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- /**
- * Copyright (c) 2008, Contributors. All rights reserved.
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using OpenMetaverse;
- using OSD = OpenMetaverse.StructuredData.OSD;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Communications.Capabilities;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Interfaces;
- namespace OpenSim.Region.Environment.Scenes.Hypergrid
- {
- public class HGSceneCommunicationService : SceneCommunicationService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public readonly IHyperlink m_hg;
- public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
- {
- m_hg = hg;
- }
- /// <summary>
- /// Try to teleport an agent to a new region.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="RegionHandle"></param>
- /// <param name="position"></param>
- /// <param name="lookAt"></param>
- /// <param name="flags"></param>
- public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
- Vector3 lookAt, uint teleportFlags)
- {
- if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
- return;
- bool destRegionUp = false;
- IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
- if (regionHandle == m_regionInfo.RegionHandle)
- {
- // Teleport within the same region
- if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
- {
- Vector3 emergencyPos = new Vector3(128, 128, 128);
- m_log.WarnFormat(
- "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
- position, avatar.Name, avatar.UUID, emergencyPos);
- position = emergencyPos;
- }
- // TODO: Get proper AVG Height
- float localAVHeight = 1.56f;
- float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
- float newPosZ = posZLimit + localAVHeight;
- if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
- {
- position.Z = newPosZ;
- }
- // Only send this if the event queue is null
- if (eq == null)
- avatar.ControllingClient.SendTeleportLocationStart();
- avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
- avatar.Teleport(position);
- }
- else
- {
- RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
- if (reg != null)
- {
- uint newRegionX = (uint)(reg.RegionHandle >> 40);
- uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
- uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
- uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
- ///
- /// Hypergrid mod start
- ///
- ///
- bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
- bool isHomeUser = true;
- ulong realHandle = regionHandle;
- CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
- if (uinfo != null)
- {
- isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile);
- realHandle = m_hg.FindRegionHandle(regionHandle);
- Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
- }
- ///
- /// Hypergrid mod stop
- ///
- ///
- if (eq == null)
- avatar.ControllingClient.SendTeleportLocationStart();
- if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
- {
- // region is remote. see if it is up
- destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
- }
- else
- {
- // assume local regions are always up
- destRegionUp = true;
- }
- // Let's do DNS resolution only once in this process, please!
- // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
- // it's actually doing a lot of work.
- IPEndPoint endPoint = reg.ExternalEndPoint;
- if (endPoint.Address == null)
- {
- // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
- destRegionUp = false;
- }
- if (destRegionUp)
- {
- // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
- // both regions
- if (avatar.ParentID != (uint)0)
- avatar.StandUp();
- if (!avatar.ValidateAttachments())
- {
- avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
- return;
- }
- // the avatar.Close below will clear the child region list. We need this below for (possibly)
- // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
- //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
- // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
- // failure at this point (unlike a border crossing failure). So perhaps this can never fail
- // once we reach here...
- //avatar.Scene.RemoveCapsHandler(avatar.UUID);
- string capsPath = String.Empty;
- AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
- agentCircuit.BaseFolder = UUID.Zero;
- agentCircuit.InventoryFolder = UUID.Zero;
- agentCircuit.startpos = position;
- agentCircuit.child = true;
- if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
- {
- // brand new agent, let's create a new caps seed
- agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
- }
- //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
- if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit))
- {
- avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
- return;
- }
- // Let's close some agents
- if (isHyperLink) // close them all except this one
- {
- List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
- regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
- SendCloseChildAgentConnections(avatar.UUID, regions);
- }
- else // close just a few
- avatar.CloseChildAgents(newRegionX, newRegionY);
- if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
- {
- capsPath
- = "http://"
- + reg.ExternalHostName
- + ":"
- + reg.HttpPort
- + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
- if (eq != null)
- {
- OSD Item = EventQueueHelper.EnableSimulator(realHandle, endPoint);
- eq.Enqueue(Item, avatar.UUID);
- // ES makes the client send a UseCircuitCode message to the destination,
- // which triggers a bunch of things there.
- // So let's wait
- Thread.Sleep(2000);
- Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath);
- eq.Enqueue(Item, avatar.UUID);
- }
- else
- {
- avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint);
- // TODO: make Event Queue disablable!
- }
- }
- else
- {
- // child agent already there
- agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
- capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
- + "/CAPS/" + agentCircuit.CapsPath + "0000/";
- }
-
- //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
- // position, false);
- //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
- // position, false))
- //{
- // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
- // // We should close that agent we just created over at destination...
- // List<ulong> lst = new List<ulong>();
- // lst.Add(realHandle);
- // SendCloseChildAgentAsync(avatar.UUID, lst);
- // return;
- //}
- SetInTransit(avatar.UUID);
- // Let's send a full update of the agent. This is a synchronous call.
- AgentData agent = new AgentData();
- avatar.CopyTo(agent);
- agent.Position = position;
- agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
- "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
- m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
- m_log.DebugFormat(
- "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID);
- ///
- /// Hypergrid mod: realHandle instead of reg.RegionHandle
- ///
- ///
- if (eq != null)
- {
- OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, endPoint,
- 4, teleportFlags, capsPath, avatar.UUID);
- eq.Enqueue(Item, avatar.UUID);
- }
- else
- {
- avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4,
- teleportFlags, capsPath);
- }
- ///
- /// Hypergrid mod stop
- ///
- // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
- // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
- // that the client contacted the destination before we send the attachments and close things here.
- if (!WaitForCallback(avatar.UUID))
- {
- // Client never contacted destination. Let's restore everything back
- avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
- ResetFromTransit(avatar.UUID);
- // Yikes! We should just have a ref to scene here.
- avatar.Scene.InformClientOfNeighbours(avatar);
- // Finally, kill the agent we just created at the destination.
- m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
- return;
- }
- // Can't go back from here
- if (KiPrimitive != null)
- {
- KiPrimitive(avatar.LocalId);
- }
- avatar.MakeChildAgent();
- // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
- avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
-
- // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
- ///
- /// Hypergrid mod: extra check for isHyperLink
- ///
- if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
- {
- Thread.Sleep(5000);
- avatar.Close();
- CloseConnection(avatar.UUID);
- }
- // if (teleport success) // seems to be always success here
- // the user may change their profile information in other region,
- // so the userinfo in UserProfileCache is not reliable any more, delete it
- if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
- {
- m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
- m_log.DebugFormat(
- "[HGSceneCommService]: User {0} is going to another region, profile cache removed",
- avatar.UUID);
- }
- }
- else
- {
- avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
- }
- }
- else
- {
- // TP to a place that doesn't exist (anymore)
- // Inform the viewer about that
- avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
- // and set the map-tile to '(Offline)'
- uint regX, regY;
- Utils.LongToUInts(regionHandle, out regX, out regY);
- MapBlockData block = new MapBlockData();
- block.X = (ushort)(regX / Constants.RegionSize);
- block.Y = (ushort)(regY / Constants.RegionSize);
- block.Access = 254; // == not there
- List<MapBlockData> blocks = new List<MapBlockData>();
- blocks.Add(block);
- avatar.ControllingClient.SendMapBlock(blocks, 0);
- }
- }
- }
- }
- }
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