OpenSimDefaults.ini 67 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; timer_Script time interval (default 20 min)
  28. ; The time is 60 per minute
  29. ; timer_Interval = 1200
  30. ; ##
  31. ; ## SYSTEM
  32. ; ##
  33. ; Sets the method that OpenSim will use to fire asynchronous
  34. ; events. Valid values are UnsafeQueueUserWorkItem,
  35. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  36. ;
  37. ; SmartThreadPool is reported to work well on Mono/Linux, but
  38. ; UnsafeQueueUserWorkItem has been benchmarked with better
  39. ; performance on .NET/Windows
  40. ;
  41. ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
  42. ; privileges. However, as calling code is trusted anyway this is safe (if you set
  43. ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
  44. async_call_method = SmartThreadPool
  45. ; Max threads to allocate on the FireAndForget thread pool
  46. ; when running with the SmartThreadPool option above
  47. MaxPoolThreads = 15
  48. ; ##
  49. ; ## CLIENTS
  50. ; ##
  51. ; Set this to the DLL containing the client stack to use.
  52. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  53. ; ##
  54. ; ## REGIONS
  55. ; ##
  56. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  57. ; Defaults to "filesystem" if this setting isn't present
  58. region_info_source = "filesystem"
  59. ; region_info_source = "web"
  60. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  61. ; Defaults to bin/Regions in your OpenSimulator installation directory
  62. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  63. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  64. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  65. ; except that everything is also enclosed in a <Regions> tag.
  66. ; regionload_webserver_url = "http://example.com/regions.xml";
  67. ;; Allow the simulator to start up if there are no region configuration available
  68. ;; from the selected region_info_source.
  69. allow_regionless = false
  70. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  71. see_into_region = true
  72. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  73. ; Increasing this number will increase memory usage.
  74. MaxPrimUndos = 20
  75. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
  76. NonPhysicalPrimMax = 256
  77. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  78. PhysicalPrimMax = 10
  79. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  80. ; This can be overriden in the region config file.
  81. ClampPrimSize = false
  82. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  83. ; This can be overriden in the region config file.
  84. LinksetPrims = 0
  85. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  86. ; This only applies when crossing to a region running in a different simulator.
  87. ; For crossings where the regions are on the same simulator the script is always kept running.
  88. AllowScriptCrossing = true
  89. ; Allow compiled script binary code to cross region boundaries.
  90. ; If you set this to "true", any region that can teleport to you can
  91. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  92. ; YOU HAVE BEEN WARNED!!!
  93. TrustBinaries = false
  94. ; Combine all contiguous regions into one large megaregion
  95. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  96. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  97. CombineContiguousRegions = false
  98. ; Extend the region's draw distance; 255m is the default which includes
  99. ; one neighbor on each side of the current region, 767m would go three
  100. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  101. ; all the regions have the same drawdistance, you will end up with strange
  102. ; effects because the agents that get closed may be inconsistent.
  103. DefaultDrawDistance = 255.0
  104. ; If you have only one region in an instance, or to avoid the many bugs
  105. ; that you can trigger in modules by restarting a region, set this to
  106. ; true to make the entire instance exit instead of restarting the region.
  107. ; This is meant to be used on systems where some external system like
  108. ; Monit will restart any instance that exits, thereby making the shutdown
  109. ; into a restart.
  110. InworldRestartShutsDown = false
  111. ; The minimum proportion of a second that any particular frame can take to execute.
  112. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  113. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  114. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  115. MinFrameTime = 0.089
  116. ; Send scheduled updates to objects in the scene
  117. ; This must be a whole number
  118. UpdateObjectsEveryNFrames = 1;
  119. ; Send position/velocity, etc. updates to agents in the scene
  120. ; This must be a whole number
  121. UpdateAgentsEveryNFrames = 1;
  122. ; Apply pending forces from physics calculations to an entity.
  123. ; This must be a whole number
  124. UpdateEntityMovementEveryNFrames = 1;
  125. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  126. ; This must be a whole number
  127. UpdateCoarseLocationsEveryNFrames = 50;
  128. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  129. ; This must be a whole number
  130. UpdatePhysicsEveryNFrames = 1;
  131. ; Clean up temp on rez objects.
  132. ; This must be a whole number
  133. UpdateTempCleaningEveryNFrames = 1000;
  134. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  135. ; This must be a whole number
  136. UpdateEventsEveryNFrames = 1;
  137. ; Send terrain updates to viewers
  138. ; This must be a whole number
  139. UpdateTerrainEveryNFrames = 50;
  140. ; Persitently store any objects which meet the PRIM STORAGE criteria
  141. ; This must be a whole number
  142. UpdateStorageEveryNFrames = 200;
  143. ; ##
  144. ; ## PRIM STORAGE
  145. ; ##
  146. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  147. ; prevent frequently changing objects from heavily loading the region data store.
  148. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  149. ;
  150. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  151. MinimumTimeBeforePersistenceConsidered = 60
  152. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  153. MaximumTimeBeforePersistenceConsidered = 600
  154. ; ##
  155. ; ## PHYSICS
  156. ; ##
  157. ; If true then prims can be collided with by avatars, other prims, etc.
  158. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  159. ; Also, no prims are subject to physics.
  160. collidable_prim = true
  161. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  162. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  163. physical_prim = true
  164. ; Select a mesher here.
  165. ;
  166. ; Meshmerizer properly handles complex prims by using triangle meshes.
  167. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  168. ;
  169. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  170. ; Usually this is only a box
  171. meshing = Meshmerizer
  172. ;meshing = ZeroMesher
  173. ; Path to decoded sculpty maps
  174. ; Defaults to "j2kDecodeCache
  175. ;DecodedSculptMapPath = "j2kDecodeCache"
  176. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  177. ; to true will store decoded sculpt maps in a special folder in your bin
  178. ; folder, which can reduce startup times by reducing asset requests. Some
  179. ; versions of mono dont work well when reading the cache files, so set this
  180. ; to false if you have compatibility problems.
  181. ;CacheSculptMaps = true
  182. ; Choose one of the physics engines below.
  183. ; OpenDynamicsEngine is by some distance the most developed physics engine.
  184. ; BulletSim is a high performance, up-and-coming physics engine.
  185. ; basicphysics effectively does not model physics at all, making all objects phantom.
  186. physics = OpenDynamicsEngine
  187. ;physics = basicphysics
  188. ;physics = POS
  189. ;physics = modified_BulletX
  190. ;physics = BulletSim
  191. ; ##
  192. ; ## SCRIPT ENGINE
  193. ; ##
  194. DefaultScriptEngine = "XEngine"
  195. ; ##
  196. ; ## EMAIL MODULE
  197. ; ##
  198. ;emailmodule = DefaultEmailModule
  199. ; ##
  200. ; ## ANIMATIONS
  201. ; ##
  202. ; If enabled, enableFlySlow will change the primary fly state to
  203. ; FLYSLOW, and the "always run" state will be the regular fly.
