Justin Clark-Casey (justincc) bb0f2f98e8 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 10 éve
..
Application e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 éve
ClientStack bb0f2f98e8 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 10 éve
CoreModules 04e6c68242 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 10 éve
DataSnapshot 7c00ccb548 DataSnapshot: changed those annoying messages to Debug instead of Info. 11 éve
Framework 27abe040bd Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 éve
OptionalModules 798c61c112 minor: remove long unused state queue from "show queues" console reports 10 éve
Physics 2c856f2a60 BulletSim: reduce avatar walking stopped threshold. 11 éve
RegionCombinerModule 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 11 éve
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet 15 éve
ScriptEngine e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 éve
UserStatistics 4779f7d7d5 Deleted all AssemblyFileVersion directives 11 éve