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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using System.Net;
- using OpenMetaverse;
- using log4net;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.Grid.InventoryServer
- {
- /// <summary>
- /// Used on a grid server to satisfy external inventory requests
- /// </summary>
- public class GridInventoryService : InventoryServiceBase
- {
- private bool m_doLookup = false;
- public bool DoLookup
- {
- get { return m_doLookup; }
- set { m_doLookup = value; }
- }
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
- private string m_userserver_url;
- private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
- public GridInventoryService(string userserver_url)
- {
- m_userserver_url = userserver_url;
- }
- /// <summary>
- /// Check that the source of an inventory request is one that we trust.
- /// </summary>
- /// <param name="peer"></param>
- /// <returns></returns>
- public bool CheckTrustSource(IPEndPoint peer)
- {
- if (m_doLookup)
- {
- m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
- UriBuilder ub = new UriBuilder(m_userserver_url);
- IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
- foreach (IPAddress uaddr in uaddrs)
- {
- if (uaddr.Equals(peer.Address))
- {
- return true;
- }
- }
- m_log.WarnFormat(
- "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
- peer);
- return false;
- }
- else
- {
- return true;
- }
- }
- /// <summary>
- /// Check that the source of an inventory request for a particular agent is a current session belonging to
- /// that agent.
- /// </summary>
- /// <param name="session_id"></param>
- /// <param name="avatar_id"></param>
- /// <returns></returns>
- public bool CheckAuthSession(string session_id, string avatar_id)
- {
- if (m_doLookup)
- {
- m_log.InfoFormat("[GRID AGENT INVENTORY]: checking authed session {0} {1}", session_id, avatar_id);
- if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
- {
- // cache miss, ask userserver
- Hashtable requestData = new Hashtable();
- requestData["avatar_uuid"] = avatar_id;
- requestData["session_id"] = session_id;
- ArrayList SendParams = new ArrayList();
- SendParams.Add(requestData);
- XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams);
- XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000);
- Hashtable responseData = (Hashtable)UserResp.Value;
- if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
- {
- m_log.Info("[GRID AGENT INVENTORY]: got authed session from userserver");
- // add to cache; the session time will be automatically renewed
- m_session_cache.Add(session_id, avatar_id);
- return true;
- }
- }
- else
- {
- // cache hits
- m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache");
- return true;
- }
- m_log.Warn("[GRID AGENT INVENTORY]: unknown session_id, request rejected");
- return false;
- }
- else
- {
- return true;
- }
- }
- public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback)
- {
- }
- /// <summary>
- /// Return a user's entire inventory
- /// </summary>
- /// <param name="rawUserID"></param>
- /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
- public InventoryCollection GetUserInventory(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
- // Uncomment me to simulate a slow responding inventory server
- //Thread.Sleep(16000);
- InventoryCollection invCollection = new InventoryCollection();
- List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
- if (null == allFolders)
- {
- m_log.WarnFormat("[GRID AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
- return invCollection;
- }
- List<InventoryItemBase> allItems = new List<InventoryItemBase>();
- foreach (InventoryFolderBase folder in allFolders)
- {
- List<InventoryItemBase> items = RequestFolderItems(folder.ID);
- if (items != null)
- {
- allItems.InsertRange(0, items);
- }
- }
- invCollection.UserID = userID;
- invCollection.Folders = allFolders;
- invCollection.Items = allItems;
- // foreach (InventoryFolderBase folder in invCollection.Folders)
- // {
- // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
- // }
- //
- // foreach (InventoryItemBase item in invCollection.Items)
- // {
- // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
- // }
- m_log.InfoFormat(
- "[GRID AGENT INVENTORY]: Sending back inventory response to user {0} containing {1} folders and {2} items",
- invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
- return invCollection;
- }
- public List<InventoryItemBase> GetFolderItems(Guid folderID)
- {
- List<InventoryItemBase> allItems = new List<InventoryItemBase>();
- List<InventoryItemBase> items = RequestFolderItems(new UUID(folderID));
- if (items != null)
- {
- allItems.InsertRange(0, items);
- }
- m_log.InfoFormat(
- "[GRID AGENT INVENTORY]: Sending back inventory response containing {0} items", allItems.Count.ToString());
- return allItems;
- }
- /// <summary>
- /// Guid to UUID wrapper for same name IInventoryServices method
- /// </summary>
- /// <param name="rawUserID"></param>
- /// <returns></returns>
- public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- return GetInventorySkeleton(userID);
- }
- /// <summary>
- /// Create an inventory for the given user.
- /// </summary>
- /// <param name="rawUserID"></param>
- /// <returns></returns>
- public bool CreateUsersInventory(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
- return CreateNewUserInventory(userID);
- }
- public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- m_log.InfoFormat("[GRID AGENT INVENTORY]: fetching active gestures for user {0}", userID);
- return GetActiveGestures(userID);
- }
- }
- }
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