Justin Clark-Casey (justincc) bb0f2f98e8 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 10 年之前
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Application e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 年之前
ClientStack bb0f2f98e8 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 10 年之前
CoreModules 04e6c68242 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 10 年之前
DataSnapshot 7c00ccb548 DataSnapshot: changed those annoying messages to Debug instead of Info. 11 年之前
Framework 27abe040bd Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 年之前
OptionalModules 798c61c112 minor: remove long unused state queue from "show queues" console reports 10 年之前
Physics 2c856f2a60 BulletSim: reduce avatar walking stopped threshold. 11 年之前
RegionCombinerModule 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 11 年之前
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet 15 年之前
ScriptEngine e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 年之前
UserStatistics 4779f7d7d5 Deleted all AssemblyFileVersion directives 11 年之前