  204. enableflyslow = false
  205. ; PreJump is an additional animation state, but it probably
  206. ; won't look right until the physics engine supports it
  207. ; (i.e delays takeoff for a moment)
  208. ; Simulator Stats URI
  209. ; Enable JSON simulator data by setting a URI name (case sensitive)
  210. ; Returns regular sim stats (SimFPS, ...)
  211. ; Stats_URI = "jsonSimStats"
  212. ; Simulator StatsManager URI
  213. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  214. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  215. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  216. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  217. ; Make OpenSim start all regions woth logins disabled. They will need
  218. ; to be enabled from the console if this is set
  219. ; StartDisabled = false
  220. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  221. ; OpenJPEG if false
  222. ; UseCSJ2K = true
  223. ; Use "Trash" folder for items deleted from the scene
  224. ; When set to True (the default) items deleted from the scene will be
  225. ; stored in the user's trash or lost and found folder. When set to
  226. ; False items will be removed from the scene permanently
  227. UseTrashOnDelete = True
  228. [Map]
  229. ;WorldMapModule = "WorldMap"
  230. ;MapImageModule = "MapImageModule"
  231. ; World map blacklist timeout in seconds
  232. ;BlacklistTimeout = 600
  233. ; Set to false to not generate any maptiles
  234. ;GenerateMaptiles = true
  235. ; Refresh (in seconds) the map tile periodically
  236. ;MaptileRefresh = 0
  237. ; If not generating maptiles, use this static texture asset ID
  238. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  239. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  240. ; objects, so you can turn it off here if you'd like.
  241. DrawPrimOnMapTile = true
  242. ; Use terrain texture for maptiles if true, use shaded green if false
  243. TextureOnMapTile = true
  244. [Permissions]
  245. ; ##
  246. ; ## PERMISSIONS
  247. ; ##
  248. ;permissionmodules = "DefaultPermissionsModule"
  249. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  250. ; any item, etc. This may not yet be implemented uniformally.
  251. ; If set to true, then all permissions checks are carried out
  252. ; Default is true
  253. serverside_object_permissions = true
  254. allow_grid_gods = false
  255. ; This allows somne control over permissions
  256. ; please note that this still doesn't duplicate SL, and is not intended to
  257. ;region_owner_is_god = true
  258. ;region_manager_is_god = false
  259. ;parcel_owner_is_god = true
  260. ; Control user types that are allowed to create new scripts
  261. ; Only enforced if serviceside_object_permissions is true
  262. ;
  263. ; Current possible values are
  264. ; all - anyone can create scripts (subject to normal permissions)
  265. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  266. ; Default value is all
  267. ; allowed_script_creators = all
  268. ; Control user types that are allowed to edit (save) scripts
  269. ; Only enforced if serviceside_object_permissions is true
  270. ;
  271. ; Current possible values are
  272. ; all - anyone can edit scripts (subject to normal permissions)
  273. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  274. ; Default value is all
  275. ; allowed_script_editors = all
  276. ; Provides a simple control for land owners to give build rights to specific avatars
  277. ; in publicly accessible parcels that disallow object creation in general.
  278. ; Owners specific avatars by adding them to the Access List of the parcel
  279. ; without having to use the Groups feature
  280. ; Disabled by default
  281. ; simple_build_permissions = False
  282. ; Minimum user level required to upload assets
  283. ;LevelUpload = 0
  284. [RegionReady]
  285. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  286. enabled = true
  287. ; Channel on which to signal region readiness through a message
  288. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  289. ; - the first field indicating whether this is an initial server startup
  290. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  291. ; - the third field is a number indicating how many scripts failed to compile
  292. ; - "oar error" if supplied, provides the error message from the OAR load
  293. channel_notify = -800
  294. ; - disallow logins while scripts are loading
  295. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  296. login_disable = true
  297. ; - send an alert as json to a service
  298. ; alert_uri = "http://myappserver.net/my_handler/"
  299. [EstateManagement]
  300. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  301. ; Default is true
  302. AllowRegionRestartFromClient = true
  303. [UserProfiles]
  304. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  305. ;; Set the value of the url to your UserProfilesService
  306. ;; If un-set / "" the module is disabled
  307. ;; If the ProfileURL is not set, then very BASIC
  308. ;; profile support will be configured. If the ProfileURL is set to a
  309. ;; valid URL, then full profile support will be configured. The URL
  310. ;; points to your grid's Robust user profiles service
  311. ;;
  312. ; ProfileURL = http://127.0.0.1:9000
  313. [SMTP]
  314. enabled = false
  315. ;enabled = true
  316. ;internal_object_host = lsl.opensim.local
  317. ;host_domain_header_from = 127.0.0.1
  318. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  319. ;SMTP_SERVER_PORT = 25
  320. ;SMTP_SERVER_LOGIN = foo
  321. ;SMTP_SERVER_PASSWORD = bar
  322. [Network]
  323. ConsoleUser = "Test"
  324. ConsolePass = "secret"
  325. http_listener_port = 9000
  326. console_port = 0
  327. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  328. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  329. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  330. http_listener_ssl = false ; Also create a SSL server
  331. http_listener_cn = "localhost" ; Use the cert with the common name
  332. http_listener_sslport = 9001 ; Use this port for SSL connections
  333. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  334. ; HTTPS for "Out of band" management applications such as the remote
  335. ; admin module
  336. ;
  337. ; Create https_listener = "True" will create a listener on the port
  338. ; specified. Provide the path to your server certificate along with it's
  339. ; password
  340. ; https_listener = False
  341. ; Set our listener to this port
  342. ; https_port = 0
  343. ; Path to X509 certificate
  344. ; cert_path = "path/to/cert.p12"
  345. ; Password for cert
  346. ; cert_pass = "password"
  347. ; Hostname to use in llRequestURL/llRequestSecureURL
  348. ; if not defined - default machine name is being used
  349. ; (on Windows this mean NETBIOS name - useably only inside local network)
  350. ; ExternalHostNameForLSL=127.0.0.1
  351. ; What is reported as the "X-Secondlife-Shard"
  352. ; Defaults to the user server url if not set
  353. ; The old default is "OpenSim", set here for compatibility
  354. shard = "OpenSim"
  355. ; What is reported as the "User-Agent" when using llHTTPRequest
  356. ; Defaults to not sent if not set here. See the notes section in the wiki at
  357. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  358. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  359. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  360. ; OpenSim can send multiple simultaneous requests for services such as asset
  361. ; retrieval. However, some versions of mono appear to hang when there are too
  362. ; many simultaneous requests, default is 30 and is currently applied only to assets
  363. ;MaxRequestConcurrency = 30
  364. [ClientStack.LindenUDP]
  365. ; Set this to true to process incoming packets asynchronously. Networking is
  366. ; already separated from packet handling with a queue, so this will only
  367. ; affect whether networking internals such as packet decoding and
  368. ; acknowledgement accounting are done synchronously or asynchronously
  369. ; Default is true.
