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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
- public delegate void PacketDrop(Packet pack, Object id);
- public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
- /// <summary>
- /// Interface to a class that handles all the activity involved with maintaining the client circuit (handling acks,
- /// resends, pings, etc.)
- /// </summary>
- public interface ILLPacketHandler
- {
- event PacketStats OnPacketStats;
- event PacketDrop OnPacketDrop;
- SynchronizeClientHandler SynchronizeClient { set; }
- int PacketsReceived { get; }
- int PacketsReceivedReported { get; }
- uint ResendTimeout { get; set; }
- bool ReliableIsImportant { get; set; }
- int MaxReliableResends { get; set; }
- /// <summary>
- /// Initial handling of a received packet. It will be processed later in ProcessInPacket()
- /// </summary>
- /// <param name="packet"></param>
- void InPacket(Packet packet);
-
- /// <summary>
- /// Take action depending on the type and contents of an received packet.
- /// </summary>
- /// <param name="item"></param>
- void ProcessInPacket(LLQueItem item);
-
- void ProcessOutPacket(LLQueItem item);
- void OutPacket(Packet NewPack,
- ThrottleOutPacketType throttlePacketType);
- void OutPacket(Packet NewPack,
- ThrottleOutPacketType throttlePacketType, Object id);
- LLPacketQueue PacketQueue { get; }
- void Stop();
- void Flush();
- void Clear();
- ClientInfo GetClientInfo();
- void SetClientInfo(ClientInfo info);
- void AddImportantPacket(PacketType type);
- void RemoveImportantPacket(PacketType type);
- }
- }
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