InputTextBoxControl.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Text;
  31. using System.Windows.Forms;
  32. namespace OpenSim.GUI
  33. {
  34. class InputTextBoxControl:System.Windows.Forms.TextBox
  35. {
  36. public InputTextBoxControl()
  37. {
  38. this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
  39. }
  40. private List<string> CommandHistory = new List<string>();
  41. private bool InHistory = false;
  42. private int HistoryPosition = -1;
  43. void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
  44. {
  45. if (e.KeyCode == Keys.Enter && InHistory == false)
  46. {
  47. CommandHistory.Add(this.Text);
  48. }
  49. if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
  50. {
  51. // if not inside buffer, enter
  52. // InBuffer = true
  53. //Console.WriteLine("History: Check");
  54. if (InHistory == false)
  55. {
  56. if (this.Text != "")
  57. {
  58. //Console.WriteLine("History: Add");
  59. CommandHistory.Add(this.Text);
  60. HistoryPosition = CommandHistory.Count;
  61. }
  62. else
  63. {
  64. //HistoryPosition = CommandHistory.Count + 1;
  65. }
  66. //Console.WriteLine("History: InHistory");
  67. InHistory = true;
  68. }
  69. if (e.KeyCode == Keys.Up)
  70. HistoryPosition -= 1;
  71. if (e.KeyCode == Keys.Down)
  72. HistoryPosition += 1;
  73. if (HistoryPosition > CommandHistory.Count - 1)
  74. HistoryPosition = -1;
  75. if (HistoryPosition < -1)
  76. HistoryPosition = CommandHistory.Count - 1;
  77. //Console.WriteLine("History: Pos: " + HistoryPosition);
  78. //Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
  79. if (CommandHistory.Count != 0)
  80. {
  81. if (HistoryPosition != -1)
  82. {
  83. //Console.WriteLine("History: Getting");
  84. //this.Text = CommandHistory.Item(HistoryPosition);
  85. this.Text = CommandHistory[HistoryPosition];
  86. this.SelectionStart = this.Text.Length;
  87. this.SelectionLength = 0;
  88. }
  89. else
  90. {
  91. //Console.WriteLine("History: Nothing");
  92. this.Text = "";
  93. }
  94. }
  95. e.Handled = true;
  96. } else {
  97. InHistory = false;
  98. HistoryPosition = -1;
  99. }
  100. }
  101. }
  102. }