  370. ;
  371. ;async_packet_handling = true
  372. ; The client socket receive buffer size determines how many
  373. ; incoming requests we can process; the default on .NET is 8192
  374. ; which is about 2 4k-sized UDP datagrams. On mono this is
  375. ; whatever the underlying operating system has as default; for
  376. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  377. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  378. ; do "sysctl net.core.rmem_default" to find out what your system
  379. ; uses a default socket receive buffer size.
  380. ;
  381. ; client_socket_rcvbuf_size allows you to specify the receive
  382. ; buffer size LLUDPServer should use. NOTE: this will be limited
  383. ; by the system's settings for the maximum client receive buffer
  384. ; size (on linux systems you can set that with "sysctl -w
  385. ; net.core.rmem_max=X")
  386. ;
  387. ;client_socket_rcvbuf_size = 8388608
  388. ; Maximum outbound bytes per second for a single scene. This can be used to
  389. ; throttle total outbound UDP traffic for a simulator. The default value is
  390. ; 0, meaning no throttling at the scene level. The example given here is
  391. ; 20 megabits
  392. ;
  393. ;scene_throttle_max_bps = 2621440
  394. ; Maximum bits per second to send to any single client. This will override
  395. ; the user's viewer preference settings. The default value is 0, meaning no
  396. ; aggregate throttling on clients (only per-category throttling). The
  397. ; example given here is 1.5 megabits
  398. ;
  399. ;client_throttle_max_bps = 196608
  400. ; Adaptive throttling attempts to limit network overload when multiple
  401. ; clients login by starting each connection more slowly. Disabled by
  402. ; default
  403. ;
  404. enable_adaptive_throttles = true
  405. ; Per-client bytes per second rates for the various throttle categories.
  406. ; These are default values that will be overriden by clients. These
  407. ; defaults are approximately equivalent to the throttles set by the Imprudence
  408. ; viewer when maximum bandwidth is set to 350kbps
  409. ;resend_default = 6625
  410. ;land_default = 9125
  411. ;wind_default = 1750
  412. ;cloud_default = 1750
  413. ;task_default = 18500
  414. ;texture_default = 18500
  415. ;asset_default = 10500
  416. ; Configures how ObjectUpdates are aggregated. These numbers
  417. ; do not literally mean how many updates will be put in each
  418. ; packet that goes over the wire, as packets are
  419. ; automatically split on a 1400 byte boundary. These control
  420. ; the balance between responsiveness of interest list updates
  421. ; and total throughput. Higher numbers will ensure more full-
  422. ; sized packets and faster sending of data, but more delay in
  423. ; updating interest lists
  424. ;
  425. ;PrimUpdatesPerCallback = 100
  426. ; TextureSendLimit determines how many packets will be put on
  427. ; the outgoing queue each cycle. Like the settings above, this
  428. ; is a balance between responsiveness to priority updates and
  429. ; total throughput. Higher numbers will give a better
  430. ; throughput at the cost of reduced responsiveness to client
  431. ; priority changes or transfer aborts
  432. ;
  433. ;TextureSendLimit = 20
  434. ; Quash and remove any light properties from attachments not on the
  435. ; hands. This allows flashlights and lanterns to function, but kills
  436. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  437. ; will also be affected.
  438. ;
  439. ;DisableFacelights = false
  440. ; The time to wait before disconecting an unresponsive client.
  441. ; The time is in seconds. The default is one minute
  442. ;
  443. ;AckTimeout = 60
  444. ; The time to wait before disconecting an unresponsive paused client.
  445. ; A client can be paused when the file selection dialog is open during file upload.
  446. ; This gives extra time to find files via the dialog but will still disconnect if
  447. ; the client crashes or loses its network connection
  448. ; The time is in seconds. The default is five minutes.
  449. ;
  450. ;PausedAckTimeout = 300
  451. [ClientStack.LindenCaps]
  452. ;; Long list of capabilities taken from
  453. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  454. ;; Not all are supported by OpenSim. The ones supported are
  455. ;; set to localhost. These defaults can be overwritten
  456. ;; in OpenSim.ini
  457. ;;
  458. Cap_AttachmentResources = ""
  459. Cap_ChatSessionRequest = ""
  460. Cap_CopyInventoryFromNotecard = "localhost"
  461. Cap_DispatchRegionInfo = ""
  462. Cap_EstateChangeInfo = ""
  463. Cap_EnvironmentSettings = "localhost"
  464. Cap_EventQueueGet = "localhost"
  465. Cap_FetchInventory = ""
  466. Cap_ObjectMedia = "localhost"
  467. Cap_ObjectMediaNavigate = "localhost"
  468. Cap_FetchLib = ""
  469. Cap_FetchLibDescendents = ""
  470. Cap_GetDisplayNames = ""
  471. Cap_GetTexture = "localhost"
  472. Cap_GetMesh = "localhost"
  473. Cap_GetObjectCost = ""
  474. Cap_GetObjectPhysicsData = ""
  475. Cap_GroupProposalBallot = ""
  476. Cap_HomeLocation = ""
  477. Cap_LandResources = ""
  478. Cap_MapLayer = "localhost"
  479. Cap_MapLayerGod = "localhost"
  480. Cap_NewFileAgentInventory = "localhost"
  481. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  482. Cap_ObjectAdd = "localhost"
  483. Cap_ParcelPropertiesUpdate = "localhost"
  484. Cap_ParcelMediaURLFilterList = ""
  485. Cap_ParcelNavigateMedia = ""
  486. Cap_ParcelVoiceInfoRequest = ""
  487. Cap_ProductInfoRequest = ""
  488. Cap_ProvisionVoiceAccountRequest = ""
  489. Cap_RemoteParcelRequest = "localhost"
  490. Cap_RequestTextureDownload = ""
  491. Cap_SearchStatRequest = ""
  492. Cap_SearchStatTracking = ""
  493. Cap_SendPostcard = ""
  494. Cap_SendUserReport = ""
  495. Cap_SendUserReportWithScreenshot = ""
  496. Cap_ServerReleaseNotes = ""
  497. Cap_SimConsole = ""
  498. Cap_SimulatorFeatures = ""
  499. Cap_SetDisplayName = ""
  500. Cap_StartGroupProposal = ""
  501. Cap_TextureStats = ""
  502. Cap_UntrustedSimulatorMessage = ""
  503. Cap_UpdateAgentInformation = ""
  504. Cap_UpdateAgentLanguage = ""
  505. Cap_UpdateGestureAgentInventory = ""
  506. Cap_UpdateNotecardAgentInventory = "localhost"
  507. Cap_UpdateScriptAgent = "localhost"
  508. Cap_UpdateGestureTaskInventory = ""
  509. Cap_UpdateNotecardTaskInventory = "localhost"
  510. Cap_UpdateScriptTask = "localhost"
  511. Cap_UploadBakedTexture = "localhost"
  512. Cap_UploadObjectAsset = "localhost"
  513. Cap_ViewerStartAuction = ""
  514. Cap_ViewerStats = ""
  515. ; Capabilities for fetching inventory over HTTP rather than UDP
  516. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  517. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  518. Cap_WebFetchInventoryDescendents = ""
  519. Cap_FetchInventoryDescendents2 = "localhost"
  520. Cap_FetchInventory2 = "localhost"
  521. ; Capability for searching for people
  522. Cap_AvatarPickerSearch = "localhost"
  523. [Chat]
  524. ; Controls whether the chat module is enabled. Default is true.
