Main.cs 5.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using OpenMetaverse;
  31. using log4net;
  32. using log4net.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.AssetLoader.Filesystem;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Framework.Servers;
  37. using OpenSim.Framework.Statistics;
  38. namespace OpenSim.Grid.AssetServer
  39. {
  40. /// <summary>
  41. /// An asset server
  42. /// </summary>
  43. public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
  44. {
  45. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. public static OpenAsset_Main assetserver;
  47. // Temporarily hardcoded - should be a plugin
  48. protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
  49. private IAssetProviderPlugin m_assetProvider;
  50. public static void Main(string[] args)
  51. {
  52. XmlConfigurator.Configure();
  53. assetserver = new OpenAsset_Main();
  54. assetserver.Startup();
  55. assetserver.Work();
  56. }
  57. private void Work()
  58. {
  59. m_console.Notice("Enter help for a list of commands");
  60. while (true)
  61. {
  62. m_console.Prompt();
  63. }
  64. }
  65. public OpenAsset_Main()
  66. {
  67. m_console = new ConsoleBase("Asset", this);
  68. MainConsole.Instance = m_console;
  69. }
  70. protected override void StartupSpecific()
  71. {
  72. AssetConfig config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
  73. m_log.Info("[ASSET]: Setting up asset DB");
  74. setupDB(config);
  75. m_log.Info("[ASSET]: Loading default asset set from '" + config.AssetSetsLocation + "'");
  76. LoadDefaultAssets(config.AssetSetsLocation);
  77. m_log.Info("[ASSET]: Starting HTTP process");
  78. m_httpServer = new BaseHttpServer(config.HttpPort);
  79. m_stats = StatsManager.StartCollectingAssetStats();
  80. AddHttpHandlers();
  81. m_httpServer.Start();
  82. }
  83. protected void AddHttpHandlers()
  84. {
  85. m_httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
  86. m_httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
  87. }
  88. public byte[] GetAssetData(UUID assetID, bool isTexture)
  89. {
  90. return null;
  91. }
  92. public IAssetProviderPlugin LoadDatabasePlugin(string provider, string connect)
  93. {
  94. PluginLoader<IAssetProviderPlugin> loader =
  95. new PluginLoader<IAssetProviderPlugin> (new AssetDataInitialiser (connect));
  96. // loader will try to load all providers (MySQL, MSSQL, etc)
  97. // unless it is constrainted to the correct "Provider" entry in the addin.xml
  98. loader.Add ("/OpenSim/AssetData", new PluginProviderFilter (provider));
  99. loader.Load();
  100. return loader.Plugin;
  101. }
  102. public void setupDB(AssetConfig config)
  103. {
  104. try
  105. {
  106. m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider, config.DatabaseConnect);
  107. if (m_assetProvider == null)
  108. {
  109. m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
  110. Environment.Exit(-1);
  111. }
  112. }
  113. catch (Exception e)
  114. {
  115. m_log.Warn("[ASSET]: setupDB() - Exception occured");
  116. m_log.Warn("[ASSET]: " + e.ToString());
  117. }
  118. }
  119. public void LoadDefaultAssets(string pAssetSetsLocation)
  120. {
  121. assetLoader.ForEachDefaultXmlAsset(pAssetSetsLocation, StoreAsset);
  122. }
  123. protected void StoreAsset(AssetBase asset)
  124. {
  125. m_assetProvider.CreateAsset(asset);
  126. }
  127. }
  128. }