventoryItem item in m_items.Values)
- {
- if (item.InvType == 10)
- {
- foreach (IScriptModule e in engines)
- {
- string n = e.GetXMLState(item.ItemID);
- if (n != "")
- {
- if (!ret.ContainsKey(item.ItemID))
- ret[item.ItemID] = n;
- break;
- }
- }
- }
- }
- return ret;
- }
- }
- }
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