ScriptServerMain.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.IO;
  29. using libsecondlife;
  30. using Nini.Config;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Console;
  33. using OpenSim.Framework.Servers;
  34. using OpenSim.Grid.ScriptServer.ScriptServer;
  35. using OpenSim.Region.ScriptEngine.Common;
  36. using OpenSim.Region.ScriptEngine.Common.TRPC;
  37. namespace OpenSim.Grid.ScriptServer
  38. {
  39. public class ScriptServerMain : BaseOpenSimServer, conscmd_callback
  40. {
  41. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  42. //
  43. // Root object. Creates objects used.
  44. //
  45. private int listenPort = 8010;
  46. // TEMP
  47. public static ScriptServerInterfaces.ScriptEngine Engine;
  48. //public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
  49. // Objects we use
  50. internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
  51. internal ScriptEngineManager ScriptEngines; // Loads scriptengines
  52. //internal RemotingServer m_RemotingServer;
  53. internal TCPServer m_TCPServer;
  54. internal TRPC_Remote RPC;
  55. public ScriptServerMain()
  56. {
  57. m_console = CreateConsole();
  58. // Set up script engine mananger
  59. ScriptEngines = new ScriptEngineManager(this);
  60. // Load DotNetEngine
  61. Engine = ScriptEngines.LoadEngine("DotNetEngine");
  62. IConfigSource config = null;
  63. Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
  64. // Set up server
  65. //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
  66. m_TCPServer = new TCPServer(listenPort);
  67. RPC = new TRPC_Remote(m_TCPServer);
  68. RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
  69. m_TCPServer.StartListen();
  70. System.Console.ReadLine();
  71. }
  72. private void RPC_ReceiveCommand(int ID, string Command, object[] p)
  73. {
  74. m_log.Info("[SERVER]: Received command: '" + Command + "'");
  75. if (p != null)
  76. {
  77. for (int i = 0; i < p.Length; i++)
  78. {
  79. m_log.Info("[SERVER]: Param " + i + ": " + p[i].ToString());
  80. }
  81. }
  82. if (Command == "OnRezScript")
  83. {
  84. Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]);
  85. }
  86. }
  87. ~ScriptServerMain()
  88. {
  89. }
  90. protected ConsoleBase CreateConsole()
  91. {
  92. return new ConsoleBase("ScriptServer", this);
  93. }
  94. }
  95. }