  525. enabled = true;
  526. ; Distance in meters that whispers should travel. Default is 10m
  527. whisper_distance = 10
  528. ; Distance in meters that ordinary chat should travel. Default is 20m
  529. say_distance = 20
  530. ; Distance in meters that shouts should travel. Default is 100m
  531. shout_distance = 100
  532. [EntityTransfer]
  533. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  534. ; This is set to 4095 by default because viewers released before September 2013 can't handle teleports that are greater than this distance
  535. ; Setting to 0 will allow teleports of any distance
  536. max_distance = 4095
  537. ; The maximum protocol version that we will use for outgoing transfers
  538. ; Valid values are
  539. ; "SIMULATION/0.2"
  540. ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
  541. ; - this protocol is more efficient than "SIMULATION/0.1"
  542. ; "SIMULATION/0.1"
  543. ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
  544. MaxOutgoingTransferVersion = "SIMULATION/0.2"
  545. ; Minimum user level required for HyperGrid teleports
  546. LevelHGTeleport = 0
  547. ; Determine whether the cancel button is shown at all during teleports.
  548. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  549. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  550. DisableInterRegionTeleportCancellation = false
  551. [Messaging]
  552. ; Control which region module is used for instant messaging.
  553. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  554. InstantMessageModule = InstantMessageModule
  555. ; MessageTransferModule = MessageTransferModule
  556. ; OfflineMessageModule = OfflineMessageModule
  557. ; OfflineMessageURL = http://yourserver/Offline.php
  558. ; MuteListModule = MuteListModule
  559. ; MuteListURL = http://yourserver/Mute.php
  560. ; Control whether group messages are forwarded to offline users. Default is true.
  561. ; ForwardOfflineGroupMessages = true
  562. [Inventory]
  563. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  564. ; There are still some issues with coalescence, including the fact that rotation is not restored
  565. ; and some assets may be missing from archive files.
  566. CoalesceMultipleObjectsToInventory = true
  567. [Appearance]
  568. ; Persist avatar baked textures
  569. ; Persisting baked textures can speed up login and region border
  570. ; crossings especially with large numbers of users, though it
  571. ; will store potentially large numbers of textures in your asset
  572. ; database
  573. PersistBakedTextures = false
  574. ; Control the delay before appearance is sent to other avatars and
  575. ; saved in the avatar service. Attempts to limit the impact caused
  576. ; by the very chatty dialog that sets appearance when an avatar
  577. ; logs in or teleports into a region; values are in seconds
  578. DelayBeforeAppearanceSave = 5
  579. DelayBeforeAppearanceSend = 2
  580. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  581. ; This may help with some situations where avatars are persistently grey, though it will not help
  582. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  583. ResendAppearanceUpdates = true
  584. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  585. ; on every login
  586. ReuseTextures = false
  587. [Attachments]
  588. ; Controls whether avatar attachments are enabled.
  589. ; Defaults to true - only set to false for debugging purposes
  590. Enabled = true
  591. ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
  592. ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
  593. ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
  594. ; If 0 then no throttling is performed.
  595. ThrottlePer100PrimsRezzed = 0;
  596. [Mesh]
  597. ; enable / disable Collada mesh support
  598. ; default is true
  599. AllowMeshUpload = true
  600. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  601. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  602. ; mesh, and use it for collisions.
  603. UseMeshiesPhysicsMesh = true
  604. ; Minimum user level required to upload meshes
  605. ;LevelUpload = 0
  606. [Textures]
  607. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  608. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  609. ; (e.g. images pulled from an external HTTP address).
  610. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  611. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  612. ; Hence, currently considered experimental.
  613. ; Default is false.
  614. ReuseDynamicTextures = false
  615. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  616. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  617. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  618. ; This setting only has an affect is ReuseDynamicTextures = true
  619. ; Default is false
  620. ReuseDynamicLowDataTextures = false
  621. [ODEPhysicsSettings]
  622. ; ##
  623. ; ## Physics stats settings
  624. ;
  625. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  626. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  627. collect_stats = false
  628. ; ##
  629. ; ## Physics logging settings - logfiles are saved to *.DIF files
  630. ; ##
  631. ; default is false
  632. ;physics_logging = true
  633. ;; every n simulation iterations, the physics snapshot file is updated
  634. ;physics_logging_interval = 50
  635. ;; append to existing physics logfile, or overwrite existing logfiles?
  636. ;physics_logging_append_existing_logfile = true
  637. ;##
  638. ;## World Settings
  639. ;##
  640. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  641. world_gravityx = 0
  642. world_gravityy = 0
  643. world_gravityz = -9.8
  644. ; Terminal velocity of a falling avatar
  645. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  646. ; Max value is 255, min value is 0
  647. avatar_terminal_velocity = 54
  648. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  649. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  650. world_stepsize = 0.0178
  651. world_internal_steps_without_collisions = 10
  652. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  653. world_hashspace_size_low = -4
  654. world_hashSpace_size_high = 128
  655. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  656. meters_in_small_space = 29.9
  657. small_hashspace_size_low = -4
  658. small_hashspace_size_high = 66
  659. ; ##
  660. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  661. ; ##
  662. ; surface layer around geometries other geometries can sink into before generating a contact
  663. world_contact_surface_layer = 0.001
  664. ; Filtering collisions helps keep things stable physics wise, but sometimes
  665. ; it can be overzealous. If you notice bouncing, chances are it's that.
  666. filter_collisions = false
  667. ; Non Moving Terrain Contact (avatar isn't moving)
  668. nm_terraincontact_friction = 255.0
  669. nm_terraincontact_bounce = 0.1
  670. nm_terraincontact_erp = 0.1025
  671. ; Moving Terrain Contact (avatar is moving)
  672. m_terraincontact_friction = 75.0
  673. m_terraincontact_bounce = 0.05
  674. m_terrainContact_erp = 0.05025
  675. ; Moving Avatar to object Contact
  676. m_avatarobjectcontact_friction = 75.0
  677. m_avatarobjectcontact_bounce = 0.1
  678. ; Object to Object Contact and Non-Moving Avatar to object
  679. objectcontact_friction = 250.0
  680. objectcontact_bounce = 0.2
  681. ; ##
  682. ; ## Avatar Control
  683. ; ##
  684. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  685. ; desired velocity
  686. ; See http://en.wikipedia.org/wiki/PID_controller
  687. av_pid_derivative_linux = 2200.0
  688. av_pid_proportional_linux = 900.0;
  689. av_pid_derivative_win = 2200.0
  690. av_pid_proportional_win = 900.0;
  691. ;girth of the avatar. Adds radius to the height also
  692. av_capsule_radius = 0.37
  693. ; Max force permissible to use to keep the avatar standing up straight
  694. av_capsule_standup_tensor_win = 550000
  695. av_capsule_standup_tensor_linux = 550000
  696. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  697. ; or straight up-and-down (=false; better and more consistent physics behavior)
  698. av_capsule_tilted = false
  699. ; used to calculate mass of avatar.
