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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.IO;
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Grid.ScriptServer.ScriptServer;
- using OpenSim.Region.ScriptEngine.Common;
- using OpenSim.Region.ScriptEngine.Common.TRPC;
- namespace OpenSim.Grid.ScriptServer
- {
- public class ScriptServerMain : BaseOpenSimServer, conscmd_callback
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- //
- // Root object. Creates objects used.
- //
- private int listenPort = 8010;
- // TEMP
- public static ScriptServerInterfaces.ScriptEngine Engine;
- //public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
- // Objects we use
- internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
- internal ScriptEngineManager ScriptEngines; // Loads scriptengines
- //internal RemotingServer m_RemotingServer;
- internal TCPServer m_TCPServer;
- internal TRPC_Remote RPC;
- public ScriptServerMain()
- {
- m_console = CreateConsole();
- // Set up script engine mananger
- ScriptEngines = new ScriptEngineManager(this);
- // Load DotNetEngine
- Engine = ScriptEngines.LoadEngine("DotNetEngine");
- IConfigSource config = null;
- Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
-
- // Set up server
- //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
- m_TCPServer = new TCPServer(listenPort);
- RPC = new TRPC_Remote(m_TCPServer);
- RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
- m_TCPServer.StartListen();
- System.Console.ReadLine();
- }
- private void RPC_ReceiveCommand(int ID, string Command, object[] p)
- {
- m_log.Info("[SERVER]: Received command: '" + Command + "'");
- if (p != null)
- {
- for (int i = 0; i < p.Length; i++)
- {
- m_log.Info("[SERVER]: Param " + i + ": " + p[i].ToString());
- }
- }
- if (Command == "OnRezScript")
- {
- Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]);
- }
- }
- ~ScriptServerMain()
- {
- }
- protected ConsoleBase CreateConsole()
- {
- return new ConsoleBase("ScriptServer", this);
- }
- }
- }
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