SoundModule.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using Nini.Config;
  30. using log4net;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Environment.Interfaces;
  34. using OpenSim.Region.Environment.Scenes;
  35. namespace OpenSim.Region.Environment.World.Sound
  36. {
  37. public class SoundModule : IRegionModule, ISoundModule
  38. {
  39. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. protected Scene m_scene;
  41. public void Initialise(Scene scene, IConfigSource source)
  42. {
  43. m_scene = scene;
  44. m_scene.EventManager.OnNewClient += OnNewClient;
  45. m_scene.RegisterModuleInterface<ISoundModule>(this);
  46. }
  47. public void PostInitialise() {}
  48. public void Close() {}
  49. public string Name { get { return "Sound Module"; } }
  50. public bool IsSharedModule { get { return false; } }
  51. private void OnNewClient(IClientAPI client)
  52. {
  53. client.OnSoundTrigger += TriggerSound;
  54. }
  55. public virtual void PlayAttachedSound(
  56. UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
  57. {
  58. foreach (ScenePresence p in m_scene.GetAvatars())
  59. {
  60. double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
  61. if (dis > 100.0) // Max audio distance
  62. continue;
  63. // Scale by distance
  64. gain = (float)((double)gain*((100.0 - dis) / 100.0));
  65. p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
  66. }
  67. }
  68. public virtual void TriggerSound(
  69. UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
  70. {
  71. foreach (ScenePresence p in m_scene.GetAvatars())
  72. {
  73. double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
  74. if (dis > 100.0) // Max audio distance
  75. continue;
  76. // Scale by distance
  77. gain = (float)((double)gain*((100.0 - dis) / 100.0));
  78. p.ControllingClient.SendTriggeredSound(
  79. soundId, ownerID, objectID, parentID, handle, position, (float)gain);
  80. }
  81. }
  82. }
  83. }