  700. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  701. ; av_density * AVvolume;
  702. av_density = 80
  703. ; use this value to cut 52% of the height the sim gives us
  704. ; Currently unused
  705. ; av_height_fudge_factor = 0.52
  706. ; Movement. Smaller is faster.
  707. ; speed of movement with Always Run off
  708. av_movement_divisor_walk = 1.3
  709. ; speed of movement with Always Run on
  710. av_movement_divisor_run = 0.8
  711. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  712. minimum_ground_flight_offset = 3.0
  713. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  714. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  715. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  716. ; will lock the avatar in place
  717. av_planted = false
  718. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  719. av_av_collisions_off = false
  720. ; ##
  721. ; ## Object options
  722. ; ##
  723. ; used in the mass calculation.
  724. geometry_default_density = 10.000006836
  725. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  726. body_frames_auto_disable = 20
  727. ; used to control llMove2Target
  728. body_pid_derivative = 35
  729. body_pid_gain = 25
  730. ; maximum number of contact points to generate per collision
  731. contacts_per_collision = 80
  732. ; amount of time a geom/body will try to cross a region border before it gets disabled
  733. geom_crossing_failures_before_outofbounds = 5
  734. ; start throttling the object updates if object comes in contact with 3 or more other objects
  735. geom_contactpoints_start_throttling = 3
  736. ; send 1 update for every x updates below when throttled
  737. geom_updates_before_throttled_update = 15
  738. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  739. body_motor_joint_maxforce_tensor_linux = 5
  740. body_motor_joint_maxforce_tensor_win = 5
  741. ; Maximum mass an object can be before it is clamped
  742. maximum_mass_object = 10000.01
  743. ; ##
  744. ; ## Sculpted Prim settings
  745. ; ##
  746. ; Do we want to mesh sculpted prim to collide like they look?
  747. mesh_sculpted_prim = true
  748. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  749. mesh_lod = 32
  750. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  751. mesh_physical_lod = 16
  752. ; ##
  753. ; ## Joint support
  754. ; ##
  755. ; If you would like physics joints to be enabled through a special naming
  756. ; convention in the client, set this to true.
  757. ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  758. ; Default is false
  759. ;use_NINJA_physics_joints = true
  760. ; ##
  761. ; ## additional meshing options
  762. ; ##
  763. ; Physical collision mesh proxies are normally created for complex prim shapes,
  764. ; and collisions for simple boxes and spheres are computed algorithmically.
  765. ; If you would rather have mesh proxies for simple prims, you can set this to
  766. ; true. Note that this will increase memory usage and region startup time.
  767. ; Default is false.
  768. ;force_simple_prim_meshing = true
  769. [BulletSim]
  770. ; All the BulletSim parameters can be displayed with the console command
  771. ; "physics get all" and all are defined in the source file
  772. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  773. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  774. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  775. ; but the c++ one is much faster.
  776. BulletEngine = "bulletunmanaged"
  777. ; BulletEngine = "bulletxna"
  778. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  779. ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc.
  780. UseSeparatePhysicsThread = false
  781. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  782. ; a mesh. 0=heightField, 1=mesh
  783. TerrainImplementation = 1
  784. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  785. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  786. ; magnification uses lots of memory.
  787. TerrainMeshMagnification = 2
  788. ; Avatar physics height adjustments.
  789. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  790. AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range
  791. AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range
  792. AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range
  793. ; Default linkset implmentation
  794. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  795. ; builds a compound shape from the children shapes to create a single physical
  796. ; shape. 'Compound' uses a lot less CPU time.
  797. LinkImplementation = 1 ; 0=constraint, 1=compound
  798. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  799. LinksetOffsetCenterOfMass = false
  800. ; If 'true', turn scuplties into meshes
  801. MeshSculptedPrim = true
  802. ; If 'true', force simple prims (box and sphere) to be meshed
  803. ; If 'false', the Bullet native special case shape is used for square rectangles
  804. ; and even dimensioned spheres.
  805. ForceSimplePrimMeshing = false
  806. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  807. ; Happens often in sculpties. If turned off, there will be some doorways
  808. ; that cannot be walked through.
  809. ShouldRemoveZeroWidthTriangles = true
  810. ; If 'true', use convex hull definition in mesh asset if present.
  811. ShouldUseAssetHulls = true
  812. ; If there are thousands of physical objects, these maximums should be increased.
  813. MaxCollisionsPerFrame = 2048
  814. MaxUpdatesPerFrame = 8192
  815. ; Detailed physics debug logging. Very verbose.
  816. PhysicsLoggingEnabled = False
  817. PhysicsLoggingDir = "."
  818. VehicleLoggingEnabled = False
  819. [RemoteAdmin]
  820. enabled = false
  821. ; Set this to a nonzero value to have remote admin use a different port
  822. port = 0
  823. ; Set this to the ip address that you want the admin server to bind to
  824. bind_ip_address = "0.0.0.0"
  825. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  826. access_password = unknown
  827. ; List the IP addresses allowed to call RemoteAdmin
  828. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  829. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  830. ; access_ip_addresses =
  831. ; set this variable to true if you want the create_region XmlRpc
  832. ; call to unconditionally enable voice on all parcels for a newly
  833. ; created region [default: false]
  834. create_region_enable_voice = false
  835. ; set this variable to false if you want the create_region XmlRpc
  836. ; call to create all regions as private per default (can be
  837. ; overridden in the XmlRpc call) [default: true]
  838. create_region_public = false
  839. ; the create_region XmlRpc call uses region_file_template to generate
  840. ; the file name of newly create regions (if they are created
  841. ; persistent). the parameter available are:
  842. ; {0} - X location
  843. ; {1} - Y location
  844. ; {2} - region UUID
  845. ; {3} - region port
  846. ; {4} - region name with " ", ":", "/" mapped to "_"
  847. region_file_template = "{0}x{1}-{2}.ini"
  848. ; we can limit the number of regions that XmlRpcCreateRegion will
  849. ; allow by setting this to a positive, non-0 number: as long as the
  850. ; number of regions is below region_limits, XmlRpcCreateRegion will
  851. ; succeed. setting region_limit to 0 disables the check.
