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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using Nini.Config;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Data;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Services.AvatarService
- {
- public class AvatarService : AvatarServiceBase, IAvatarService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- public AvatarService(IConfigSource config)
- : base(config)
- {
- m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
- }
- public AvatarAppearance GetAppearance(UUID principalID)
- {
- AvatarData avatar = GetAvatar(principalID);
- return avatar.ToAvatarAppearance(principalID);
- }
-
- public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
- {
- AvatarData avatar = new AvatarData(appearance);
- return SetAvatar(principalID,avatar);
- }
- public AvatarData GetAvatar(UUID principalID)
- {
- AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
- AvatarData ret = new AvatarData();
- ret.Data = new Dictionary<string,string>();
- if (av.Length == 0)
- {
- ret.AvatarType = 1; // SL avatar
- return ret;
- }
- foreach (AvatarBaseData b in av)
- {
- if (b.Data["Name"] == "AvatarType")
- ret.AvatarType = Convert.ToInt32(b.Data["Value"]);
- else
- ret.Data[b.Data["Name"]] = b.Data["Value"];
- }
- return ret;
- }
- public bool SetAvatar(UUID principalID, AvatarData avatar)
- {
- int count = 0;
- foreach (KeyValuePair<string, string> kvp in avatar.Data)
- if (kvp.Key.StartsWith("_"))
- count++;
- m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count);
- m_Database.Delete("PrincipalID", principalID.ToString());
- AvatarBaseData av = new AvatarBaseData();
- av.Data = new Dictionary<string,string>();
- av.PrincipalID = principalID;
- av.Data["Name"] = "AvatarType";
- av.Data["Value"] = avatar.AvatarType.ToString();
- if (!m_Database.Store(av))
- return false;
- foreach (KeyValuePair<string,string> kvp in avatar.Data)
- {
- av.Data["Name"] = kvp.Key;
- av.Data["Value"] = kvp.Value;
-
- if (!m_Database.Store(av))
- {
- m_Database.Delete("PrincipalID", principalID.ToString());
- return false;
- }
- }
- return true;
- }
- public bool ResetAvatar(UUID principalID)
- {
- return m_Database.Delete("PrincipalID", principalID.ToString());
- }
- public bool SetItems(UUID principalID, string[] names, string[] values)
- {
- AvatarBaseData av = new AvatarBaseData();
- av.Data = new Dictionary<string,string>();
- av.PrincipalID = principalID;
- if (names.Length != values.Length)
- return false;
- for (int i = 0 ; i < names.Length ; i++)
- {
- av.Data["Name"] = names[i];
- av.Data["Value"] = values[i];
- if (!m_Database.Store(av))
- return false;
- }
- return true;
- }
- public bool RemoveItems(UUID principalID, string[] names)
- {
- foreach (string name in names)
- {
- m_Database.Delete(principalID, name);
- }
- return true;
- }
- }
- }
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