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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using Nini.Config;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Threading;
- using System.Xml;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
- {
- public class Remote : ITest
- {
- private static readonly int PARM_TESTID = 0;
- private static readonly int PARM_COMMAND = 1;
- private static readonly int PARM_MOVE_AVATAR = 2;
- private static readonly int PARM_MOVE_X = 3;
- private static readonly int PARM_MOVE_Y = 4;
- private static readonly int PARM_MOVE_Z = 5;
- private bool enabled = false;
- // No constructor code is required.
- public Remote()
- {
- Rest.Log.InfoFormat("{0} Remote services constructor", MsgId);
- }
- // Post-construction, pre-enabled initialization opportunity
- // Not currently exploited.
- public void Initialize()
- {
- enabled = true;
- Rest.Log.InfoFormat("{0} Remote services initialized", MsgId);
- }
- // Called by the plug-in to halt REST processing. Local processing is
- // disabled, and control blocks until all current processing has
- // completed. No new processing will be started
- public void Close()
- {
- enabled = false;
- Rest.Log.InfoFormat("{0} Remote services closing down", MsgId);
- }
- // Properties
- internal string MsgId
- {
- get { return Rest.MsgId; }
- }
- // Remote Handler
- // Key information of interest here is the Parameters array, each
- // entry represents an element of the URI, with element zero being
- // the
- public void Execute(RequestData rdata)
- {
- if (!enabled) return;
- // If we can't relate to what's there, leave it for others.
- if (rdata.Parameters.Length == 0 || rdata.Parameters[PARM_TESTID] != "remote")
- return;
- Rest.Log.DebugFormat("{0} REST Remote handler ENTRY", MsgId);
- // Remove the prefix and what's left are the parameters. If we don't have
- // the parameters we need, fail the request. Parameters do NOT include
- // any supplied query values.
- if (rdata.Parameters.Length > 1)
- {
- switch (rdata.Parameters[PARM_COMMAND].ToLower())
- {
- case "move" :
- DoMove(rdata);
- break;
- default :
- DoHelp(rdata);
- break;
- }
- }
- else
- {
- DoHelp(rdata);
- }
- }
- private void DoHelp(RequestData rdata)
- {
- rdata.body = Help;
- rdata.Complete();
- rdata.Respond("Help");
- }
- private void DoMove(RequestData rdata)
- {
- if (rdata.Parameters.Length >= 6)
- {
- string[] names = rdata.Parameters[PARM_MOVE_AVATAR].Split(Rest.CA_SPACE);
- ScenePresence avatar = null;
- Scene scene = null;
- if (names.Length != 2)
- {
- rdata.Fail(Rest.HttpStatusCodeBadRequest,
- String.Format("invalid avatar name: <{0}>",rdata.Parameters[PARM_MOVE_AVATAR]));
- }
- Rest.Log.WarnFormat("{0} '{1}' command received for {2} {3}",
- MsgId, rdata.Parameters[0], names[0], names[1]);
- // The first parameter should be an avatar name, look for the
- // avatar in the known regions first.
- foreach (Scene cs in Rest.main.SceneManager.Scenes)
- {
- foreach (ScenePresence presence in cs.GetAvatars())
- {
- if (presence.Firstname == names[0] &&
- presence.Lastname == names[1])
- {
- scene = cs;
- avatar = presence;
- break;
- }
- }
- }
- if (avatar != null)
- {
- Rest.Log.DebugFormat("{0} Move : Avatar {1} located in region {2}",
- MsgId, rdata.Parameters[PARM_MOVE_AVATAR], scene.RegionInfo.RegionName);
- try
- {
- float x = Convert.ToSingle(rdata.Parameters[PARM_MOVE_X]);
- float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
- float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
- Vector3 vector = new Vector3(x,y,z);
- avatar.DoAutoPilot(0,vector,avatar.ControllingClient);
- }
- catch (Exception e)
- {
- rdata.Fail(Rest.HttpStatusCodeBadRequest,
- String.Format("invalid parameters: {0}", e.Message));
- }
- }
- else
- {
- rdata.Fail(Rest.HttpStatusCodeBadRequest,
- String.Format("avatar {0} not present", rdata.Parameters[PARM_MOVE_AVATAR]));
- }
- rdata.Complete();
- rdata.Respond("OK");
- }
- else
- {
- Rest.Log.WarnFormat("{0} Move: No movement information provided", MsgId);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "no movement information provided");
- }
- }
- private static readonly string Help =
- "<html>"
- + "<head><title>Remote Command Usage</title></head>"
- + "<body>"
- + "<p>Supported commands are:</p>"
- + "<dl>"
- + "<dt>move/avatar-name/x/y/z</dt>"
- + "<dd>moves the specified avatar to another location</dd>"
- + "</dl>"
- + "</body>"
- + "</html>"
- ;
- }
- }
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