  852. ; default is 0
  853. ;region_limit = 0
  854. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  855. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  856. ; if this parameter is not specified but enabled = true, all methods will be available
  857. enabled_methods = all
  858. ; specify the default appearance for an avatar created through the remote admin interface
  859. ; This will only take effect is the file specified by the default_appearance setting below exists
  860. ;default_male = Default Male
  861. ;default_female = Default Female
  862. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  863. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  864. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  865. ;copy_folders = false
  866. ; path to default appearance XML file that specifies the look of the default avatars
  867. ;default_appearance = default_appearance.xml
  868. ; RestPlugins are not currently operational.
  869. ;[RestPlugins]
  870. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  871. ; ; REST Region or REST Asset and Inventory Plugins
  872. ; enabled = false
  873. ; god_key = SECRET
  874. ; prefix = /admin
  875. ;[RestRegionPlugin]
  876. ; ; Change this to true to enable the REST Region Plugin
  877. ; enabled = false
  878. ;[RestHandler]
  879. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  880. ; enabled = false
  881. ; authenticate = true
  882. ; secured = true
  883. ; extended-escape = true
  884. ; realm = OpenSim REST
  885. ; dump-asset = false
  886. ; path-fill = true
  887. ; dump-line-size = 32
  888. ; flush-on-error = true
  889. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  890. ; also, not good error detection when it fails
  891. [IRC]
  892. enabled = false; you need to set this to true otherwise it won't connect
  893. ;server = name.of.irc.server.on.the.net
  894. ;; user password - only use this if the server requires one
  895. ;password = mypass
  896. ;nick = OpenSimBotNameProbablyMakeThisShorter
  897. ;channel = #the_irc_channel_you_want_to_connect_to
  898. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  899. ;port = 6667
  900. ;; channel to listen for configuration commands
  901. ;commands_enabled = false
  902. ;command_channel = 2777
  903. ;report_clients = true
  904. ;; relay private chat connections
  905. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  906. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  907. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  908. ;; relay_chat = false: IRC bridge will not relay normal chat
  909. ;; access_password -- simple security device
  910. ;;
  911. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  912. ;;
  913. ;; relay_private_channels = false
  914. ;; relay_chat = true
  915. ;;
  916. ;; to relay chat only to/from private in-world channels:
  917. ;;
  918. ;; relay_chat = false
  919. ;; relay_private_channels = true
  920. ;; relay_private_channel_in = 2226
  921. ;; relay_private_channel_out = 2225
  922. ;;
  923. ;; in this example, all chat coming in from IRC will be send out via
  924. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  925. ;; be relayed to the IRC channel.
  926. ;;
  927. ;relay_private_channels = false
  928. ;relay_private_channel_in = 2226
  929. ;relay_private_channel_out = 2225
  930. ;relay_chat = true
  931. ;access_password = foobar
  932. ;;fallback_region = name of "default" region
  933. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  934. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  935. ;;for <bot>:<user in region> :<message>
  936. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  937. ;;for <bot>:<message> - <user of region> :
  938. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  939. ;;for <bot>:<message> - from <user> :
  940. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  941. ;; exclude_list allows you to stop the IRC connector from announcing the
  942. ;;arrival and departure of certain users. For example: admins, bots.
  943. ;exclude_list=User 1,User 2,User 3
  944. ;;Shows modal alertbox for entering agent on IRC enabled regions
  945. ;;
  946. ;; Enable Alert, default = false
  947. ;alert_show = false
  948. ;;
  949. ;; Show IRC serverinfo, default = true
  950. ;alert_show_serverinfo = true
  951. ;;
  952. ;alert_msg_pre = "This region is linked to Irc."
  953. ;alert_msg_post = "Everything you say in public chat can be listened."
  954. ; The following settings control the progression of daytime
  955. ; in the Sim. The defaults are the same as the commented out settings
  956. [Sun]
  957. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  958. ;day_length = 4
  959. ; Year length in days
  960. ;year_length = 60
  961. ; Day to Night Ratio
  962. ;day_night_offset = 0.45
  963. ; send a Sun update every update_interval # of frames. A lower number will
  964. ; make for smoother sun transition at the cost of network
  965. ;update_interval = 100
  966. [Wind]
  967. ; Enables the wind module. Default is true
  968. enabled = true
  969. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  970. wind_update_rate = 150
  971. ; The Default Wind Plugin to load
  972. wind_plugin = SimpleRandomWind
  973. ; These settings are specific to the ConfigurableWind plugin
  974. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  975. ; avg_strength = 5.0
  976. ; avg_direction = 0.0
  977. ; var_strength = 0.0
  978. ; var_direction = 0.0
  979. ; rate_change = 1.0
  980. ; This setting is specific to the SimpleRandomWind plugin
  981. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  982. strength = 1.0
  983. [Cloud]
  984. ; Enable this to generate classic particle clouds above the sim.
  985. ; default is disabled - turn it on here
  986. enabled = false
  987. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  988. density = 0.5
  989. ; update interval for the cloud cover data returned by llCloud().
  990. ; default is 1000
  991. cloud_update_rate = 1000
  992. [LightShare]
  993. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  994. ; It has no ill effect on viewers which do not support server-side windlight settings.
  995. enable_windlight = false
  996. [Trees]
  997. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  998. ; default is false
  999. active_trees = false
  1000. ; Density of tree population
  1001. tree_density = 1000.0
  1002. [VectorRender]
  1003. ; the font to use for rendering text (default: Arial)
  1004. ; font_name = "Arial"
  1005. [LL-Functions]
  1006. ; Set the following to true to allow administrator owned scripts to execute console commands
  1007. ; currently unused
  1008. ; AllowosConsoleCommand=false
  1009. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1010. ; If false then gods cannot execute these functions either.
  1011. AllowGodFunctions = false
  1012. ; Maximum number of llListen events we allow over the entire region.
  1013. ; Set this to 0 to have no limit imposed
  1014. max_listens_per_region = 1000
  1015. ; Maximum number of llListen events we allow per script
  1016. ; Set this to 0 to have no limit imposed.
  1017. max_listens_per_script = 64
  1018. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1019. max_external_urls_per_simulator = 100
  1020. [DataSnapshot]
  1021. ; The following set of configs pertains to search.
  1022. ; Set index_sims to true to enable search engines to index your searchable data
  1023. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1024. ; default is false
  1025. index_sims = false
  1026. ; The variable data_exposure controls what the regions expose:
  1027. ; minimum: exposes only things explicitly marked for search
  1028. ; all: exposes everything
  1029. data_exposure = minimum
  1030. ; If search is on, change this to your grid name; will be ignored for standalones
  1031. gridname = "OSGrid"
  1032. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1033. ; Later, you may want to increase this to 3600 (1 hour) or more
  1034. default_snapshot_period = 1200
  1035. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1036. snapshot_cache_directory = "DataSnapshot"
  1037. ; This semicolon-separated string serves to notify specific data services about the existence
  1038. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  1039. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  1040. [Economy]
  1041. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1042. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1043. ; There is no intention to implement anything further in core OpenSimulator.
  1044. ; This functionality has to be provided by third party modules.
  1045. ;; Enables selling things for $0. Default is true.
  1046. SellEnabled = true
  1047. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1048. PriceUpload = 0
  1049. ;; Money Unit fee to create groups. Default is 0.
  1050. PriceGroupCreate = 0
  1051. ; We don't really know what the rest of these values do. These get sent to the client
  1052. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1053. ObjectCount = 0
  1054. PriceEnergyUnit = 100
  1055. PriceObjectClaim = 10
  1056. PricePublicObjectDecay = 4
  1057. PricePublicObjectDelete = 4
  1058. PriceParcelClaim = 1
  1059. PriceParcelClaimFactor = 1
  1060. PriceRentLight = 5
  1061. TeleportMinPrice = 2
  1062. TeleportPriceExponent = 2
  1063. EnergyEfficiency = 1
  1064. PriceObjectRent = 1
  1065. PriceObjectScaleFactor = 10
  1066. PriceParcelRent = 1
  1067. [XEngine]
  1068. ; Enable this engine in this OpenSim instance
  1069. Enabled = true
  1070. ; How many threads to keep alive even if nothing is happening
  1071. MinThreads = 2
  1072. ; How many threads to start at maximum load
  1073. MaxThreads = 100
  1074. ; Time a thread must be idle (in seconds) before it dies
  1075. IdleTimeout = 60
  1076. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1077. Priority = "BelowNormal"
  1078. ; Maximum number of events to queue for a script (excluding timers)
  1079. MaxScriptEventQueue = 300
  1080. ; Stack size per thread created
  1081. ThreadStackSize = 262144
  1082. ; Set this to true (the default) to load each script into a separate
  1083. ; AppDomain. Setting this to false will load all script assemblies into the
  1084. ; current AppDomain, which will reduce the per-script overhead at the
  1085. ; expense of reduced security and the inability to garbage collect the
  1086. ; script assemblies
  1087. AppDomainLoading = true
  1088. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1089. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1090. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1091. ; by scripts have changed.
  1092. ; DeleteScriptsOnStartup = false
  1093. ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
  1094. ; co-op will be more stable but this option is currently experimental.
  1095. ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
  1096. ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
  1097. ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
  1098. ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
  1099. ScriptStopStrategy = abort
  1100. ; Rate to poll for asynchronous command replies (ms)
  1101. ; currently unused
  1102. ;AsyncLLCommandLoopms = 50
  1103. ; Save the source of all compiled scripts
  1104. WriteScriptSourceToDebugFile = false
  1105. ; Default language for scripts
  1106. DefaultCompileLanguage = lsl
  1107. ; List of allowed languages (lsl,vb,js,cs)
  1108. ; AllowedCompilers=lsl,cs,js,vb.
  1109. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1110. AllowedCompilers=lsl
  1111. ; Compile debug info (line numbers) into the script assemblies
  1112. CompileWithDebugInformation = true
  1113. ; Allow the user of mod* functions. This allows a script to pass messages
  1114. ; to a region module via the modSendCommand() function
  1115. ; Default is false
  1116. AllowMODFunctions = false
  1117. ; Allow the use of os* functions (some are dangerous)
  1118. AllowOSFunctions = false
  1119. ; Allow the user of LightShare functions
  1120. AllowLightShareFunctions = false
  1121. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1122. OSFunctionThreatLevel = VeryLow
  1123. ; OS Functions enable/disable
  1124. ; For each function, you can add one line, as shown
  1125. ; The default for all functions allows them if below threat level
  1126. ; true allows the use of the function unconditionally
  1127. ; Allow_osSetRegionWaterHeight = true
  1128. ; false disables the function completely
  1129. ; Allow_osSetRegionWaterHeight = false
  1130. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1131. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1132. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1133. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1134. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1135. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1136. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1137. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1138. ; You can also use script creators as the uuid
  1139. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1140. ; If both Allow_ and Creators_ are given, effective permissions
  1141. ; are the union of the two.
  1142. ; Interval (s) between background save of script states
  1143. SaveInterval = 120
  1144. ; Interval (s) between maintenance runs (0 = disable)
  1145. MaintenanceInterval = 10
  1146. ; Time a script can spend in an event handler before it is interrupted
  1147. EventLimit = 30
  1148. ; If a script overruns it's event limit, kill the script?
  1149. KillTimedOutScripts = false
  1150. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1151. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1152. WaitForEventCompletionOnScriptStop = 1000;
  1153. ; Sets the multiplier for the scripting delays
  1154. ScriptDelayFactor = 1.0
  1155. ; The factor the 10 m distances llimits are multiplied by
  1156. ScriptDistanceLimitFactor = 1.0
  1157. ; Maximum length of notecard line read
  1158. ; Increasing this to large values potentially opens
  1159. ; up the system to malicious scripters
  1160. ; NotecardLineReadCharsMax = 255
  1161. ; Minimum settable timer interval. Any timer setting less than this is
  1162. ; rounded up to this minimum interval.
  1163. ; MinTimerInterval = 0.5
  1164. ; Sensor settings
  1165. SensorMaxRange = 96.0
  1166. SensorMaxResults = 16
  1167. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1168. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1169. ; AutomaticLinkPermission = false
  1170. ; Disable underground movement of prims (default true); set to
  1171. ; false to allow script controlled underground positioning of
  1172. ; prims
  1173. ; DisableUndergroundMovement = true
  1174. ;; Path to script assemblies
  1175. ; ScriptEnginesPath = "ScriptEngines"
  1176. [Concierge]
  1177. ; Enable concierge module
  1178. ; Default is false
  1179. enabled = false
  1180. ; name of the concierge
  1181. whoami = "jeeves"
  1182. ; password for updating the welcome message templates via XmlRpc
  1183. password = SECRET
  1184. ; regex specifying for which regions concierge service is desired; if
  1185. ; empty, then for all
  1186. regions = "^MeetingSpace-"
  1187. ; for each region that matches the regions regexp you can provide
  1188. ; (optionally) a welcome template using format substitution:
  1189. ; {0} is replaced with the name of the avatar entering the region
  1190. ; {1} is replaced with the name of the region
  1191. ; {2} is replaced with the name of the concierge (whoami variable above)
  1192. welcomes = /path/to/welcome/template/directory
  1193. ; Concierge can send attendee lists to an event broker whenever an
  1194. ; avatar enters or leaves a concierged region. the URL is subject
  1195. ; to format substitution:
  1196. ; {0} is replaced with the region's name
  1197. ; {1} is replaced with the region's UUID
  1198. broker = "http://broker.place.com/{1}"
  1199. [MRM]
  1200. ; Enables the Mini Region Modules Script Engine.
  1201. ; default is false
  1202. Enabled = false
  1203. ; Runs MRM in a Security Sandbox
  1204. ; WARNING: DISABLING IS A SECURITY RISK.
  1205. Sandboxed = true
  1206. ; The level sandbox to use, adjust at your OWN RISK.
  1207. ; Valid values are:
  1208. ; * FullTrust
  1209. ; * SkipVerification
  1210. ; * Execution
  1211. ; * Nothing
  1212. ; * LocalIntranet
  1213. ; * Internet
  1214. ; * Everything
  1215. SandboxLevel = "Internet"
  1216. ; Only allow Region Owners to run MRMs
  1217. ; May represent a security risk if you disable this.
  1218. OwnerOnly = true
  1219. [Hypergrid]
  1220. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1221. safemode = false
  1222. [VivoxVoice]
  1223. ; The VivoxVoice module will allow you to provide voice on your
  1224. ; region(s). It uses the same voice technology as the LL grid and
  1225. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1226. ; anything later ought to be fine as well).
  1227. ;
  1228. ; For this to work you need to obtain an admin account from Vivox
  1229. ; that allows you to create voice accounts and region channels.
  1230. enabled = false
  1231. ; vivox voice server
  1232. vivox_server = www.foobar.vivox.com
  1233. ; vivox SIP URI
  1234. vivox_sip_uri = foobar.vivox.com
  1235. ; vivox admin user name
  1236. vivox_admin_user = DeepThroat
  1237. ; vivox admin password
  1238. vivox_admin_password = VoiceG4te
  1239. ; channel type: "channel" or "positional"
  1240. ; - positional: spatial sound (default)
  1241. ; - channel: normal "conference call", no spatial sound
  1242. ;vivox_channel_type = positional
  1243. ; channel characteristics (unless you know what you are doing, i'd
  1244. ; leave them as they are --- now you WILL muck around with them,
  1245. ; huh? sigh)
  1246. ; channel distance model:
  1247. ; 0 - no attenuation
  1248. ; 1 - inverse distance attenuation
  1249. ; 2 - linear attenuation (default)
  1250. ; 3 - exponential attenuation
  1251. ;vivox_channel_distance_model = 2
  1252. ; channel mode:
  1253. ; - "open" (default)
  1254. ; - "lecture"
  1255. ; - "presentation"
  1256. ; - "auditorium"
  1257. ;vivox_channel_mode = "open"
  1258. ; channel roll off: rate of attenuation
  1259. ; - a value between 1.0 and 4.0, default is 2.0
  1260. ;vivox_channel_roll_off = 2.0
  1261. ; channel max range: distance at which channel is silent
  1262. ; - a value between 0 and 160, default is 80
  1263. ;vivox_channel_max_range = 80
  1264. ; channel clamping distance: distance before attenuation applies
  1265. ; - a value between 0 and 160, default is 10
  1266. ;vivox_channel_clamping_distance = 10
  1267. [Groups]
  1268. Enabled = false
  1269. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1270. ; apply to the Flotsam/SimianGrid GroupsModule
  1271. Module = Default
  1272. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1273. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1274. ;Module = GroupsModule
  1275. ; Enable Group Notices
  1276. ;NoticesEnabled = true
  1277. ; This makes the Groups modules very chatty on the console.
  1278. DebugEnabled = false
  1279. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1280. ; Set to 0 to disable the cache.
  1281. ; Default is 30 seconds
  1282. GroupsCacheTimeout = 30
  1283. ; Specify which messaging module to use for groups messaging and if it's enabled
  1284. MessagingModule = GroupsMessagingModule
  1285. ;MessagingEnabled = true
  1286. ; Experimental option to only message cached online users rather than all users
  1287. ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
  1288. ; (Flotsam groups only; in V2 this is always on)
  1289. MessageOnlineUsersOnly = false
  1290. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1291. ; SimianGrid Service for Groups
  1292. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1293. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1294. ; Flotsam XmlRpc Service for Groups
  1295. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1296. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1297. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1298. ;XmlRpcServiceReadKey = 1234
  1299. ;XmlRpcServiceWriteKey = 1234
  1300. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1301. ; this is a work around fora problem discovered on some Windows based region servers.
  1302. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1303. ; System.Net.WebException: The request was aborted: The request was canceled.
  1304. ; XmlRpcDisableKeepAlive = false
  1305. ; Minimum user level required to create groups
  1306. ;LevelGroupCreate = 0
  1307. [PacketPool]
  1308. ;RecyclePackets = true;
  1309. ;RecycleDataBlocks = true;
  1310. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1311. ; This reduces data churn
  1312. RecycleBaseUDPPackets = true
  1313. [InterestManagement]
  1314. ; This section controls how state updates are prioritized for each client
  1315. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1316. ; SimpleAngularDistance, and FrontBack
  1317. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1318. ReprioritizationEnabled = true
  1319. ReprioritizationInterval = 2000.0
  1320. RootReprioritizationDistance = 10.0
  1321. ChildReprioritizationDistance = 20.0
  1322. [Monitoring]
  1323. ; Enable region monitoring
  1324. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1325. ; Also is another source of region statistics provided via the regionstats URL
  1326. Enabled = true
  1327. [WebStats]
  1328. ; View region statistics via a web page
  1329. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1330. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1331. ; For example- http://127.0.0.1:9000/SStats/
  1332. ; enabled=false
  1333. [MediaOnAPrim]
  1334. ; Enable media on a prim facilities
  1335. Enabled = true;
  1336. [NPC]
  1337. ;; Enable Non Player Character (NPC) facilities
  1338. Enabled = false
  1339. [Terrain]
  1340. InitialTerrain = "pinhead-island"
  1341. ;;
  1342. ;; If you are using a simian grid frontend you can enable
  1343. ;; this module to upload tile images for the mapping fn
  1344. ;;
  1345. [SimianGridMaptiles]
  1346. Enabled = False
  1347. MaptileURL = "http://www.mygrid.com/Grid/"
  1348. RefreshTime = 3600
  1349. ;;
  1350. ;; JsonStore module provides structured store for scripts
  1351. ;;
  1352. [JsonStore]
  1353. Enabled = False
  1354. ;; Enable direct access to the SOP dynamic attributes
  1355. EnableObjectStore = False
  1356. MaxStringSpace = 0
  1357. ;;
  1358. ;; These are defaults that are overwritten below in [Architecture].
  1359. ;; These defaults allow OpenSim to work out of the box with
  1360. ;; zero configuration
  1361. ;;
  1362. [AssetService]
  1363. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1364. AssetLoaderArgs = "assets/AssetSets.xml"
  1365. ; Disable this to prevent the default asset set from being inserted into the
  1366. ; asset store each time the region starts
  1367. AssetLoaderEnabled = true
  1368. [GridService]
  1369. ;; default standalone, overridable in StandaloneCommon.ini
  1370. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1371. [AutoBackupModule]
  1372. ;; default is module is disabled at the top level
  1373. AutoBackupModuleEnabled = false
  1374. [Sounds]
  1375. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1376. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1377. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1378. MaxDistance = 100.0
  1379. [ServiceThrottle]
  1380. ;; Default time interval (in ms) for the throttle service thread to wake up
  1381. Interval = 5000
  1382. [Modules]
  1383. Include-modules = "addon-modules/*/config/*.ini"